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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glGetProgramResourceIndex"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glGetProgramResourceIndex — query the index of a named resource within a program
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">GLuint
<b class=
"fsfunc">glGetProgramResourceIndex
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">programInterface
</var>,
</td></tr><tr><td> </td><td>const char *
</td><td><var class=
"pdparam">name
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>
5 The name of a program object whose resources to query.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>programInterface
</code></em></span></dt><dd><p>
7 A token identifying the interface within
<em class=
"parameter"><code>program
</code></em> containing the resource named
<em class=
"parameter"><code>name
</code></em>.
8 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>name
</code></em></span></dt><dd><p>
9 The name of the resource to query the index of.
10 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
11 <code class=
"function">glGetProgramResourceIndex
</code> returns the unsigned
12 integer index assigned to a resource named
<em class=
"parameter"><code>name
</code></em> in
13 the interface type
<em class=
"parameter"><code>programInterface
</code></em> of program object
<em class=
"parameter"><code>program
</code></em>.
15 <em class=
"parameter"><code>program
</code></em> must be the name of an existing program object.
<em class=
"parameter"><code>programInterface
</code></em>
16 is the name of the interface within
<em class=
"parameter"><code>program
</code></em> which contains the resource named
17 <em class=
"parameter"><code>name
</code></em>and must be one of the following
19 </p><div class=
"variablelist"><dl><dt><span class=
"term"><code class=
"constant">GL_UNIFORM
</code></span></dt><dd><p>
20 The query is targeted at the set of active uniforms within
<em class=
"parameter"><code>program
</code></em>.
21 </p></dd><dt><span class=
"term"><code class=
"constant">GL_UNIFORM_BLOCK
</code></span></dt><dd><p>
22 The query is targeted at the set of active uniform blocks within
<em class=
"parameter"><code>program
</code></em>.
23 </p></dd><dt><span class=
"term"><code class=
"constant">GL_PROGRAM_INPUT
</code></span></dt><dd><p>
24 The query is targeted at the set of active input variables used by the first shader stage of
<em class=
"parameter"><code>program
</code></em>.
25 If
<em class=
"parameter"><code>program
</code></em> contains multiple shader stages then input variables from any stage other than the first
26 will not be enumerated.
27 </p></dd><dt><span class=
"term"><code class=
"constant">GL_PROGRAM_OUTPUT
</code></span></dt><dd><p>
28 The query is targeted at the set of active output variables produced by the last shader stage of
<em class=
"parameter"><code>program
</code></em>.
29 If
<em class=
"parameter"><code>program
</code></em> contains multiple shader stages then output variables from any stage other than the last
30 will not be enumerated.
31 </p></dd><dt><span class=
"term"><code class=
"constant">GL_VERTEX_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_CONTROL_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_EVALUATION_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_GEOMETRY_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_FRAGMENT_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_COMPUTE_SUBROUTINE
</code></span></dt><dd><p>
32 The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation,
33 geometry, fragment and compute shader stages of
<em class=
"parameter"><code>program
</code></em>, respectively.
34 </p></dd><dt><span class=
"term"><code class=
"constant">GL_VERTEX_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_CONTROL_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_GEOMETRY_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_FRAGMENT_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_COMPUTE_SUBROUTINE_UNIFORM
</code></span></dt><dd><p>
35 The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation,
36 geometry, fragment and compute shader stages of
<em class=
"parameter"><code>program
</code></em>, respectively.
37 </p></dd><dt><span class=
"term"><code class=
"constant">GL_TRANSFORM_FEEDBACK_VARYING
</code></span></dt><dd><p>
38 The query is targeted at the set of output variables from the last non-fragment stage of
<em class=
"parameter"><code>program
</code></em> that would be
39 captured if transform feedback were active.
40 </p></dd><dt><span class=
"term"><code class=
"constant">GL_BUFFER_VARIABLE
</code></span></dt><dd><p>
41 The query is targeted at the set of active buffer variables used by
<em class=
"parameter"><code>program
</code></em>.
42 </p></dd><dt><span class=
"term"><code class=
"constant">GL_SHADER_STORAGE_BLOCK
</code></span></dt><dd><p>
43 The query is targeted at the set of active shader storage blocks used by
<em class=
"parameter"><code>program
</code></em>.
44 </p></dd></dl></div><p>
45 If
<em class=
"parameter"><code>name
</code></em> exactly matches the name string of one of the active resources
46 for
<em class=
"parameter"><code>programInterface
</code></em>, the index of the matched resource is returned.
47 Additionally, if
<em class=
"parameter"><code>name
</code></em> would exactly match the name string of an active
48 resource if
"[0]" were appended to
<em class=
"parameter"><code>name
</code></em>, the index of the matched
49 resource is returned. Otherwise,
<em class=
"parameter"><code>name
</code></em> is considered not to be the name
50 of an active resource, and
<code class=
"constant">GL_INVALID_INDEX
</code> is returned.
52 For the interface
<code class=
"constant">GL_TRANSFORM_FEEDBACK_VARYING
</code>, the value
<code class=
"constant">GL_INVALID_INDEX
</code>
53 should be returned when querying the index assigned to the special names
54 <code class=
"code">gl_NextBuffer
</code>,
<code class=
"code">gl_SkipComponents1
</code>,
<code class=
"code">gl_SkipComponents2
</code>,
55 <code class=
"code">gl_SkipComponents3
</code>, or
<code class=
"code">gl_SkipComponents4
</code>.
56 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
57 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>programInterface
</code></em>
58 is not one of the accepted interface types.
60 Although not an error,
<code class=
"constant">GL_INVALID_INDEX
</code> is returned if
<em class=
"parameter"><code>name
</code></em>
61 is not the name of a resource within the interface identified by
<em class=
"parameter"><code>programInterface
</code></em>.
62 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
63 <a href=
"glGetProgramResourceName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceName
</span></span></a>,
64 <a href=
"glGetGetProgramResource.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetGetProgramResource
</span></span></a>,
65 <a href=
"glGetProgramResourceLocation.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceLocation
</span></span></a>,
66 <a href=
"glGetProgramResourceLocationIndex.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceLocationIndex
</span></span></a>.
67 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
68 Copyright
<span class=
"trademark"></span>©
2012 Khronos Group.
69 This material may be distributed subject to the terms and conditions set forth in
70 the Open Publication License, v
1.0,
8 June
1999.
71 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
72 </p></div></div></body></html>