c1f02aee183822a50f4fe4dbd1d126972531f2ec
1 <?xml version=
"1.0" encoding=
"UTF-8"?>
2 <!DOCTYPE book PUBLIC
"-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <table frame=
"topbot"><title>Sized Internal Formats
</title>
5 <tgroup cols=
"7" align=
"left">
6 <colspec align=
"left"/>
7 <colspec align=
"left"/>
8 <colspec align=
"center"/>
9 <colspec align=
"center"/>
10 <colspec align=
"center"/>
11 <colspec align=
"center"/>
12 <colspec align=
"center"/>
15 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
18 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
21 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
24 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
27 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
30 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
33 <entry rowsep=
"1" align=
"left"><emphasis role=
"bold">
40 <entry><constant>GL_R8
</constant></entry>
41 <entry><constant>GL_RED
</constant></entry>
49 <entry><constant>GL_R8_SNORM
</constant></entry>
50 <entry><constant>GL_RED
</constant></entry>
58 <entry><constant>GL_R16
</constant></entry>
59 <entry><constant>GL_RED
</constant></entry>
67 <entry><constant>GL_R16_SNORM
</constant></entry>
68 <entry><constant>GL_RED
</constant></entry>
76 <entry><constant>GL_RG8
</constant></entry>
77 <entry><constant>GL_RG
</constant></entry>
85 <entry><constant>GL_RG8_SNORM
</constant></entry>
86 <entry><constant>GL_RG
</constant></entry>
94 <entry><constant>GL_RG16
</constant></entry>
95 <entry><constant>GL_RG
</constant></entry>
103 <entry><constant>GL_RG16_SNORM
</constant></entry>
104 <entry><constant>GL_RG
</constant></entry>
112 <entry><constant>GL_R3_G3_B2
</constant></entry>
113 <entry><constant>GL_RGB
</constant></entry>
121 <entry><constant>GL_RGB4
</constant></entry>
122 <entry><constant>GL_RGB
</constant></entry>
130 <entry><constant>GL_RGB5
</constant></entry>
131 <entry><constant>GL_RGB
</constant></entry>
139 <entry><constant>GL_RGB8
</constant></entry>
140 <entry><constant>GL_RGB
</constant></entry>
148 <entry><constant>GL_RGB8_SNORM
</constant></entry>
149 <entry><constant>GL_RGB
</constant></entry>
157 <entry><constant>GL_RGB10
</constant></entry>
158 <entry><constant>GL_RGB
</constant></entry>
166 <entry><constant>GL_RGB12
</constant></entry>
167 <entry><constant>GL_RGB
</constant></entry>
175 <entry><constant>GL_RGB16_SNORM
</constant></entry>
176 <entry><constant>GL_RGB
</constant></entry>
184 <entry><constant>GL_RGBA2
</constant></entry>
185 <entry><constant>GL_RGB
</constant></entry>
193 <entry><constant>GL_RGBA4
</constant></entry>
194 <entry><constant>GL_RGB
</constant></entry>
202 <entry><constant>GL_RGB5_A1
</constant></entry>
203 <entry><constant>GL_RGBA
</constant></entry>
211 <entry><constant>GL_RGBA8
</constant></entry>
212 <entry><constant>GL_RGBA
</constant></entry>
220 <entry><constant>GL_RGBA8_SNORM
</constant></entry>
221 <entry><constant>GL_RGBA
</constant></entry>
229 <entry><constant>GL_RGB10_A2
</constant></entry>
230 <entry><constant>GL_RGBA
</constant></entry>
238 <entry><constant>GL_RGB10_A2UI
</constant></entry>
239 <entry><constant>GL_RGBA
</constant></entry>
247 <entry><constant>GL_RGBA12
</constant></entry>
248 <entry><constant>GL_RGBA
</constant></entry>
256 <entry><constant>GL_RGBA16
</constant></entry>
257 <entry><constant>GL_RGBA
</constant></entry>
265 <entry><constant>GL_SRGB8
</constant></entry>
266 <entry><constant>GL_RGB
</constant></entry>
274 <entry><constant>GL_SRGB8_ALPHA8
</constant></entry>
275 <entry><constant>GL_RGBA
</constant></entry>
283 <entry><constant>GL_R16F
</constant></entry>
284 <entry><constant>GL_RED
</constant></entry>
292 <entry><constant>GL_RG16F
</constant></entry>
293 <entry><constant>GL_RG
</constant></entry>
301 <entry><constant>GL_RGB16F
</constant></entry>
302 <entry><constant>GL_RGB
</constant></entry>
310 <entry><constant>GL_RGBA16F
</constant></entry>
311 <entry><constant>GL_RGBA
</constant></entry>
319 <entry><constant>GL_R32F
</constant></entry>
320 <entry><constant>GL_RED
</constant></entry>
328 <entry><constant>GL_RG32F
</constant></entry>
329 <entry><constant>GL_RG
</constant></entry>
337 <entry><constant>GL_RGB32F
</constant></entry>
338 <entry><constant>GL_RGB
</constant></entry>
346 <entry><constant>GL_RGBA32F
</constant></entry>
347 <entry><constant>GL_RGBA
</constant></entry>
355 <entry><constant>GL_R11F_G11F_B10F
</constant></entry>
356 <entry><constant>GL_RGB
</constant></entry>
364 <entry><constant>GL_RGB9_E5
</constant></entry>
365 <entry><constant>GL_RGB
</constant></entry>
373 <entry><constant>GL_R8I
</constant></entry>
374 <entry><constant>GL_RED
</constant></entry>
382 <entry><constant>GL_R8UI
</constant></entry>
383 <entry><constant>GL_RED
</constant></entry>
391 <entry><constant>GL_R16I
</constant></entry>
392 <entry><constant>GL_RED
</constant></entry>
400 <entry><constant>GL_R16UI
</constant></entry>
401 <entry><constant>GL_RED
</constant></entry>
409 <entry><constant>GL_R32I
</constant></entry>
410 <entry><constant>GL_RED
</constant></entry>
418 <entry><constant>GL_R32UI
</constant></entry>
419 <entry><constant>GL_RED
</constant></entry>
427 <entry><constant>GL_RG8I
</constant></entry>
428 <entry><constant>GL_RG
</constant></entry>
436 <entry><constant>GL_RG8UI
</constant></entry>
437 <entry><constant>GL_RG
</constant></entry>
445 <entry><constant>GL_RG16I
</constant></entry>
446 <entry><constant>GL_RG
</constant></entry>
454 <entry><constant>GL_RG16UI
</constant></entry>
455 <entry><constant>GL_RG
</constant></entry>
463 <entry><constant>GL_RG32I
</constant></entry>
464 <entry><constant>GL_RG
</constant></entry>
472 <entry><constant>GL_RG32UI
</constant></entry>
473 <entry><constant>GL_RG
</constant></entry>
481 <entry><constant>GL_RGB8I
</constant></entry>
482 <entry><constant>GL_RGB
</constant></entry>
490 <entry><constant>GL_RGB8UI
</constant></entry>
491 <entry><constant>GL_RGB
</constant></entry>
499 <entry><constant>GL_RGB16I
</constant></entry>
500 <entry><constant>GL_RGB
</constant></entry>
508 <entry><constant>GL_RGB16UI
</constant></entry>
509 <entry><constant>GL_RGB
</constant></entry>
517 <entry><constant>GL_RGB32I
</constant></entry>
518 <entry><constant>GL_RGB
</constant></entry>
526 <entry><constant>GL_RGB32UI
</constant></entry>
527 <entry><constant>GL_RGB
</constant></entry>
535 <entry><constant>GL_RGBA8I
</constant></entry>
536 <entry><constant>GL_RGBA
</constant></entry>
544 <entry><constant>GL_RGBA8UI
</constant></entry>
545 <entry><constant>GL_RGBA
</constant></entry>
553 <entry><constant>GL_RGBA16I
</constant></entry>
554 <entry><constant>GL_RGBA
</constant></entry>
562 <entry><constant>GL_RGBA16UI
</constant></entry>
563 <entry><constant>GL_RGBA
</constant></entry>
571 <entry><constant>GL_RGBA32I
</constant></entry>
572 <entry><constant>GL_RGBA
</constant></entry>
580 <entry><constant>GL_RGBA32UI
</constant></entry>
581 <entry><constant>GL_RGBA
</constant></entry>