rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man2 / glDetachShader.xml
diff --git a/upstream-doc/man2/glDetachShader.xml b/upstream-doc/man2/glDetachShader.xml
new file mode 100644 (file)
index 0000000..d821cc5
--- /dev/null
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glDetachShader">
+    <refmeta>
+       <refentrytitle>glDetachShader</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glDetachShader</refname>
+       <refpurpose>Detaches a shader object from a program object to which it is attached</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>void <function>glDetachShader</function></funcdef>
+               <paramdef>GLuint <parameter>program</parameter></paramdef>
+               <paramdef>GLuint <parameter>shader</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="parameters"><title>Parameters</title>
+       <variablelist>
+           <varlistentry>
+               <term><parameter>program</parameter></term>
+               <listitem>
+                   <para>Specifies the program object from which to
+                   detach the shader object.</para>
+               </listitem>
+           </varlistentry>
+           <varlistentry>
+               <term><parameter>shader</parameter></term>
+               <listitem>
+                   <para>Specifies the shader object to be
+                   detached.</para>
+               </listitem>
+           </varlistentry>
+       </variablelist>
+    </refsect1>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glDetachShader</function> detaches the shader
+       object specified by <parameter>shader</parameter> from the
+       program object specified by <parameter>program</parameter>. This
+       command can be used to undo the effect of the command
+       <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>.</para>
+
+       <para>If <parameter>shader</parameter> has already been flagged
+       for deletion by a call to
+       <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>
+       and it is not attached to any other program object, it will be
+       deleted after it has been detached.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para><function>glDetachShader</function> is available only if
+       the GL version is 2.0 or greater.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para><constant>GL_INVALID_VALUE</constant> is generated if either
+       <parameter>program</parameter> or <parameter>shader</parameter>
+       is a value that was not generated by OpenGL.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>program</parameter> is not a program object.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>shader</parameter> is not a shader object.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <parameter>shader</parameter> is not attached to
+       <parameter>program</parameter>.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <function>glDetachShader</function> is executed between the
+       execution of
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       and the corresponding execution of
+       <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
+       with the handle of a valid program object</para>
+
+       <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
+       with arguments <parameter>shader</parameter> and
+       <constant>GL_DELETE_STATUS</constant></para>
+
+       <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+
+       <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>