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[clinton/guile-figl.git] / upstream-doc / man2 / glGetAttachedShaders.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetAttachedShaders">
+    <refmeta>
+       <refentrytitle>glGetAttachedShaders</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glGetAttachedShaders</refname>
+       <refpurpose>Returns the handles of the shader objects attached to a program object</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>void <function>glGetAttachedShaders</function></funcdef>
+               <paramdef>GLuint <parameter>program</parameter></paramdef>
+               <paramdef>GLsizei <parameter>maxCount</parameter></paramdef>
+               <paramdef>GLsizei *<parameter>count</parameter></paramdef>
+               <paramdef>GLuint *<parameter>shaders</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+       <variablelist>
+           <varlistentry>
+               <term><parameter>program</parameter></term>
+               <listitem>
+                   <para>Specifies the program object to be
+                   queried.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>maxCount</parameter></term>
+               <listitem>
+                   <para>Specifies the size of the array for storing
+                   the returned object names.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>count</parameter></term>
+               <listitem>
+                   <para>Returns the number of names actually returned
+                   in <parameter>objects</parameter>.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>shaders</parameter></term>
+               <listitem>
+                   <para>Specifies an array that is used to return the
+                   names of attached shader objects.</para>
+               </listitem>
+           </varlistentry>
+       </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glGetAttachedShaders</function> returns the
+       names of the shader objects attached to
+       <parameter>program</parameter>. The names of shader objects that
+       are attached to <parameter>program</parameter> will be returned
+       in <parameter>shaders.</parameter> The actual number of shader
+       names written into <parameter>shaders</parameter> is returned in
+       <parameter>count.</parameter> If no shader objects are attached
+       to <parameter>program</parameter>, <parameter>count</parameter>
+       is set to 0. The maximum number of shader names that may be
+       returned in <parameter>shaders</parameter> is specified by
+       <parameter>maxCount</parameter>. </para>
+
+       <para>If the number of names actually returned is not required
+       (for instance, if it has just been obtained by calling
+       <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>),
+       a value of <constant>NULL</constant> may be passed for count. If
+       no shader objects are attached to
+       <parameter>program</parameter>, a value of 0 will be returned in
+       <parameter>count</parameter>. The actual number of attached
+       shaders can be obtained by calling
+       <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with the value <constant>GL_ATTACHED_SHADERS</constant>.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para><function>glGetAttachedShaders</function>
+       is available only if the GL version is 2.0 or greater.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>program</parameter> is not a value generated by
+       OpenGL.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>program</parameter> is not a program object.</para>
+
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>maxCount</parameter> is less than 0.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
+       is executed between the execution of
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       and the corresponding execution of
+       <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with argument <constant>GL_ATTACHED_SHADERS</constant></para>
+
+       <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry></para>.
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>