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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glDetachShader"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glDetachShader — Detaches a shader object from a program object to which it is attached
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glDetachShader
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">shader
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>Specifies the program object from which to
5 detach the shader object.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>shader
</code></em></span></dt><dd><p>Specifies the shader object to be
6 detached.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p><code class=
"function">glDetachShader
</code> detaches the shader
7 object specified by
<em class=
"parameter"><code>shader
</code></em> from the
8 program object specified by
<em class=
"parameter"><code>program
</code></em>. This
9 command can be used to undo the effect of the command
10 <a href=
"glAttachShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glAttachShader
</span></span></a>.
</p><p>If
<em class=
"parameter"><code>shader
</code></em> has already been flagged
11 for deletion by a call to
12 <a href=
"glDeleteShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDeleteShader
</span></span></a>
13 and it is not attached to any other program object, it will be
14 deleted after it has been detached.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if either
15 <em class=
"parameter"><code>program
</code></em> or
<em class=
"parameter"><code>shader
</code></em>
16 is a value that was not generated by OpenGL.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
17 <em class=
"parameter"><code>program
</code></em> is not a program object.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
18 <em class=
"parameter"><code>shader
</code></em> is not a shader object.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
19 <em class=
"parameter"><code>shader
</code></em> is not attached to
20 <em class=
"parameter"><code>program
</code></em>.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p><a href=
"glGetAttachedShaders.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetAttachedShaders
</span></span></a>
21 with the handle of a valid program object
</p><p><a href=
"glGetShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShader
</span></span></a>
22 with arguments
<em class=
"parameter"><code>shader
</code></em> and
23 <code class=
"constant">GL_DELETE_STATUS
</code></p><p><a href=
"glIsProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsProgram
</span></span></a></p><p><a href=
"glIsShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p><a href=
"glAttachShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glAttachShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
24 Copyright
<span class=
"trademark"></span>©
2003-
2005 3Dlabs Inc. Ltd.
25 This material may be distributed subject to the terms and conditions set forth in
26 the Open Publication License, v
1.0,
8 June
1999.
27 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
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