<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</code> is returned if the framebuffer does not have at least one image attached to it.
</p></li><li><p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</code> is returned if the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
- is <code class="constant">GL_NONE</code> for any color attachment point(s) named by <code class="constant">GL_DRAW_BUFFERi</code>.
+ is <code class="constant">GL_NONE</code> for any color attachment point(s) named by <code class="constant">GL_DRAWBUFFERi</code>.
</p></li><li><p>
<code class="constant">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</code> is returned if <code class="constant">GL_READ_BUFFER</code> is not <code class="constant">GL_NONE</code>
and the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_NONE</code> for the color attachment point named