Revert "update upstream sources"
[clinton/guile-figl.git] / upstream-doc / man3 / glTexSubImage3D.xml
index 113d0fc..1be8dd8 100644 (file)
                 <mml:mrow>
                     <mml:mi mathvariant="italic">xoffset</mml:mi>
                     <mml:mo>&lt;</mml:mo>
-                    <mml:mn>0</mml:mn>
+                    <mml:mrow>
+                        <mml:mo>-</mml:mo>
+                        <mml:mi mathvariant="italic">b</mml:mi>
+                    </mml:mrow>
                 </mml:mrow>
             </mml:math></inlineequation>,
             <inlineequation><mml:math>
                         </mml:mrow>
                     </mml:mfenced>
                     <mml:mo>&gt;</mml:mo>
-                    <mml:mi mathvariant="italic">w</mml:mi>
+                    <mml:mfenced open="(" close=")">
+                        <mml:mrow>
+                            <mml:mi mathvariant="italic">w</mml:mi>
+                            <mml:mo>-</mml:mo>
+                            <mml:mi mathvariant="italic">b</mml:mi>
+                        </mml:mrow>
+                    </mml:mfenced>
                 </mml:mrow>
             </mml:math></inlineequation>,
             <inlineequation><mml:math>
                 <mml:mrow>
                     <mml:mi mathvariant="italic">yoffset</mml:mi>
                     <mml:mo>&lt;</mml:mo>
-                    <mml:mn>0</mml:mn>
+                    <mml:mrow>
+                        <mml:mo>-</mml:mo>
+                        <mml:mi mathvariant="italic">b</mml:mi>
+                    </mml:mrow>
                 </mml:mrow>
             </mml:math></inlineequation>,
             or 
                         </mml:mrow>
                     </mml:mfenced>
                     <mml:mo>&gt;</mml:mo>
-                    <mml:mi mathvariant="italic">h</mml:mi>
+                    <mml:mfenced open="(" close=")">
+                        <mml:mrow>
+                            <mml:mi mathvariant="italic">h</mml:mi>
+                            <mml:mo>-</mml:mo>
+                            <mml:mi mathvariant="italic">b</mml:mi>
+                        </mml:mrow>
+                    </mml:mfenced>
                 </mml:mrow>
             </mml:math></inlineequation>,
             or 
                 <mml:mrow>
                     <mml:mi mathvariant="italic">zoffset</mml:mi>
                     <mml:mo>&lt;</mml:mo>
-                    <mml:mn>0</mml:mn>
+                    <mml:mrow>
+                        <mml:mo>-</mml:mo>
+                        <mml:mi mathvariant="italic">b</mml:mi>
+                    </mml:mrow>
                 </mml:mrow>
             </mml:math></inlineequation>,
             or 
                         </mml:mrow>
                     </mml:mfenced>
                     <mml:mo>&gt;</mml:mo>
-                    <mml:mi mathvariant="italic">d</mml:mi>
+                    <mml:mfenced open="(" close=")">
+                        <mml:mrow>
+                            <mml:mi mathvariant="italic">d</mml:mi>
+                            <mml:mo>-</mml:mo>
+                            <mml:mi mathvariant="italic">b</mml:mi>
+                        </mml:mrow>
+                    </mml:mfenced>
                 </mml:mrow>
             </mml:math></inlineequation>,
             where 
             <inlineequation><mml:math><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>
             is the <constant>GL_TEXTURE_WIDTH</constant>,
             <inlineequation><mml:math><mml:mi mathvariant="italic">h</mml:mi></mml:math></inlineequation>
-            is the <constant>GL_TEXTURE_HEIGHT</constant>, and
+            is the <constant>GL_TEXTURE_HEIGHT</constant>, 
             <inlineequation><mml:math><mml:mi mathvariant="italic">d</mml:mi></mml:math></inlineequation>
             is the <constant>GL_TEXTURE_DEPTH</constant>
-            of the texture image being modified.
+            and 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">b</mml:mi></mml:math></inlineequation>
+            is the border width of the texture image being modified.
+            Note that 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>,
+            <inlineequation><mml:math><mml:mi mathvariant="italic">h</mml:mi></mml:math></inlineequation>,
+            and 
+            <inlineequation><mml:math><mml:mi mathvariant="italic">d</mml:mi></mml:math></inlineequation>
+            include twice the border width.
         </para>
         <para>
             <constant>GL_INVALID_VALUE</constant> is generated if <parameter>width</parameter>, <parameter>height</parameter>, or <parameter>depth</parameter>