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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetAttachedShaders">
+ <refmeta>
+ <refentrytitle>glGetAttachedShaders</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glGetAttachedShaders</refname>
+ <refpurpose>Returns the handles of the shader objects attached to a program object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>void <function>glGetAttachedShaders</function></funcdef>
+ <paramdef>GLuint <parameter>program</parameter></paramdef>
+ <paramdef>GLsizei <parameter>maxCount</parameter></paramdef>
+ <paramdef>GLsizei *<parameter>count</parameter></paramdef>
+ <paramdef>GLuint *<parameter>shaders</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="parameters"><title>Parameters</title>
+ <variablelist>
+ <varlistentry>
+ <term><parameter>program</parameter></term>
+ <listitem>
+ <para>Specifies the program object to be
+ queried.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>maxCount</parameter></term>
+ <listitem>
+ <para>Specifies the size of the array for storing
+ the returned object names.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>count</parameter></term>
+ <listitem>
+ <para>Returns the number of names actually returned
+ in <parameter>objects</parameter>.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><parameter>shaders</parameter></term>
+ <listitem>
+ <para>Specifies an array that is used to return the
+ names of attached shader objects.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </refsect1>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glGetAttachedShaders</function> returns the
+ names of the shader objects attached to
+ <parameter>program</parameter>. The names of shader objects that
+ are attached to <parameter>program</parameter> will be returned
+ in <parameter>shaders.</parameter> The actual number of shader
+ names written into <parameter>shaders</parameter> is returned in
+ <parameter>count.</parameter> If no shader objects are attached
+ to <parameter>program</parameter>, <parameter>count</parameter>
+ is set to 0. The maximum number of shader names that may be
+ returned in <parameter>shaders</parameter> is specified by
+ <parameter>maxCount</parameter>. </para>
+
+ <para>If the number of names actually returned is not required
+ (for instance, if it has just been obtained by calling
+ <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>),
+ a value of <constant>NULL</constant> may be passed for count. If
+ no shader objects are attached to
+ <parameter>program</parameter>, a value of 0 will be returned in
+ <parameter>count</parameter>. The actual number of attached
+ shaders can be obtained by calling
+ <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with the value <constant>GL_ATTACHED_SHADERS</constant>.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para><function>glGetAttachedShaders</function>
+ is available only if the GL version is 2.0 or greater.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>program</parameter> is not a value generated by
+ OpenGL.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <parameter>program</parameter> is not a program object.</para>
+
+ <para><constant>GL_INVALID_VALUE</constant> is generated if
+ <parameter>maxCount</parameter> is less than 0.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
+ is executed between the execution of
+ <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+ and the corresponding execution of
+ <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with argument <constant>GL_ATTACHED_SHADERS</constant></para>
+
+ <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry></para>.
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>