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[clinton/guile-figl.git] / upstream-doc / man2 / glGetActiveAttrib.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glGetActiveAttrib">
+    <refmeta>
+       <refentrytitle>glGetActiveAttrib</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glGetActiveAttrib</refname>
+       <refpurpose>Returns information about an active attribute variable for the specified program object</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>void <function>glGetActiveAttrib</function></funcdef>
+               <paramdef>GLuint <parameter>program</parameter></paramdef>
+               <paramdef>GLuint <parameter>index</parameter></paramdef>
+               <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
+               <paramdef>GLsizei *<parameter>length</parameter></paramdef>
+               <paramdef>GLint *<parameter>size</parameter></paramdef>
+               <paramdef>GLenum *<parameter>type</parameter></paramdef>
+               <paramdef>GLchar *<parameter>name</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+       <variablelist>
+           <varlistentry>
+               <term><parameter>program</parameter></term>
+               <listitem>
+                   <para>Specifies the program object to be
+                   queried.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>index</parameter></term>
+               <listitem>
+                   <para>Specifies the index of the attribute variable
+                   to be queried.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>bufSize</parameter></term>
+               <listitem>
+                   <para>Specifies the maximum number of characters
+                   OpenGL is allowed to write in the character buffer
+                   indicated by <parameter>name</parameter>.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>length</parameter></term>
+               <listitem>
+                   <para>Returns the number of characters actually
+                   written by OpenGL in the string indicated by
+                   <parameter>name</parameter> (excluding the null
+                   terminator) if a value other than
+                   <constant>NULL</constant> is passed.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>size</parameter></term>
+               <listitem>
+                   <para>Returns the size of the attribute
+                   variable.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>type</parameter></term>
+               <listitem>
+                   <para>Returns the data type of the attribute
+                   variable.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>name</parameter></term>
+               <listitem>
+                   <para>Returns a null terminated string containing
+                   the name of the attribute variable.</para>
+               </listitem>
+           </varlistentry>
+       </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glGetActiveAttrib</function> returns information
+       about an active attribute variable in the program object
+       specified by <parameter>program</parameter>. The number of
+       active attributes can be obtained by calling
+       <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with the value <constant>GL_ACTIVE_ATTRIBUTES</constant>. A
+       value of 0 for <parameter>index</parameter> selects the first
+       active attribute variable. Permissible values for
+       <parameter>index</parameter> range from 0 to the number of
+       active attribute variables minus 1.</para>
+
+       <para>A vertex shader may use either built-in attribute
+       variables, user-defined attribute variables, or both. Built-in
+       attribute variables have a prefix of &quot;gl_&quot; and
+       reference conventional OpenGL vertex attribtes (e.g.,
+       <parameter>gl_Vertex</parameter>,
+       <parameter>gl_Normal</parameter>, etc., see the OpenGL Shading
+       Language specification for a complete list.) User-defined
+       attribute variables have arbitrary names and obtain their values
+       through numbered generic vertex attributes. An attribute
+       variable (either built-in or user-defined) is considered active
+       if it is determined during the link operation that it may be
+       accessed during program execution. Therefore,
+       <parameter>program</parameter> should have previously been the
+       target of a call to
+       <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+       but it is not necessary for it to have been linked
+       successfully.</para>
+
+       <para>The size of the character buffer required to store the
+       longest attribute variable name in
+       <parameter>program</parameter> can be obtained by calling
+       <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with the value
+       <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>. This value
+       should be used to allocate a buffer of sufficient size to store
+       the returned attribute name. The size of this character buffer
+       is passed in <parameter>bufSize</parameter>, and a pointer to
+       this character buffer is passed in
+       <parameter>name</parameter>.</para>
+
+       <para><function>glGetActiveAttrib</function> returns the name of
+       the attribute variable indicated by
+       <parameter>index</parameter>, storing it in the character buffer
+       specified by <parameter>name</parameter>. The string returned
+       will be null terminated. The actual number of characters written
+       into this buffer is returned in <parameter>length</parameter>,
+       and this count does not include the null termination character.
+       If the length of the returned string is not required, a value of
+       <constant>NULL</constant> can be passed in the
+       <parameter>length</parameter> argument.</para>
+
+       <para>The <parameter>type</parameter> argument will return a
+       pointer to the attribute variable's data type. The symbolic
+       constants <constant>GL_FLOAT</constant>,
+       <constant>GL_FLOAT_VEC2</constant>,
+       <constant>GL_FLOAT_VEC3</constant>,
+       <constant>GL_FLOAT_VEC4</constant>,
+       <constant>GL_FLOAT_MAT2</constant>,
+       <constant>GL_FLOAT_MAT3</constant>,
+       <constant>GL_FLOAT_MAT4</constant>,
+       <constant>GL_FLOAT_MAT2x3</constant>,
+       <constant>GL_FLOAT_MAT2x4</constant>,
+       <constant>GL_FLOAT_MAT3x2</constant>,
+       <constant>GL_FLOAT_MAT3x4</constant>,
+       <constant>GL_FLOAT_MAT4x2</constant>, or
+       <constant>GL_FLOAT_MAT4x3</constant> may be returned. The
+       <parameter>size</parameter> argument will return the size of the
+       attribute, in units of the type returned in
+       <parameter>type</parameter>.</para>
+
+       <para>The list of active attribute variables may include both
+       built-in attribute variables (which begin with the prefix
+       &quot;gl_&quot;) as well as user-defined attribute variable
+       names.</para>
+
+       <para>This function will return as much information as it can
+       about the specified active attribute variable. If no information
+       is available, <parameter>length</parameter> will be 0, and
+       <parameter>name</parameter> will be an empty string. This
+       situation could occur if this function is called after a link
+       operation that failed. If an error occurs, the return values
+       <parameter>length</parameter>, <parameter>size</parameter>,
+       <parameter>type</parameter>, and <parameter>name</parameter>
+       will be unmodified.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para><function>glGetActiveAttrib</function>
+       is available only if the GL version is 2.0 or greater.</para>
+
+       <para><constant>GL_FLOAT_MAT2x3</constant>,
+       <constant>GL_FLOAT_MAT2x4</constant>,
+       <constant>GL_FLOAT_MAT3x2</constant>,
+       <constant>GL_FLOAT_MAT3x4</constant>,
+       <constant>GL_FLOAT_MAT4x2</constant>, and
+       <constant>GL_FLOAT_MAT4x3</constant>
+       will only be returned as a <parameter>type</parameter>
+        if the GL version is 2.1 or greater.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>program</parameter> is not a value generated by
+       OpenGL.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>program</parameter> is not a program object.</para>
+
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>index</parameter> is greater than or equal to the
+       number of active attribute variables in
+       <parameter>program</parameter>.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <function>glGetActiveAttrib</function> is executed between the
+       execution of
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       and the corresponding execution of
+       <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+
+       <para><constant>GL_INVALID_VALUE</constant> is generated if
+       <parameter>bufSize</parameter> is less than 0.</para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+       with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
+
+       <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with argument <constant>GL_ACTIVE_ATTRIBUTES</constant> or
+       <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>.</para>
+
+       <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>