61bf9fafc7fdf78b906dfc5a909149fd55eac357
[clinton/guile-figl.git] / upstream-man-pages / man2 / glFrustum.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glFrustum">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glFrustum</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glFrustum</refname>
17 <refpurpose>multiply the current matrix by a perspective matrix</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glFrustum</function></funcdef>
23 <paramdef>GLdouble <parameter>left</parameter></paramdef>
24 <paramdef>GLdouble <parameter>right</parameter></paramdef>
25 <paramdef>GLdouble <parameter>bottom</parameter></paramdef>
26 <paramdef>GLdouble <parameter>top</parameter></paramdef>
27 <paramdef>GLdouble <parameter>nearVal</parameter></paramdef>
28 <paramdef>GLdouble <parameter>farVal</parameter></paramdef>
29 </funcprototype>
30 </funcsynopsis>
31 </refsynopsisdiv>
32 <!-- eqn: ignoring delim $$ -->
33 <refsect1 id="parameters"><title>Parameters</title>
34 <variablelist>
35 <varlistentry>
36 <term><parameter>left</parameter></term>
37 <term><parameter>right</parameter></term>
38 <listitem>
39 <para>
40 Specify the coordinates for the left and right vertical clipping planes.
41 </para>
42 </listitem>
43 </varlistentry>
44 <varlistentry>
45 <term><parameter>bottom</parameter></term>
46 <term><parameter>top</parameter></term>
47 <listitem>
48 <para>
49 Specify the coordinates for the bottom and top horizontal clipping planes.
50 </para>
51 </listitem>
52 </varlistentry>
53 <varlistentry>
54 <term><parameter>nearVal</parameter></term>
55 <term><parameter>farVal</parameter></term>
56 <listitem>
57 <para>
58 Specify the distances to the near and far depth clipping planes.
59 Both distances must be positive.
60 </para>
61 </listitem>
62 </varlistentry>
63 </variablelist>
64 </refsect1>
65 <refsect1 id="description"><title>Description</title>
66 <para>
67 <function>glFrustum</function> describes a perspective matrix that produces a perspective projection.
68 The current matrix (see <citerefentry><refentrytitle>glMatrixMode</refentrytitle></citerefentry>) is multiplied by this matrix
69 and the result replaces the current matrix, as if
70 <citerefentry><refentrytitle>glMultMatrix</refentrytitle></citerefentry> were called with the following matrix
71 as its argument:
72 </para>
73 <para>
74 </para>
75 <para>
76 <informalequation><mml:math>
77 <!-- eqn: left [ matrix { ccol { {{2 nearVal} over {right - left}} above 0 above 0 above 0 } ccol { 0 above {{2 nearVal} over {top - bottom}} above 0 above 0 } ccol { A above B above C above -1 } ccol { 0 above 0 above D above 0} } right ]:-->
78 <mml:mfenced open="[" close="]">
79 <mml:mtable>
80 <mml:mtr>
81 <mml:mtd>
82 <mml:mfenced open="" close="">
83 <mml:mfrac>
84 <mml:mfenced open="" close="">
85 <mml:mrow>
86 <mml:mn>2</mml:mn>
87 <mml:mo>&it;</mml:mo>
88 <mml:mi mathvariant="italic">nearVal</mml:mi>
89 </mml:mrow>
90 </mml:mfenced>
91 <mml:mfenced open="" close="">
92 <mml:mrow>
93 <mml:mi mathvariant="italic">right</mml:mi>
94 <mml:mo>-</mml:mo>
95 <mml:mi mathvariant="italic">left</mml:mi>
96 </mml:mrow>
97 </mml:mfenced>
98 </mml:mfrac>
99 </mml:mfenced>
100 </mml:mtd>
101 <mml:mtd>
102 <mml:mn>0</mml:mn>
103 </mml:mtd>
104 <mml:mtd>
105 <mml:mi mathvariant="italic">A</mml:mi>
106 </mml:mtd>
107 <mml:mtd>
108 <mml:mn>0</mml:mn>
109 </mml:mtd>
110 </mml:mtr>
111 <mml:mtr>
112 <mml:mtd>
113 <mml:mn>0</mml:mn>
114 </mml:mtd>
115 <mml:mtd>
116 <mml:mfenced open="" close="">
117 <mml:mfrac>
118 <mml:mfenced open="" close="">
119 <mml:mrow>
120 <mml:mn>2</mml:mn>
121 <mml:mo>&it;</mml:mo>
122 <mml:mi mathvariant="italic">nearVal</mml:mi>
123 </mml:mrow>
124 </mml:mfenced>
125 <mml:mfenced open="" close="">
126 <mml:mrow>
127 <mml:mi mathvariant="italic">top</mml:mi>
128 <mml:mo>-</mml:mo>
129 <mml:mi mathvariant="italic">bottom</mml:mi>
130 </mml:mrow>
131 </mml:mfenced>
132 </mml:mfrac>
133 </mml:mfenced>
134 </mml:mtd>
135 <mml:mtd>
136 <mml:mi mathvariant="italic">B</mml:mi>
137 </mml:mtd>
138 <mml:mtd>
139 <mml:mn>0</mml:mn>
140 </mml:mtd>
141 </mml:mtr>
142 <mml:mtr>
143 <mml:mtd>
144 <mml:mn>0</mml:mn>
145 </mml:mtd>
146 <mml:mtd>
147 <mml:mn>0</mml:mn>
148 </mml:mtd>
149 <mml:mtd>
150 <mml:mi mathvariant="italic">C</mml:mi>
151 </mml:mtd>
152 <mml:mtd>
153 <mml:mi mathvariant="italic">D</mml:mi>
154 </mml:mtd>
155 </mml:mtr>
156 <mml:mtr>
157 <mml:mtd>
158 <mml:mn>0</mml:mn>
159 </mml:mtd>
160 <mml:mtd>
161 <mml:mn>0</mml:mn>
162 </mml:mtd>
163 <mml:mtd>
164 <mml:mn>-1</mml:mn>
165 </mml:mtd>
166 <mml:mtd>
167 <mml:mn>0</mml:mn>
168 </mml:mtd>
169 </mml:mtr>
170 </mml:mtable>
171 </mml:mfenced>
172 </mml:math></informalequation>
173 </para>
174 <para>
175 <informalequation><mml:math>
176 <!-- eqn: A = {right + left} over {right - left}:-->
177 <mml:mrow>
178 <mml:mi mathvariant="italic">A</mml:mi>
179 <mml:mo>=</mml:mo>
180 <mml:mfrac>
181 <mml:mfenced open="" close="">
182 <mml:mrow>
183 <mml:mi mathvariant="italic">right</mml:mi>
184 <mml:mo>+</mml:mo>
185 <mml:mi mathvariant="italic">left</mml:mi>
186 </mml:mrow>
187 </mml:mfenced>
188 <mml:mfenced open="" close="">
189 <mml:mrow>
190 <mml:mi mathvariant="italic">right</mml:mi>
191 <mml:mo>-</mml:mo>
192 <mml:mi mathvariant="italic">left</mml:mi>
193 </mml:mrow>
194 </mml:mfenced>
195 </mml:mfrac>
196 </mml:mrow>
197 </mml:math></informalequation>
198 </para>
199 <para>
200 <informalequation><mml:math>
201 <!-- eqn: B = {top + bottom} over {top - bottom}:-->
202 <mml:mrow>
203 <mml:mi mathvariant="italic">B</mml:mi>
204 <mml:mo>=</mml:mo>
205 <mml:mfrac>
206 <mml:mfenced open="" close="">
207 <mml:mrow>
208 <mml:mi mathvariant="italic">top</mml:mi>
209 <mml:mo>+</mml:mo>
210 <mml:mi mathvariant="italic">bottom</mml:mi>
211 </mml:mrow>
212 </mml:mfenced>
213 <mml:mfenced open="" close="">
214 <mml:mrow>
215 <mml:mi mathvariant="italic">top</mml:mi>
216 <mml:mo>-</mml:mo>
217 <mml:mi mathvariant="italic">bottom</mml:mi>
218 </mml:mrow>
219 </mml:mfenced>
220 </mml:mfrac>
221 </mml:mrow>
222 </mml:math></informalequation>
223 </para>
224 <para>
225 <informalequation><mml:math>
226 <!-- eqn: C = -{{farVal + nearVal} over {farVal - nearVal}}:-->
227 <mml:mrow>
228 <mml:mi mathvariant="italic">C</mml:mi>
229 <mml:mo>=</mml:mo>
230 <mml:mrow>
231 <mml:mo>-</mml:mo>
232 <mml:mfenced open="" close="">
233 <mml:mfrac>
234 <mml:mfenced open="" close="">
235 <mml:mrow>
236 <mml:mi mathvariant="italic">farVal</mml:mi>
237 <mml:mo>+</mml:mo>
238 <mml:mi mathvariant="italic">nearVal</mml:mi>
239 </mml:mrow>
240 </mml:mfenced>
241 <mml:mfenced open="" close="">
242 <mml:mrow>
243 <mml:mi mathvariant="italic">farVal</mml:mi>
244 <mml:mo>-</mml:mo>
245 <mml:mi mathvariant="italic">nearVal</mml:mi>
246 </mml:mrow>
247 </mml:mfenced>
248 </mml:mfrac>
249 </mml:mfenced>
250 </mml:mrow>
251 </mml:mrow>
252 </mml:math></informalequation>
253 </para>
254 <para>
255 <informalequation><mml:math>
256 <!-- eqn: D = -{{2 farVal nearVal} over {farVal - nearVal}}:-->
257 <mml:mrow>
258 <mml:mi mathvariant="italic">D</mml:mi>
259 <mml:mo>=</mml:mo>
260 <mml:mrow>
261 <mml:mo>-</mml:mo>
262 <mml:mfenced open="" close="">
263 <mml:mfrac>
264 <mml:mfenced open="" close="">
265 <mml:mrow>
266 <mml:mn>2</mml:mn>
267 <mml:mo>&it;</mml:mo>
268 <mml:mi mathvariant="italic">farVal</mml:mi>
269 <mml:mo>&it;</mml:mo>
270 <mml:mi mathvariant="italic">nearVal</mml:mi>
271 </mml:mrow>
272 </mml:mfenced>
273 <mml:mfenced open="" close="">
274 <mml:mrow>
275 <mml:mi mathvariant="italic">farVal</mml:mi>
276 <mml:mo>-</mml:mo>
277 <mml:mi mathvariant="italic">nearVal</mml:mi>
278 </mml:mrow>
279 </mml:mfenced>
280 </mml:mfrac>
281 </mml:mfenced>
282 </mml:mrow>
283 </mml:mrow>
284 </mml:math></informalequation>
285 </para>
286 <para>
287 </para>
288 <para>
289 Typically, the matrix mode is <constant>GL_PROJECTION</constant>, and
290 <inlineequation><mml:math>
291 <!-- eqn: (left, bottom, -nearVal):-->
292 <mml:mfenced open="(" close=")">
293 <mml:mi mathvariant="italic">left</mml:mi>
294 <mml:mi mathvariant="italic">bottom</mml:mi>
295 <mml:mrow>
296 <mml:mo>-</mml:mo>
297 <mml:mi mathvariant="italic">nearVal</mml:mi>
298 </mml:mrow>
299 </mml:mfenced>
300 </mml:math></inlineequation>
301 and
302 <inlineequation><mml:math>
303 <!-- eqn: (right, top, -nearVal):-->
304 <mml:mfenced open="(" close=")">
305 <mml:mi mathvariant="italic">right</mml:mi>
306 <mml:mi mathvariant="italic">top</mml:mi>
307 <mml:mrow>
308 <mml:mo>-</mml:mo>
309 <mml:mi mathvariant="italic">nearVal</mml:mi>
310 </mml:mrow>
311 </mml:mfenced>
312 </mml:math></inlineequation>
313 specify the points on the near clipping plane that are mapped
314 to the lower left and upper right corners of the window,
315 assuming that the eye is located at (0, 0, 0).
316 <inlineequation><mml:math>
317 <!-- eqn: -farVal:-->
318 <mml:mrow>
319 <mml:mo>-</mml:mo>
320 <mml:mi mathvariant="italic">farVal</mml:mi>
321 </mml:mrow>
322 </mml:math></inlineequation>
323 specifies the location of the far clipping plane.
324 Both <parameter>nearVal</parameter> and <parameter>farVal</parameter> must be positive.
325 </para>
326 <para>
327 Use <citerefentry><refentrytitle>glPushMatrix</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopMatrix</refentrytitle></citerefentry> to save and restore
328 the current matrix stack.
329 </para>
330 </refsect1>
331 <refsect1 id="notes"><title>Notes</title>
332 <para>
333 Depth buffer precision is affected by the values specified for
334 <parameter>nearVal</parameter> and <parameter>farVal</parameter>.
335 The greater the ratio of <parameter>farVal</parameter> to <parameter>nearVal</parameter> is,
336 the less effective the depth buffer will be at distinguishing between
337 surfaces that are near each other.
338 If
339 </para>
340 <para>
341 <inlineequation><mml:math>
342 <!-- eqn: r = farVal over nearVal:-->
343 <mml:mrow>
344 <mml:mi mathvariant="italic">r</mml:mi>
345 <mml:mo>=</mml:mo>
346 <mml:mfrac>
347 <mml:mi mathvariant="italic">farVal</mml:mi>
348 <mml:mi mathvariant="italic">nearVal</mml:mi>
349 </mml:mfrac>
350 </mml:mrow>
351 </mml:math></inlineequation>
352 </para>
353 <para>
354 roughly
355 <inlineequation><mml:math>
356 <!-- eqn: log sub 2 (r):-->
357 <mml:mrow>
358 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
359 <mml:mn>2</mml:mn>
360 </mml:msub>
361 <mml:mo>&af;</mml:mo>
362 <mml:mfenced open="(" close=")">
363 <mml:mi mathvariant="italic">r</mml:mi>
364 </mml:mfenced>
365 </mml:mrow>
366 </mml:math></inlineequation>
367 bits of depth buffer precision are lost.
368 Because
369 <inlineequation><mml:math><mml:mi mathvariant="italic">r</mml:mi></mml:math></inlineequation>
370 approaches infinity as <parameter>nearVal</parameter> approaches 0,
371 <parameter>nearVal</parameter> must never be set to 0.
372 </para>
373 </refsect1>
374 <refsect1 id="errors"><title>Errors</title>
375 <para>
376 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>nearVal</parameter> or <parameter>farVal</parameter> is not
377 positive, or if <parameter>left</parameter> = <parameter>right</parameter>, or <parameter>bottom</parameter> = <parameter>top</parameter>,
378 or <parameter>near</parameter> = <parameter>far</parameter>.
379 </para>
380 <para>
381 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glFrustum</function>
382 is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
383 and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
384 </para>
385 </refsect1>
386 <refsect1 id="associatedgets"><title>Associated Gets</title>
387 <para>
388 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MATRIX_MODE</constant>
389 </para>
390 <para>
391 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_MODELVIEW_MATRIX</constant>
392 </para>
393 <para>
394 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PROJECTION_MATRIX</constant>
395 </para>
396 <para>
397 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_MATRIX</constant>
398 </para>
399 <para>
400 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_COLOR_MATRIX</constant>
401 </para>
402 </refsect1>
403 <refsect1 id="seealso"><title>See Also</title>
404 <para>
405 <citerefentry><refentrytitle>glOrtho</refentrytitle></citerefentry>,
406 <citerefentry><refentrytitle>glMatrixMode</refentrytitle></citerefentry>,
407 <citerefentry><refentrytitle>glMultMatrix</refentrytitle></citerefentry>,
408 <citerefentry><refentrytitle>glPushMatrix</refentrytitle></citerefentry>,
409 <citerefentry><refentrytitle>glViewport</refentrytitle></citerefentry>
410 </para>
411 </refsect1>
412 <refsect1 id="Copyright"><title>Copyright</title>
413 <para>
414 Copyright <trademark class="copyright"></trademark> 1991-2006
415 Silicon Graphics, Inc. This document is licensed under the SGI
416 Free Software B License. For details, see
417 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
418 </para>
419 </refsect1>
420 </refentry>