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[clinton/guile-figl.git] / upstream-doc / man2 / glCreateProgram.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
+             "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
+<refentry id="glCreateProgram">
+    <refmeta>
+       <refentrytitle>glCreateProgram</refentrytitle>
+       <manvolnum>3G</manvolnum>
+    </refmeta>
+    <refnamediv>
+       <refname>glCreateProgram</refname>
+       <refpurpose>Creates a program object</refpurpose>
+    </refnamediv>
+    <refsynopsisdiv><title>C Specification</title>
+       <funcsynopsis>
+           <funcprototype>
+               <funcdef>GLuint <function>glCreateProgram</function></funcdef>
+               <paramdef><parameter>void</parameter></paramdef>
+           </funcprototype>
+       </funcsynopsis>
+    </refsynopsisdiv>
+    <refsect1 id="description"><title>Description</title>
+       <para><function>glCreateProgram</function> creates an empty
+       program object and returns a non-zero value by which it can be
+       referenced. A program object is an object to which shader
+       objects can be attached. This provides a mechanism to specify
+       the shader objects that will be linked to create a program. It
+       also provides a means for checking the compatibility of the
+       shaders that will be used to create a program (for instance,
+       checking the compatibility between a vertex shader and a
+       fragment shader). When no longer needed as part of a program
+       object, shader objects can be detached.</para>
+
+       <para>One or more executables are created in a program object by
+       successfully attaching shader objects to it with
+       <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+       successfully compiling the shader objects with
+       <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
+       and successfully linking the program object with
+       <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
+       These executables are made part of current state when
+       <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
+       is called. Program objects can be deleted by calling
+       <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>.
+       The memory associated with the program object will be deleted
+       when it is no longer part of current rendering state for any
+       context.</para>
+    </refsect1>
+    <refsect1 id="notes"><title>Notes</title>
+       <para><function>glCreateProgram</function> is available only if
+       the GL version is 2.0 or greater.</para>
+
+       <para>Like display lists and texture objects, the name space for
+       program objects may be shared across a set of contexts, as long
+       as the server sides of the contexts share the same address
+       space. If the name space is shared across contexts, any attached
+       objects and the data associated with those attached objects are
+       shared as well.</para>
+
+       <para>Applications are responsible for providing the
+       synchronization across API calls when objects are accessed from
+       different execution threads.</para>
+    </refsect1>
+    <refsect1 id="errors"><title>Errors</title>
+       <para>This function returns 0 if an error occurs creating the program object.</para>
+
+       <para><constant>GL_INVALID_OPERATION</constant> is generated if
+       <function>glCreateProgram</function> is executed between the
+       execution of
+       <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
+       and the corresponding execution of
+       <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
+    </refsect1>
+    <refsect1 id="associatedgets"><title>Associated Gets</title>
+       <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
+       with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
+
+       <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
+       with a valid program object and the index of an active attribute
+       variable</para>
+
+       <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
+       with a valid program object and the index of an active uniform
+       variable</para>
+
+       <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
+       with a valid program object</para>
+
+       <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
+       with a valid program object and the name of an attribute
+       variable</para>
+
+       <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
+       with a valid program object and the parameter to be queried</para>
+
+       <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
+       with a valid program object</para>
+
+       <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
+       with a valid program object and the location of a uniform
+       variable</para>
+
+       <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
+       with a valid program object and the name of a uniform
+       variable</para>
+
+       <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="seealso"><title>See Also</title>
+       <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
+       <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
+    </refsect1>
+    <refsect1 id="Copyright"><title>Copyright</title>
+        <para>
+            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. 
+            This material may be distributed subject to the terms and conditions set forth in 
+            the Open Publication License, v 1.0, 8 June 1999.
+            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
+        </para>
+    </refsect1>
+</refentry>