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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glGetProgramResourceName"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glGetProgramResourceName — query the name of an indexed resource within a program
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glGetProgramResourceName
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">programInterface
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">bufSize
</var>,
</td></tr><tr><td> </td><td>GLsizei *
</td><td><var class=
"pdparam">length
</var>,
</td></tr><tr><td> </td><td>char *
</td><td><var class=
"pdparam">name
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>
5 The name of a program object whose resources to query.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>programInterface
</code></em></span></dt><dd><p>
7 A token identifying the interface within
<em class=
"parameter"><code>program
</code></em> containing the indexed resource.
8 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>index
</code></em></span></dt><dd><p>
9 The index of the resource within
<em class=
"parameter"><code>programInterface
</code></em> of
<em class=
"parameter"><code>program
</code></em>.
10 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>bufSize
</code></em></span></dt><dd><p>
11 The size of the character array whose address is given by
<em class=
"parameter"><code>name
</code></em>.
12 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>length
</code></em></span></dt><dd><p>
13 The address of a variable which will receive the length of the resource name.
14 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>name
</code></em></span></dt><dd><p>
15 The address of a character array into which will be written the name of the resource.
16 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
17 <code class=
"function">glGetProgramResourceName
</code> retrieves the name string
18 assigned to the single active resource with an index of
<em class=
"parameter"><code>index
</code></em>
19 in the interface
<em class=
"parameter"><code>programInterface
</code></em> of program object
20 <em class=
"parameter"><code>program
</code></em>.
<em class=
"parameter"><code>index
</code></em> must be less than
21 the number of entries in the active resource list for
<em class=
"parameter"><code>programInterface
</code></em>.
23 <em class=
"parameter"><code>program
</code></em> must be the name of an existing program object.
<em class=
"parameter"><code>programInterface
</code></em>
24 is the name of the interface within
<em class=
"parameter"><code>program
</code></em> which contains the resource and must be one of the following
26 </p><div class=
"variablelist"><dl><dt><span class=
"term"><code class=
"constant">GL_UNIFORM
</code></span></dt><dd><p>
27 The query is targeted at the set of active uniforms within
<em class=
"parameter"><code>program
</code></em>.
28 </p></dd><dt><span class=
"term"><code class=
"constant">GL_UNIFORM_BLOCK
</code></span></dt><dd><p>
29 The query is targeted at the set of active uniform blocks within
<em class=
"parameter"><code>program
</code></em>.
30 </p></dd><dt><span class=
"term"><code class=
"constant">GL_PROGRAM_INPUT
</code></span></dt><dd><p>
31 The query is targeted at the set of active input variables used by the first shader stage of
<em class=
"parameter"><code>program
</code></em>.
32 If
<em class=
"parameter"><code>program
</code></em> contains multiple shader stages then input variables from any stage other than the first
33 will not be enumerated.
34 </p></dd><dt><span class=
"term"><code class=
"constant">GL_PROGRAM_OUTPUT
</code></span></dt><dd><p>
35 The query is targeted at the set of active output variables produced by the last shader stage of
<em class=
"parameter"><code>program
</code></em>.
36 If
<em class=
"parameter"><code>program
</code></em> contains multiple shader stages then output variables from any stage other than the last
37 will not be enumerated.
38 </p></dd><dt><span class=
"term"><code class=
"constant">GL_VERTEX_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_CONTROL_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_EVALUATION_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_GEOMETRY_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_FRAGMENT_SUBROUTINE
</code>,
</span><span class=
"term"><code class=
"constant">GL_COMPUTE_SUBROUTINE
</code></span></dt><dd><p>
39 The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation,
40 geometry, fragment and compute shader stages of
<em class=
"parameter"><code>program
</code></em>, respectively.
41 </p></dd><dt><span class=
"term"><code class=
"constant">GL_VERTEX_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_CONTROL_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_GEOMETRY_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_FRAGMENT_SUBROUTINE_UNIFORM
</code>,
</span><span class=
"term"><code class=
"constant">GL_COMPUTE_SUBROUTINE_UNIFORM
</code></span></dt><dd><p>
42 The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation,
43 geometry, fragment and compute shader stages of
<em class=
"parameter"><code>program
</code></em>, respectively.
44 </p></dd><dt><span class=
"term"><code class=
"constant">GL_TRANSFORM_FEEDBACK_VARYING
</code></span></dt><dd><p>
45 The query is targeted at the set of output variables from the last non-fragment stage of
<em class=
"parameter"><code>program
</code></em> that would be
46 captured if transform feedback were active.
47 </p></dd><dt><span class=
"term"><code class=
"constant">GL_BUFFER_VARIABLE
</code></span></dt><dd><p>
48 The query is targeted at the set of active buffer variables used by
<em class=
"parameter"><code>program
</code></em>.
49 </p></dd><dt><span class=
"term"><code class=
"constant">GL_SHADER_STORAGE_BLOCK
</code></span></dt><dd><p>
50 The query is targeted at the set of active shader storage blocks used by
<em class=
"parameter"><code>program
</code></em>.
51 </p></dd></dl></div><p>
52 The name string assigned to the active resource identified by
<em class=
"parameter"><code>index
</code></em> is
53 returned as a null-terminated string in the character array whose address is given in
<em class=
"parameter"><code>name
</code></em>. The actual number of
54 characters written into
<em class=
"parameter"><code>name
</code></em>, excluding the null terminator, is returned
55 in
<em class=
"parameter"><code>length
</code></em>. If
<em class=
"parameter"><code>length
</code></em> is NULL, no length is returned. The maximum
56 number of characters that may be written into
<em class=
"parameter"><code>name
</code></em>, including the null
57 terminator, is specified by
<em class=
"parameter"><code>bufSize
</code></em>. If the length of the name string
58 <span class=
"emphasis"><em>including the null terminator
</em></span> is greater than
<em class=
"parameter"><code>bufSize
</code></em>, the first
59 <em class=
"parameter"><code>bufSize
</code></em>-
1 characters of the name string will be written to
<em class=
"parameter"><code>name
</code></em>,
60 followed by a null terminator. If
<em class=
"parameter"><code>bufSize
</code></em> is zero, no error will be
61 generated but no characters will be written to
<em class=
"parameter"><code>name
</code></em>. The length of the
62 longest name string for
<em class=
"parameter"><code>programInterface
</code></em>>, including a null terminator,
63 can be queried by calling
<a href=
"glGetProgramInterface.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramInterface
</span></span></a> with a
<em class=
"parameter"><code>pname
</code></em> of
64 <code class=
"constant">GL_MAX_NAME_LENGTH
</code>.
65 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
66 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>programInterface
</code></em>
67 is not one of the accepted interface types.
69 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>progam
</code></em> is not
70 the name of an existing program.
72 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>index
</code></em> is greater
73 than or equal to the number of entries in the active resource list for
74 <em class=
"parameter"><code>programInterface
</code></em>.
75 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
76 <a href=
"glGetProgramResourceIndex.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceIndex
</span></span></a>,
77 <a href=
"glGetGetProgramResource.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetGetProgramResource
</span></span></a>,
78 <a href=
"glGetProgramResourceLocation.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceLocation
</span></span></a>,
79 <a href=
"glGetProgramResourceLocationIndex.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramResourceLocationIndex
</span></span></a>.
80 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
81 Copyright
<span class=
"trademark"></span>©
2012 Khronos Group.
82 This material may be distributed subject to the terms and conditions set forth in
83 the Open Publication License, v
1.0,
8 June
1999.
84 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
85 </p></div></div></body></html>