77c52d3e43c793808f13ea2ab1f3b9b9ba0bed07
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glMultiTexCoord.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glMultiTexCoord</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiTexCoord"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiTexCoord — set the current texture coordinates</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1s</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1i</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1f</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1d</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2s</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2i</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2f</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2d</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3s</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3i</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3f</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3d</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4s</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4i</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4f</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4d</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Specifies the texture unit whose coordinates should be modified. The number
5 of texture units is implementation dependent, but must be at least
6 two. Symbolic constant must be one of
7 <code class="constant">GL_TEXTURE</code><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>,
8 where i ranges from 0 to <code class="constant">GL_MAX_TEXTURE_COORDS</code> - 1,
9 which is an implementation-dependent value.
10 </p></dd><dt><span class="term"><em class="parameter"><code>s</code></em>, </span><span class="term"><em class="parameter"><code>t</code></em>, </span><span class="term"><em class="parameter"><code>r</code></em>, </span><span class="term"><em class="parameter"><code>q</code></em></span></dt><dd><p>
11 Specify <em class="parameter"><code>s</code></em>, <em class="parameter"><code>t</code></em>, <em class="parameter"><code>r</code></em>, and <em class="parameter"><code>q</code></em> texture coordinates for
12 <em class="parameter"><code>target</code></em> texture unit. Not all parameters are present in all forms
13 of the command.
14 </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1sv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1iv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1fv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1dv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2sv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2iv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2fv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2dv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3sv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3iv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3fv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3dv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4sv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4iv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4fv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4dv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
15 Specifies the texture unit whose coordinates should be modified. The number
16 of texture units is implementation dependent, but must be at least
17 two. Symbolic constant must be one of
18 <code class="constant">GL_TEXTURE</code><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>,
19 where i ranges from 0 to <code class="constant">GL_MAX_TEXTURE_COORDS</code> - 1,
20 which is an implementation-dependent value.
21 </p></dd><dt><span class="term"><em class="parameter"><code>v</code></em></span></dt><dd><p>
22 Specifies a pointer to an array of one, two, three, or four elements,
23 which in turn specify the
24 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>,
25 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>,
26 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>,
27 and
28 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">q</mml:mi></mml:math>
29 texture coordinates.
30 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
31 <code class="function">glMultiTexCoord</code> specifies texture coordinates in one, two, three, or four
32 dimensions.
33 <code class="function">glMultiTexCoord1</code> sets the current texture
34 coordinates to
35 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
36
37 <mml:mfenced open="(" close=")">
38 <mml:mi mathvariant="italic">s</mml:mi>
39 <mml:mn>0</mml:mn>
40 <mml:mn>0</mml:mn>
41 <mml:mn>1</mml:mn>
42 </mml:mfenced>
43 </mml:math>;
44 a call to <code class="function">glMultiTexCoord2</code>
45 sets them to
46 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
47
48 <mml:mfenced open="(" close=")">
49 <mml:mi mathvariant="italic">s</mml:mi>
50 <mml:mi mathvariant="italic">t</mml:mi>
51 <mml:mn>0</mml:mn>
52 <mml:mn>1</mml:mn>
53 </mml:mfenced>
54 </mml:math>.
55 Similarly, <code class="function">glMultiTexCoord3</code> specifies the texture coordinates as
56 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
57
58 <mml:mfenced open="(" close=")">
59 <mml:mi mathvariant="italic">s</mml:mi>
60 <mml:mi mathvariant="italic">t</mml:mi>
61 <mml:mi mathvariant="italic">r</mml:mi>
62 <mml:mn>1</mml:mn>
63 </mml:mfenced>
64 </mml:math>,
65 and
66 <code class="function">glMultiTexCoord4</code>
67 defines all four components explicitly as
68 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
69
70 <mml:mfenced open="(" close=")">
71 <mml:mi mathvariant="italic">s</mml:mi>
72 <mml:mi mathvariant="italic">t</mml:mi>
73 <mml:mi mathvariant="italic">r</mml:mi>
74 <mml:mi mathvariant="italic">q</mml:mi>
75 </mml:mfenced>
76 </mml:math>.
77 </p><p>
78 The current texture coordinates are part of the data
79 that is associated with each vertex and with the current
80 raster position.
81 Initially, the values for
82 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
83
84 <mml:mfenced open="(" close=")">
85 <mml:mi mathvariant="italic">s</mml:mi>
86 <mml:mi mathvariant="italic">t</mml:mi>
87 <mml:mi mathvariant="italic">r</mml:mi>
88 <mml:mi mathvariant="italic">q</mml:mi>
89 </mml:mfenced>
90 </mml:math>
91 are
92 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
93
94 <mml:mfenced open="(" close=")">
95 <mml:mn>0</mml:mn>
96 <mml:mn>0</mml:mn>
97 <mml:mn>0</mml:mn>
98 <mml:mn>1</mml:mn>
99 </mml:mfenced>
100 </mml:math>.
101 </p><p>
102 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
103 <code class="function">glMultiTexCoord</code> is only supported if the GL version is 1.3 or greater, or if
104 <code class="code">ARB_multitexture</code> is included in the string returned by
105 <a class="citerefentry" href="glGetString.xml"><span class="citerefentry"><span class="refentrytitle">glGetString</span></span></a> when called with the argument <code class="constant">GL_EXTENSIONS</code>.
106 </p><p>
107 The current texture coordinates can be updated at any time.
108 In particular,
109 <code class="function">glMultiTexCoord</code> can be called between a call to <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
110 call to <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
111 </p><p>
112 It is always the case that <code class="constant">GL_TEXTURE</code>
113 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
114 = <code class="constant">GL_TEXTURE0</code> +
115 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>.
116 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
117 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_TEXTURE_COORDS</code> with appropriate
118 texture unit selected.
119 </p><p>
120 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_TEXTURE_COORDS</code>
121 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
122 <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
123 <a class="citerefentry" href="glClientActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glClientActiveTexture</span></span></a>,
124 <a class="citerefentry" href="glTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
125 <a class="citerefentry" href="glTexCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>,
126 <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>
127 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
128 Copyright <span class="trademark"></span>© 1991-2006
129 Silicon Graphics, Inc. This document is licensed under the SGI
130 Free Software B License. For details, see
131 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
132 </p></div></div></body></html>