035c90d909ec8aacde4cfaf6587e5176242a9022
[clinton/guile-figl.git] / upstream-man-pages / man4 / glDrawBuffer.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glDrawBuffer">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glDrawBuffer</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glDrawBuffer</refname>
17 <refpurpose>specify which color buffers are to be drawn into</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glDrawBuffer</function></funcdef>
23 <paramdef>GLenum <parameter>mode</parameter></paramdef>
24 </funcprototype>
25 </funcsynopsis>
26 </refsynopsisdiv>
27 <!-- eqn: ignoring delim $$ -->
28 <refsect1 id="parameters"><title>Parameters</title>
29 <variablelist>
30 <varlistentry>
31 <term><parameter>mode</parameter></term>
32 <listitem>
33 <para>
34 Specifies up to four color buffers to be drawn into.
35 Symbolic constants
36 <constant>GL_NONE</constant>,
37 <constant>GL_FRONT_LEFT</constant>,
38 <constant>GL_FRONT_RIGHT</constant>,
39 <constant>GL_BACK_LEFT</constant>,
40 <constant>GL_BACK_RIGHT</constant>,
41 <constant>GL_FRONT</constant>,
42 <constant>GL_BACK</constant>,
43 <constant>GL_LEFT</constant>,
44 <constant>GL_RIGHT</constant>, and
45 <constant>GL_FRONT_AND_BACK</constant>
46 are accepted.
47 The initial value is <constant>GL_FRONT</constant> for single-buffered contexts,
48 and <constant>GL_BACK</constant> for double-buffered contexts.
49 </para>
50 </listitem>
51 </varlistentry>
52 </variablelist>
53 </refsect1>
54 <refsect1 id="description"><title>Description</title>
55 <para>
56 When colors are written to the frame buffer,
57 they are written into the color buffers specified by <function>glDrawBuffer</function>.
58 The specifications are as follows:
59 </para>
60 <variablelist>
61 <varlistentry>
62 <term><constant>GL_NONE</constant></term>
63 <listitem>
64 <para>
65 No color buffers are written.
66 </para>
67 </listitem>
68 </varlistentry>
69 <varlistentry>
70 <term><constant>GL_FRONT_LEFT</constant></term>
71 <listitem>
72 <para>
73 Only the front left color buffer is written.
74 </para>
75 </listitem>
76 </varlistentry>
77 <varlistentry>
78 <term><constant>GL_FRONT_RIGHT</constant></term>
79 <listitem>
80 <para>
81 Only the front right color buffer is written.
82 </para>
83 </listitem>
84 </varlistentry>
85 <varlistentry>
86 <term><constant>GL_BACK_LEFT</constant></term>
87 <listitem>
88 <para>
89 Only the back left color buffer is written.
90 </para>
91 </listitem>
92 </varlistentry>
93 <varlistentry>
94 <term><constant>GL_BACK_RIGHT</constant></term>
95 <listitem>
96 <para>
97 Only the back right color buffer is written.
98 </para>
99 </listitem>
100 </varlistentry>
101 <varlistentry>
102 <term><constant>GL_FRONT</constant></term>
103 <listitem>
104 <para>
105 Only the front left and front right color buffers are written.
106 If there is no front right color buffer,
107 only the front left color buffer is written.
108 </para>
109 </listitem>
110 </varlistentry>
111 <varlistentry>
112 <term><constant>GL_BACK</constant></term>
113 <listitem>
114 <para>
115 Only the back left and back right color buffers are written.
116 If there is no back right color buffer,
117 only the back left color buffer is written.
118 </para>
119 </listitem>
120 </varlistentry>
121 <varlistentry>
122 <term><constant>GL_LEFT</constant></term>
123 <listitem>
124 <para>
125 Only the front left and back left color buffers are written.
126 If there is no back left color buffer,
127 only the front left color buffer is written.
128 </para>
129 </listitem>
130 </varlistentry>
131 <varlistentry>
132 <term><constant>GL_RIGHT</constant></term>
133 <listitem>
134 <para>
135 Only the front right and back right color buffers are written.
136 If there is no back right color buffer,
137 only the front right color buffer is written.
138 </para>
139 </listitem>
140 </varlistentry>
141 <varlistentry>
142 <term><constant>GL_FRONT_AND_BACK</constant></term>
143 <listitem>
144 <para>
145 All the front and back color buffers
146 (front left, front right, back left, back right)
147 are written.
148 If there are no back color buffers,
149 only the front left and front right color buffers are written.
150 If there are no right color buffers,
151 only the front left and back left color buffers are written.
152 If there are no right or back color buffers,
153 only the front left color buffer is written.
154 </para>
155 </listitem>
156 </varlistentry>
157 </variablelist>
158 <para>
159 If more than one color buffer is selected for drawing,
160 then blending or logical operations are computed and applied independently
161 for each color buffer and can produce different results in each buffer.
162 </para>
163 <para>
164 Monoscopic contexts include only
165 <emphasis>left</emphasis>
166 buffers, and stereoscopic contexts include both
167 <emphasis>left</emphasis>
168 and
169 <emphasis>right</emphasis>
170 buffers.
171 Likewise, single-buffered contexts include only
172 <emphasis>front</emphasis>
173 buffers, and double-buffered contexts include both
174 <emphasis>front</emphasis>
175 and
176 <emphasis>back</emphasis>
177 buffers.
178 The context is selected at GL initialization.
179 </para>
180 </refsect1>
181 <refsect1 id="errors"><title>Errors</title>
182 <para>
183 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
184 </para>
185 <para>
186 <constant>GL_INVALID_OPERATION</constant> is generated if none of the buffers indicated
187 by <parameter>mode</parameter> exists.
188 </para>
189 </refsect1>
190 <refsect1 id="associatedgets"><title>Associated Gets</title>
191 <para>
192 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DRAW_BUFFER</constant>
193 </para>
194 </refsect1>
195 <refsect1 id="seealso"><title>See Also</title>
196 <para>
197 <citerefentry><refentrytitle>glBlendFunc</refentrytitle></citerefentry>,
198 <citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
199 <citerefentry><refentrytitle>glDrawBuffers</refentrytitle></citerefentry>,
200 <citerefentry><refentrytitle>glLogicOp</refentrytitle></citerefentry>,
201 <citerefentry><refentrytitle>glReadBuffer</refentrytitle></citerefentry>
202 </para>
203 </refsect1>
204 <refsect1 id="Copyright"><title>Copyright</title>
205 <para>
206 Copyright <trademark class="copyright"></trademark> 1991-2006
207 Silicon Graphics, Inc. This document is licensed under the SGI
208 Free Software B License. For details, see
209 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
210 </para>
211 </refsect1>
212 </refentry>