fae14d8b73abfa72fe674a02c1f73bba34e02051
[clinton/guile-figl.git] / upstream-man-pages / man3 / xhtml / glGetTexImage.xml
1 <?xml version="1.0" encoding="UTF-8"?>
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetTexImage</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetTexImage"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetTexImage — return a texture image</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexImage</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">format</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>GLvoid *  </td><td><var class="pdparam">img</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies which texture is to be obtained.
6 <code class="constant">GL_TEXTURE_1D</code>,
7 <code class="constant">GL_TEXTURE_2D</code>,
8 <code class="constant">GL_TEXTURE_3D</code>,
9 <code class="constant">GL_TEXTURE_1D_ARRAY</code>,
10 <code class="constant">GL_TEXTURE_2D_ARRAY</code>,
11 <code class="constant">GL_TEXTURE_RECTANGLE</code>,
12 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
13 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
14 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
15 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
16 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, and
17 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>
18 are accepted.
19 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
20 Specifies the level-of-detail number of the desired image.
21 Level 0 is the base image level.
22 Level
23 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
24 is the
25 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th
26 mipmap reduction image.
27 </p></dd><dt><span class="term"><em class="parameter"><code>format</code></em></span></dt><dd><p>
28 Specifies a pixel format for the returned data.
29 The supported formats are
30 <code class="constant">GL_STENCIL_INDEX</code>,
31 <code class="constant">GL_DEPTH_COMPONENT</code>,
32 <code class="constant">GL_DEPTH_STENCIL</code>,
33 <code class="constant">GL_RED</code>,
34 <code class="constant">GL_GREEN</code>,
35 <code class="constant">GL_BLUE</code>,
36 <code class="constant">GL_RG</code>,
37 <code class="constant">GL_RGB</code>,
38 <code class="constant">GL_RGBA</code>,
39 <code class="constant">GL_BGR</code>,
40 <code class="constant">GL_BGRA</code>,
41 <code class="constant">GL_RED_INTEGER</code>,
42 <code class="constant">GL_GREEN_INTEGER</code>,
43 <code class="constant">GL_BLUE_INTEGER</code>,
44 <code class="constant">GL_RG_INTEGER</code>,
45 <code class="constant">GL_RGB_INTEGER</code>,
46 <code class="constant">GL_RGBA_INTEGER</code>,
47 <code class="constant">GL_BGR_INTEGER</code>,
48 <code class="constant">GL_BGRA_INTEGER</code>.
49 </p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p>
50 Specifies a pixel type for the returned data.
51 The supported types are
52 <code class="constant">GL_UNSIGNED_BYTE</code>,
53 <code class="constant">GL_BYTE</code>,
54 <code class="constant">GL_UNSIGNED_SHORT</code>,
55 <code class="constant">GL_SHORT</code>,
56 <code class="constant">GL_UNSIGNED_INT</code>,
57 <code class="constant">GL_INT</code>,
58 <code class="constant">GL_HALF_FLOAT</code>,
59 <code class="constant">GL_FLOAT</code>,
60 <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
61 <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
62 <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
63 <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>,
64 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
65 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
66 <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
67 <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
68 <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
69 <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
70 <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>,
71 <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>,
72 <code class="constant">GL_UNSIGNED_INT_24_8</code>,
73 <code class="constant">GL_UNSIGNED_INT_10F_11F_11F_REV</code>,
74 <code class="constant">GL_UNSIGNED_INT_5_9_9_9_REV</code>, and
75 <code class="constant">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</code>.
76 </p></dd><dt><span class="term"><em class="parameter"><code>img</code></em></span></dt><dd><p>
77 Returns the texture image.
78 Should be a pointer to an array of the type specified by <em class="parameter"><code>type</code></em>.
79 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
80 <code class="function">glGetTexImage</code> returns a texture image into <em class="parameter"><code>img</code></em>.
81 <em class="parameter"><code>target</code></em> specifies whether the desired texture image is one specified by
82 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> (<code class="constant">GL_TEXTURE_1D</code>),
83 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> (<code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_TEXTURE_RECTANGLE</code>,
84 <code class="constant">GL_TEXTURE_2D</code> or any of
85 <code class="constant">GL_TEXTURE_CUBE_MAP_*</code>),
86 or
87 <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a> (<code class="constant">GL_TEXTURE_2D_ARRAY</code>,
88 <code class="constant">GL_TEXTURE_3D</code>).
89 <em class="parameter"><code>level</code></em> specifies the level-of-detail number of the desired image.
90 <em class="parameter"><code>format</code></em> and <em class="parameter"><code>type</code></em> specify the format and type of the desired image array.
91 See the reference page for <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>
92 for a description of the acceptable values for the <em class="parameter"><code>format</code></em> and <em class="parameter"><code>type</code></em>
93 parameters, respectively.
94 </p><p>
95 If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_PACK_BUFFER</code> target
96 (see <a href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
97 requested, <em class="parameter"><code>img</code></em> is treated as a byte offset into the buffer object's data store.
98 </p><p>
99 To understand the operation of <code class="function">glGetTexImage</code>, consider the selected internal
100 four-component texture image to be an RGBA color buffer the size of the image.
101 The semantics of <code class="function">glGetTexImage</code> are then identical to those of <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>,
102 with the exception that no pixel transfer operations are performed,
103 when called with the same <em class="parameter"><code>format</code></em> and <em class="parameter"><code>type</code></em>,
104 with <span class="emphasis"><em>x</em></span> and <span class="emphasis"><em>y</em></span> set to 0,
105 <span class="emphasis"><em>width</em></span> set to the width of the texture image
106 and <span class="emphasis"><em>height</em></span> set to 1 for 1D images,
107 or to the height of the texture image
108 for 2D images.
109 </p><p>
110 If the selected texture image does not contain four components,
111 the following mappings are applied.
112 Single-component textures are treated as RGBA buffers with red set
113 to the single-component value,
114 green set to 0, blue set to 0, and alpha set to 1.
115 Two-component textures are treated as RGBA buffers with red set to
116 the value of component zero,
117 alpha set to the value of component one,
118 and green and blue set to 0.
119 Finally,
120 three-component textures are treated as RGBA buffers with red set to
121 component zero,
122 green set to component one,
123 blue set to component two,
124 and alpha set to 1.
125 </p><p>
126 To determine the required size of <em class="parameter"><code>img</code></em>,
127 use <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> to determine the dimensions of the
128 internal texture image,
129 then scale the required number of pixels by the storage required for
130 each pixel,
131 based on <em class="parameter"><code>format</code></em> and <em class="parameter"><code>type</code></em>.
132 Be sure to take the pixel storage parameters into account,
133 especially <code class="constant">GL_PACK_ALIGNMENT</code>.
134 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
135 If an error is generated,
136 no change is made to the contents of <em class="parameter"><code>img</code></em>.
137 </p><p>
138 <code class="function">glGetTexImage</code> returns the texture image for the active texture unit.
139 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
140 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em>, <em class="parameter"><code>format</code></em>, or <em class="parameter"><code>type</code></em> is not
141 an accepted value.
142 </p><p>
143 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
144 </p><p>
145 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
146 than
147 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
148
149 <mml:mrow>
150 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
151 <mml:mn>2</mml:mn>
152 </mml:msub>
153 <mml:mo></mml:mo>
154 <mml:mfenced open="(" close=")">
155 <mml:mi mathvariant="italic">max</mml:mi>
156 </mml:mfenced>
157 </mml:mrow>
158 </mml:math>,
159 where
160 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
161 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
162 </p><p>
163 <code class="constant">GL_INVALID_OPERATION</code> is returned if <em class="parameter"><code>type</code></em> is one of
164 <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
165 <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
166 <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
167 <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>, or
168 <code class="constant">GL_UNSIGNED_INT_10F_11F_11F_REV</code> and <em class="parameter"><code>format</code></em> is not <code class="constant">GL_RGB</code>.
169 </p><p>
170 <code class="constant">GL_INVALID_OPERATION</code> is returned if <em class="parameter"><code>type</code></em> is one of
171 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
172 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
173 <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
174 <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
175 <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
176 <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
177 <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>,
178 <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>, or
179 <code class="constant">GL_UNSIGNED_INT_5_9_9_9_REV</code> and <em class="parameter"><code>format</code></em> is neither <code class="constant">GL_RGBA</code>
180 or <code class="constant">GL_BGRA</code>.
181 </p><p>
182 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
183 <code class="constant">GL_PIXEL_PACK_BUFFER</code> target and the buffer object's data store is currently mapped.
184 </p><p>
185 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
186 <code class="constant">GL_PIXEL_PACK_BUFFER</code> target and the data would be packed to the buffer
187 object such that the memory writes required would exceed the data store size.
188 </p><p>
189 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
190 <code class="constant">GL_PIXEL_PACK_BUFFER</code> target and <em class="parameter"><code>img</code></em> is not evenly divisible
191 into the number of bytes needed to store in memory a datum indicated by <em class="parameter"><code>type</code></em>.
192 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
193 <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with argument <code class="constant">GL_TEXTURE_WIDTH</code>
194 </p><p>
195 <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with argument <code class="constant">GL_TEXTURE_HEIGHT</code>
196 </p><p>
197 <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with argument <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>
198 </p><p>
199 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with arguments <code class="constant">GL_PACK_ALIGNMENT</code> and others
200 </p><p>
201 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_PACK_BUFFER_BINDING</code>
202 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
203 <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
204 <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>,
205 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
206 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
207 <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
208 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
209 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
210 <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
211 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
212 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
213 Copyright <span class="trademark"></span>© 1991-2006
214 Silicon Graphics, Inc. Copyright <span class="trademark"></span>© 2010
215 Khronos Group. This document is licensed under the SGI
216 Free Software B License. For details, see
217 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
218 </p></div></div></body></html>