90f758811e5bceecd968ed5e549cbf12802179da
[clinton/guile-figl.git] / upstream-man-pages / man4 / xhtml / glUseProgram.xml
1 <?xml version="1.0" encoding="UTF-8"?>
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glUseProgram - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glUseProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glUseProgram — Installs a program object as part of current rendering state</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glUseProgram</b>(</code>GLuint <var class="pdparam">program</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object
5 whose executables are to be used as part of current
6 rendering state.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glUseProgram</code> installs the program
7 object specified by <em class="parameter"><code>program</code></em> as part of
8 current rendering state. One or more executables are created in
9 a program object by successfully attaching shader objects to it
10 with
11 <a href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
12 successfully compiling the shader objects with
13 <a href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
14 and successfully linking the program object with
15 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>.
16 </p><p>A program object will contain an executable that will run
17 on the vertex processor if it contains one or more shader
18 objects of type <code class="constant">GL_VERTEX_SHADER</code> that have
19 been successfully compiled and linked. A program object will contain an
20 executable that will run on the geometry processor if it contains one or
21 more shader objects of type <code class="constant">GL_GEOMETRY_SHADER</code> that
22 have been successfully compiled and linked.
23 Similarly, a program object will contain an executable that will run on the
24 fragment processor if it contains one or more shader objects of type
25 <code class="constant">GL_FRAGMENT_SHADER</code> that have been
26 successfully compiled and linked.</p><p>While a program object is in use, applications are free to
27 modify attached shader objects, compile attached shader objects,
28 attach additional shader objects, and detach or delete shader
29 objects. None of these operations will affect the executables
30 that are part of the current state. However, relinking the
31 program object that is currently in use will install the program
32 object as part of the current rendering state if the link
33 operation was successful (see
34 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
35 ). If the program object currently in use is relinked
36 unsuccessfully, its link status will be set to
37 <code class="constant">GL_FALSE</code>, but the executables and
38 associated state will remain part of the current state until a
39 subsequent call to <code class="function">glUseProgram</code> removes it
40 from use. After it is removed from use, it cannot be made part
41 of current state until it has been successfully relinked.</p><p>If <em class="parameter"><code>program</code></em> is zero, then the current rendering
42 state refers to an <span class="emphasis"><em>invalid</em></span> program object and the
43 results of shader execution are undefined. However, this is not an error.</p><p>If <em class="parameter"><code>program</code></em> does not
44 contain shader objects of type <code class="constant">GL_FRAGMENT_SHADER</code>, an
45 executable will be installed on the vertex, and possibly geometry processors,
46 but the results of fragment shader execution will be undefined.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>Like buffer and texture objects, the name space for
47 program objects may be shared across a set of contexts, as long
48 as the server sides of the contexts share the same address
49 space. If the name space is shared across contexts, any attached
50 objects and the data associated with those attached objects are
51 shared as well.</p><p>Applications are responsible for providing the
52 synchronization across API calls when objects are accessed from
53 different execution threads.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
54 <em class="parameter"><code>program</code></em> is neither 0 nor a value
55 generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
56 <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
57 <em class="parameter"><code>program</code></em> could not be made part of current
58 state.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
59 transform feedback mode is active.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
60 with the argument <code class="constant">GL_CURRENT_PROGRAM</code></p><p><a href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
61 with a valid program object and the index of an active attribute
62 variable</p><p><a href="glGetActiveUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
63 with a valid program object and the index of an active uniform
64 variable</p><p><a href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
65 with a valid program object</p><p><a href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
66 with a valid program object and the name of an attribute
67 variable</p><p><a href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
68 with a valid program object and the parameter to be queried</p><p><a href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
69 with a valid program object</p><p><a href="glGetUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>
70 with a valid program object and the location of a uniform
71 variable</p><p><a href="glGetUniformLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetUniformLocation</span></span></a>
72 with a valid program object and the name of a uniform
73 variable</p><p><a href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
74 <a href="glBindAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
75 <a href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
76 <a href="glCreateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
77 <a href="glDeleteProgram.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
78 <a href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
79 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
80 <a href="glUniform.xml"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>,
81 <a href="glValidateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a>,
82 <a href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
83 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
84 This material may be distributed subject to the terms and conditions set forth in
85 the Open Publication License, v 1.0, 8 June 1999.
86 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
87 </p></div></div></body></html>