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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+ "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glCreateProgram">
+ <refmeta>
+ <refentrytitle>glCreateProgram</refentrytitle>
+ <manvolnum>3G</manvolnum>
+ </refmeta>
+ <refnamediv>
+ <refname>glCreateProgram</refname>
+ <refpurpose>Creates a program object</refpurpose>
+ </refnamediv>
+ <refsynopsisdiv><title>C Specification</title>
+ <funcsynopsis>
+ <funcprototype>
+ <funcdef>GLuint <function>glCreateProgram</function></funcdef>
+ <paramdef><parameter>void</parameter></paramdef>
+ </funcprototype>
+ </funcsynopsis>
+ </refsynopsisdiv>
+ <refsect1 id="description"><title>Description</title>
+ <para><function>glCreateProgram</function> creates an empty
+ program object and returns a non-zero value by which it can be
+ referenced. A program object is an object to which shader
+ objects can be attached. This provides a mechanism to specify
+ the shader objects that will be linked to create a program. It
+ also provides a means for checking the compatibility of the
+ shaders that will be used to create a program (for instance,
+ checking the compatibility between a vertex shader and a
+ fragment shader). When no longer needed as part of a program
+ object, shader objects can be detached.</para>
+
+ <para>One or more executables are created in a program object by
+ successfully attaching shader objects to it with
+ <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+ successfully compiling the shader objects with
+ <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+ and successfully linking the program object with
+ <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
+ These executables are made part of current state when
+ <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
+ is called. Program objects can be deleted by calling
+ <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>.
+ The memory associated with the program object will be deleted
+ when it is no longer part of current rendering state for any
+ context.</para>
+ </refsect1>
+ <refsect1 id="notes"><title>Notes</title>
+ <para><function>glCreateProgram</function> is available only if
+ the GL version is 2.0 or greater.</para>
+
+ <para>Like display lists and texture objects, the name space for
+ program objects may be shared across a set of contexts, as long
+ as the server sides of the contexts share the same address
+ space. If the name space is shared across contexts, any attached
+ objects and the data associated with those attached objects are
+ shared as well.</para>
+
+ <para>Applications are responsible for providing the
+ synchronization across API calls when objects are accessed from
+ different execution threads.</para>
+ </refsect1>
+ <refsect1 id="errors"><title>Errors</title>
+ <para>This function returns 0 if an error occurs creating the program object.</para>
+
+ <para><constant>GL_INVALID_OPERATION</constant> is generated if
+ <function>glCreateProgram</function> is executed between the
+ execution of
+ <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+ and the corresponding execution of
+ <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+ </refsect1>
+ <refsect1 id="associatedgets"><title>Associated Gets</title>
+ <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+ with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
+
+ <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
+ with a valid program object and the index of an active attribute
+ variable</para>
+
+ <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
+ with a valid program object and the index of an active uniform
+ variable</para>
+
+ <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
+ with a valid program object</para>
+
+ <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
+ with a valid program object and the name of an attribute
+ variable</para>
+
+ <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+ with a valid program object and the parameter to be queried</para>
+
+ <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
+ with a valid program object</para>
+
+ <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
+ with a valid program object and the location of a uniform
+ variable</para>
+
+ <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+ with a valid program object and the name of a uniform
+ variable</para>
+
+ <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="seealso"><title>See Also</title>
+ <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
+ <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
+ </refsect1>
+ <refsect1 id="Copyright"><title>Copyright</title>
+ <para>
+ Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
+ This material may be distributed subject to the terms and conditions set forth in
+ the Open Publication License, v 1.0, 8 June 1999.
+ <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+ </para>
+ </refsect1>
+</refentry>