989d2248272fc3e1d927232ff531e74cadc6556d
[clinton/guile-figl.git] / upstream-man-pages / man3 / xhtml / glDrawBuffer.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDrawBuffer</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDrawBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawBuffer — specify which color buffers are to be drawn into</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glDrawBuffer</b>(</code>GLenum <var class="pdparam">mode</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
5 Specifies up to four color buffers to be drawn into.
6 Symbolic constants
7 <code class="constant">GL_NONE</code>,
8 <code class="constant">GL_FRONT_LEFT</code>,
9 <code class="constant">GL_FRONT_RIGHT</code>,
10 <code class="constant">GL_BACK_LEFT</code>,
11 <code class="constant">GL_BACK_RIGHT</code>,
12 <code class="constant">GL_FRONT</code>,
13 <code class="constant">GL_BACK</code>,
14 <code class="constant">GL_LEFT</code>,
15 <code class="constant">GL_RIGHT</code>, and
16 <code class="constant">GL_FRONT_AND_BACK</code>
17 are accepted.
18 The initial value is <code class="constant">GL_FRONT</code> for single-buffered contexts,
19 and <code class="constant">GL_BACK</code> for double-buffered contexts.
20 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
21 When colors are written to the frame buffer,
22 they are written into the color buffers specified by <code class="function">glDrawBuffer</code>.
23 The specifications are as follows:
24 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_NONE</code></span></dt><dd><p>
25 No color buffers are written.
26 </p></dd><dt><span class="term"><code class="constant">GL_FRONT_LEFT</code></span></dt><dd><p>
27 Only the front left color buffer is written.
28 </p></dd><dt><span class="term"><code class="constant">GL_FRONT_RIGHT</code></span></dt><dd><p>
29 Only the front right color buffer is written.
30 </p></dd><dt><span class="term"><code class="constant">GL_BACK_LEFT</code></span></dt><dd><p>
31 Only the back left color buffer is written.
32 </p></dd><dt><span class="term"><code class="constant">GL_BACK_RIGHT</code></span></dt><dd><p>
33 Only the back right color buffer is written.
34 </p></dd><dt><span class="term"><code class="constant">GL_FRONT</code></span></dt><dd><p>
35 Only the front left and front right color buffers are written.
36 If there is no front right color buffer,
37 only the front left color buffer is written.
38 </p></dd><dt><span class="term"><code class="constant">GL_BACK</code></span></dt><dd><p>
39 Only the back left and back right color buffers are written.
40 If there is no back right color buffer,
41 only the back left color buffer is written.
42 </p></dd><dt><span class="term"><code class="constant">GL_LEFT</code></span></dt><dd><p>
43 Only the front left and back left color buffers are written.
44 If there is no back left color buffer,
45 only the front left color buffer is written.
46 </p></dd><dt><span class="term"><code class="constant">GL_RIGHT</code></span></dt><dd><p>
47 Only the front right and back right color buffers are written.
48 If there is no back right color buffer,
49 only the front right color buffer is written.
50 </p></dd><dt><span class="term"><code class="constant">GL_FRONT_AND_BACK</code></span></dt><dd><p>
51 All the front and back color buffers
52 (front left, front right, back left, back right)
53 are written.
54 If there are no back color buffers,
55 only the front left and front right color buffers are written.
56 If there are no right color buffers,
57 only the front left and back left color buffers are written.
58 If there are no right or back color buffers,
59 only the front left color buffer is written.
60 </p></dd></dl></div><p>
61 If more than one color buffer is selected for drawing,
62 then blending or logical operations are computed and applied independently
63 for each color buffer and can produce different results in each buffer.
64 </p><p>
65 Monoscopic contexts include only
66 <span class="emphasis"><em>left</em></span>
67 buffers, and stereoscopic contexts include both
68 <span class="emphasis"><em>left</em></span>
69 and
70 <span class="emphasis"><em>right</em></span>
71 buffers.
72 Likewise, single-buffered contexts include only
73 <span class="emphasis"><em>front</em></span>
74 buffers, and double-buffered contexts include both
75 <span class="emphasis"><em>front</em></span>
76 and
77 <span class="emphasis"><em>back</em></span>
78 buffers.
79 The context is selected at GL initialization.
80 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
81 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
82 </p><p>
83 <code class="constant">GL_INVALID_OPERATION</code> is generated if none of the buffers indicated
84 by <em class="parameter"><code>mode</code></em> exists.
85 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
86 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DRAW_BUFFER</code>
87 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
88 <a href="glBlendFunc.xml"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>,
89 <a href="glColorMask.xml"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
90 <a href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>,
91 <a href="glLogicOp.xml"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>,
92 <a href="glReadBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glReadBuffer</span></span></a>
93 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
94 Copyright <span class="trademark"></span>© 1991-2006
95 Silicon Graphics, Inc. This document is licensed under the SGI
96 Free Software B License. For details, see
97 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
98 </p></div></div></body></html>