b176ec4e0e94c7718680eb9c204f340955cc8c8e
[clinton/guile-figl.git] / upstream-man-pages / man4 / xhtml / glCompressedTexImage3D.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCompressedTexImage3D - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompressedTexImage3D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompressedTexImage3D — specify a three-dimensional texture image in a compressed format</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompressedTexImage3D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">depth</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">imageSize</var>, </td></tr><tr><td> </td><td>const GLvoid *  </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be <code class="constant">GL_TEXTURE_3D</code>, <code class="constant">GL_PROXY_TEXTURE_3D</code>,
7 <code class="constant">GL_TEXTURE_2D_ARRAY</code> or <code class="constant">GL_PROXY_TEXTURE_2D_ARRAY</code>.
8 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
9 Specifies the level-of-detail number.
10 Level 0 is the base image level.
11 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
12 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
13 Specifies the format of the compressed image data stored at address <em class="parameter"><code>data</code></em>.
14 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
15 Specifies the width of the texture image.
16 All implementations support 3D texture images that are at least 16 texels wide.
17 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
18 Specifies the height of the texture image.
19 All implementations support 3D texture images that are at least 16 texels
20 high.
21 </p></dd><dt><span class="term"><em class="parameter"><code>depth</code></em></span></dt><dd><p>
22 Specifies the depth of the texture image.
23 All implementations support 3D texture images that are at least 16 texels
24 deep.
25 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
26 This value must be 0.
27 </p></dd><dt><span class="term"><em class="parameter"><code>imageSize</code></em></span></dt><dd><p>
28 Specifies the number of unsigned bytes of image data starting at the
29 address specified by <em class="parameter"><code>data</code></em>.
30 </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p>
31 Specifies a pointer to the compressed image data in memory.
32 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
33 Texturing allows elements of an image array to be read by shaders.
34 </p><p>
35 <code class="function">glCompressedTexImage3D</code> loads a previously defined, and retrieved, compressed three-dimensional
36 texture image if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_3D</code> (see <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>).
37 </p><p>
38 If <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_2D_ARRAY</code>, <em class="parameter"><code>data</code></em> is
39 treated as an array of compressed 2D textures.
40 </p><p>
41 If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_3D</code> or <code class="constant">GL_PROXY_TEXTURE_2D_ARRAY</code>,
42 no data is read from <em class="parameter"><code>data</code></em>, but
43 all of the texture image state is recalculated, checked for consistency,
44 and checked against the implementation's capabilities. If the
45 implementation cannot handle a texture of the requested texture size, it
46 sets all of the image state to 0, but does not generate an error (see
47 <a href="glGetError.xml"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>). To query for an entire mipmap array, use an image array level
48 greater than or equal to 1.
49 </p><p>
50 <em class="parameter"><code>internalformat</code></em> must be a known compressed image format (such as <code class="constant">GL_RGTC</code>)
51 or an extension-specified compressed-texture format.
52 When a texture is loaded with <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> using a generic compressed
53 texture format (e.g., <code class="constant">GL_COMPRESSED_RGB</code>), the GL selects from one of
54 its extensions supporting compressed textures. In order to load the
55 compressed texture image using <code class="function">glCompressedTexImage3D</code>, query the compressed texture image's
56 size and format using <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a>.
57 </p><p>
58 If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
59 (see <a href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
60 specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store.
61 </p><p>
62 If the compressed data are arranged into fixed-size blocks of texels, the pixel
63 storage modes can be used to select a sub-rectangle from a larger containing rectangle.
64 These pixel storage modes operate in the same way as they do for <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>.
65 In the following description, denote by <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>,
66 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
67 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>, and
68 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>,
69 the values of pixel storage modes <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_SIZE</code>,
70 <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_WIDTH</code>, <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</code>,
71 and <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_DEPTH</code>, respectively.
72 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math> is
73 the compressed block size in bytes; <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
74 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>,
75 and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math> are the compressed block width, height, and depth in pixels.
76 </p><p>
77 By default the pixel storage modes <code class="constant">GL_UNPACK_ROW_LENGTH</code>,
78 <code class="constant">GL_UNPACK_SKIP_ROWS</code>, <code class="constant">GL_UNPACK_SKIP_PIXELS</code>,
79 <code class="constant">GL_UNPACK_IMAGE_HEIGHT</code> and <code class="constant">GL_UNPACK_SKIP_IMAGES</code>
80 are ignored for compressed images. To enable <code class="constant">GL_UNPACK_SKIP_PIXELS</code>
81 and <code class="constant">GL_UNPACK_ROW_LENGTH</code>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>
82 and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math> must both be non-zero.
83 To also enable <code class="constant">GL_UNPACK_SKIP_ROWS</code> and <code class="constant">GL_UNPACK_IMAGE_HEIGHT</code>,
84 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math> must be non-zero.
85 To also enable <code class="constant">GL_UNPACK_SKIP_IMAGES</code>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>
86 must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
87 </p><p>
88 When selecting a sub-rectangle from a compressed image:
89 </p><div class="itemizedlist"><ul type="disc"><li>the value of <code class="constant">GL_UNPACK_SKIP_PIXELS</code> must be a multiple of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>;</li><li>the value of <code class="constant">GL_UNPACK_SKIP_ROWS</code> must be a multiple of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>;</li><li>the value of <code class="constant">GL_UNPACK_SKIP_IMAGES</code> must be a multiple of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>.</li></ul></div><p>
90 </p><p>
91 <em class="parameter"><code>imageSize</code></em> must be equal to:
92 </p><p>
93 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="block" overflow="scroll">
94 <mml:mrow>
95 <mml:msub>
96 <mml:mi>b</mml:mi>
97 <mml:mi>s</mml:mi>
98 </mml:msub>
99 <mml:mo lspace="2px" rspace="2px">×</mml:mo>
100 <mml:mfenced open="&#x2308;" close="&#x2309;">
101 <mml:mfrac>
102 <mml:mi>width</mml:mi>
103 <mml:msub>
104 <mml:mi>b</mml:mi>
105 <mml:mi>w</mml:mi>
106 </mml:msub>
107 </mml:mfrac>
108 </mml:mfenced>
109 <mml:mo lspace="2px" rspace="2px">×</mml:mo>
110 <mml:mfenced open="&#x2308;" close="&#x2309;">
111 <mml:mfrac>
112 <mml:mi>height</mml:mi>
113 <mml:msub>
114 <mml:mi>b</mml:mi>
115 <mml:mi>h</mml:mi>
116 </mml:msub>
117 </mml:mfrac>
118 </mml:mfenced>
119 <mml:mo lspace="2px" rspace="2px">×</mml:mo>
120 <mml:mfenced open="&#x2308;" close="&#x2309;">
121 <mml:mfrac>
122 <mml:mi>depth</mml:mi>
123 <mml:msub>
124 <mml:mi>b</mml:mi>
125 <mml:mi>d</mml:mi>
126 </mml:msub>
127 </mml:mfrac>
128 </mml:mfenced>
129 </mml:mrow>
130 </mml:math>
131 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
132 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the generic
133 compressed internal formats:
134 <code class="constant">GL_COMPRESSED_RED</code>,
135 <code class="constant">GL_COMPRESSED_RG</code>,
136 <code class="constant">GL_COMPRESSED_RGB</code>,
137 <code class="constant">GL_COMPRESSED_RGBA</code>.
138 <code class="constant">GL_COMPRESSED_SRGB</code>, or
139 <code class="constant">GL_COMPRESSED_SRGB_ALPHA</code>.
140 </p><p>
141 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>imageSize</code></em> is not consistent with
142 the format, dimensions, and contents of the specified compressed image data.
143 </p><p>
144 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
145 </p><p>
146 <code class="constant">GL_INVALID_OPERATION</code> is generated if parameter combinations are not
147 supported by the specific compressed internal format as specified in the
148 specific texture compression extension.
149 </p><p>
150 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
151 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
152 </p><p>
153 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
154 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
155 object such that the memory reads required would exceed the data store size.
156 </p><p>
157 Undefined results, including abnormal program termination, are generated if <em class="parameter"><code>data</code></em> is not encoded in a manner consistent with the extension specification defining the internal compression format.
158 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
159 <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>
160 </p><p>
161 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_COMPRESSED</code>
162 </p><p>
163 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
164 </p><p>
165 <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with arguments <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>
166 and <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code>
167 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
168 <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
169 <a href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
170 <a href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>,
171 <a href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
172 <a href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
173 <a href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
174 <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
175 <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
176 <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
177 <a href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
178 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
179 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
180 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
181 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
182 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
183 <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
184 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
185 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
186 Copyright <span class="trademark"></span>© 1991-2006
187 Silicon Graphics, Inc. <span class="trademark"></span>© 2011
188 Khronos Group. This document is licensed under the SGI
189 Free Software B License. For details, see
190 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
191 </p></div></div></body></html>