1b17b86d72d4961cd50794a6faeae1b41d70726a
[clinton/guile-figl.git] / upstream-man-pages / man2 / glDrawBuffer.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glDrawBuffer">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glDrawBuffer</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glDrawBuffer</refname>
17 <refpurpose>specify which color buffers are to be drawn into</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glDrawBuffer</function></funcdef>
23 <paramdef>GLenum <parameter>mode</parameter></paramdef>
24 </funcprototype>
25 </funcsynopsis>
26 </refsynopsisdiv>
27 <!-- eqn: ignoring delim $$ -->
28 <refsect1 id="parameters"><title>Parameters</title>
29 <variablelist>
30 <varlistentry>
31 <term><parameter>mode</parameter></term>
32 <listitem>
33 <para>
34 Specifies up to four color buffers to be drawn into.
35 Symbolic constants
36 <constant>GL_NONE</constant>,
37 <constant>GL_FRONT_LEFT</constant>,
38 <constant>GL_FRONT_RIGHT</constant>,
39 <constant>GL_BACK_LEFT</constant>,
40 <constant>GL_BACK_RIGHT</constant>,
41 <constant>GL_FRONT</constant>,
42 <constant>GL_BACK</constant>,
43 <constant>GL_LEFT</constant>,
44 <constant>GL_RIGHT</constant>,
45 <constant>GL_FRONT_AND_BACK</constant>, and
46 <constant>GL_AUX</constant><emphasis>i</emphasis>,
47 where <emphasis>i</emphasis> is between 0 and the value of <constant>GL_AUX_BUFFERS</constant> minus 1,
48 are accepted. (<constant>GL_AUX_BUFFERS</constant> is not the upper limit; use <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
49 to query the number of available aux buffers.)
50 The initial value is <constant>GL_FRONT</constant> for single-buffered contexts,
51 and <constant>GL_BACK</constant> for double-buffered contexts.
52 </para>
53 </listitem>
54 </varlistentry>
55 </variablelist>
56 </refsect1>
57 <refsect1 id="description"><title>Description</title>
58 <para>
59 When colors are written to the frame buffer,
60 they are written into the color buffers specified by <function>glDrawBuffer</function>.
61 The specifications are as follows:
62 </para>
63 <variablelist>
64 <varlistentry>
65 <term><constant>GL_NONE</constant></term>
66 <listitem>
67 <para>
68 No color buffers are written.
69 </para>
70 </listitem>
71 </varlistentry>
72 <varlistentry>
73 <term><constant>GL_FRONT_LEFT</constant></term>
74 <listitem>
75 <para>
76 Only the front left color buffer is written.
77 </para>
78 </listitem>
79 </varlistentry>
80 <varlistentry>
81 <term><constant>GL_FRONT_RIGHT</constant></term>
82 <listitem>
83 <para>
84 Only the front right color buffer is written.
85 </para>
86 </listitem>
87 </varlistentry>
88 <varlistentry>
89 <term><constant>GL_BACK_LEFT</constant></term>
90 <listitem>
91 <para>
92 Only the back left color buffer is written.
93 </para>
94 </listitem>
95 </varlistentry>
96 <varlistentry>
97 <term><constant>GL_BACK_RIGHT</constant></term>
98 <listitem>
99 <para>
100 Only the back right color buffer is written.
101 </para>
102 </listitem>
103 </varlistentry>
104 <varlistentry>
105 <term><constant>GL_FRONT</constant></term>
106 <listitem>
107 <para>
108 Only the front left and front right color buffers are written.
109 If there is no front right color buffer,
110 only the front left color buffer is written.
111 </para>
112 </listitem>
113 </varlistentry>
114 <varlistentry>
115 <term><constant>GL_BACK</constant></term>
116 <listitem>
117 <para>
118 Only the back left and back right color buffers are written.
119 If there is no back right color buffer,
120 only the back left color buffer is written.
121 </para>
122 </listitem>
123 </varlistentry>
124 <varlistentry>
125 <term><constant>GL_LEFT</constant></term>
126 <listitem>
127 <para>
128 Only the front left and back left color buffers are written.
129 If there is no back left color buffer,
130 only the front left color buffer is written.
131 </para>
132 </listitem>
133 </varlistentry>
134 <varlistentry>
135 <term><constant>GL_RIGHT</constant></term>
136 <listitem>
137 <para>
138 Only the front right and back right color buffers are written.
139 If there is no back right color buffer,
140 only the front right color buffer is written.
141 </para>
142 </listitem>
143 </varlistentry>
144 <varlistentry>
145 <term><constant>GL_FRONT_AND_BACK</constant></term>
146 <listitem>
147 <para>
148 All the front and back color buffers
149 (front left, front right, back left, back right)
150 are written.
151 If there are no back color buffers,
152 only the front left and front right color buffers are written.
153 If there are no right color buffers,
154 only the front left and back left color buffers are written.
155 If there are no right or back color buffers,
156 only the front left color buffer is written.
157 </para>
158 </listitem>
159 </varlistentry>
160 <varlistentry>
161 <term><constant>GL_AUX</constant><emphasis>i</emphasis></term>
162 <listitem>
163 <para>
164 Only auxiliary color buffer <emphasis>i</emphasis> is written.
165 </para>
166 </listitem>
167 </varlistentry>
168 </variablelist>
169 <para>
170 If more than one color buffer is selected for drawing,
171 then blending or logical operations are computed and applied independently
172 for each color buffer and can produce different results in each buffer.
173 </para>
174 <para>
175 Monoscopic contexts include only
176 <emphasis>left</emphasis>
177 buffers, and stereoscopic contexts include both
178 <emphasis>left</emphasis>
179 and
180 <emphasis>right</emphasis>
181 buffers.
182 Likewise, single-buffered contexts include only
183 <emphasis>front</emphasis>
184 buffers, and double-buffered contexts include both
185 <emphasis>front</emphasis>
186 and
187 <emphasis>back</emphasis>
188 buffers.
189 The context is selected at GL initialization.
190 </para>
191 </refsect1>
192 <refsect1 id="notes"><title>Notes</title>
193 <para>
194 It is always the case that <constant>GL_AUX</constant>
195 <inlineequation><mml:math><mml:mi mathvariant="italic">i</mml:mi></mml:math></inlineequation>
196 = <constant>GL_AUX0</constant> +
197 <inlineequation><mml:math><mml:mi mathvariant="italic">i</mml:mi></mml:math></inlineequation>.
198 </para>
199 </refsect1>
200 <refsect1 id="errors"><title>Errors</title>
201 <para>
202 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
203 </para>
204 <para>
205 <constant>GL_INVALID_OPERATION</constant> is generated if none of the buffers indicated
206 by <parameter>mode</parameter> exists.
207 </para>
208 <para>
209 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glDrawBuffer</function>
210 is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
211 and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
212 </para>
213 </refsect1>
214 <refsect1 id="associatedgets"><title>Associated Gets</title>
215 <para>
216 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DRAW_BUFFER</constant>
217 </para>
218 <para>
219 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_AUX_BUFFERS</constant>
220 </para>
221 </refsect1>
222 <refsect1 id="seealso"><title>See Also</title>
223 <para>
224 <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
225 <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
226 <citerefentry><refentrytitle>glIndexMask</refentrytitle></citerefentry>,
227 <citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
228 <citerefentry><refentrytitle>glReadBuffer</refentrytitle></citerefentry>
229 </para>
230 </refsect1>
231 <refsect1 id="Copyright"><title>Copyright</title>
232 <para>
233 Copyright <trademark class="copyright"></trademark> 1991-2006
234 Silicon Graphics, Inc. This document is licensed under the SGI
235 Free Software B License. For details, see
236 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
237 </para>
238 </refsect1>
239 </refentry>