| 1 | <?xml version="1.0" encoding="UTF-8"?>\r |
| 2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"\r |
| 3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">\r |
| 4 | <refentry id="glTexBuffer">\r |
| 5 | <refmeta>\r |
| 6 | <refmetainfo>\r |
| 7 | <copyright>\r |
| 8 | <year>2010</year>\r |
| 9 | <holder>Khronos Group</holder>\r |
| 10 | </copyright>\r |
| 11 | </refmetainfo>\r |
| 12 | <refentrytitle>glTexBuffer</refentrytitle>\r |
| 13 | <manvolnum>3G</manvolnum>\r |
| 14 | </refmeta>\r |
| 15 | <refnamediv>\r |
| 16 | <refname>glTexBuffer</refname>\r |
| 17 | <refpurpose>attach the storage for a buffer object to the active buffer texture</refpurpose>\r |
| 18 | </refnamediv>\r |
| 19 | <refsynopsisdiv><title>C Specification</title>\r |
| 20 | <funcsynopsis>\r |
| 21 | <funcprototype>\r |
| 22 | <funcdef>void <function>glTexBuffer</function></funcdef>\r |
| 23 | <paramdef>GLenum <parameter>target</parameter></paramdef>\r |
| 24 | <paramdef>GLenum <parameter>internalFormat</parameter></paramdef>\r |
| 25 | <paramdef>Gluint<parameter>buffer</parameter></paramdef>\r |
| 26 | </funcprototype>\r |
| 27 | </funcsynopsis>\r |
| 28 | </refsynopsisdiv>\r |
| 29 | <refsect1 id="parameters"><title>Parameters</title>\r |
| 30 | <variablelist>\r |
| 31 | <varlistentry>\r |
| 32 | <term><parameter>target</parameter></term>\r |
| 33 | <listitem>\r |
| 34 | <para>\r |
| 35 | Specifies the target of the operation and must be <constant>GL_TEXTURE_BUFFER</constant>.\r |
| 36 | </para>\r |
| 37 | </listitem>\r |
| 38 | </varlistentry>\r |
| 39 | <varlistentry>\r |
| 40 | <term><parameter>internalFormat</parameter></term>\r |
| 41 | <listitem>\r |
| 42 | <para>\r |
| 43 | Specifies the internal format of the data in the store belonging to <parameter>buffer</parameter>.\r |
| 44 | </para>\r |
| 45 | </listitem>\r |
| 46 | </varlistentry>\r |
| 47 | <varlistentry>\r |
| 48 | <term><parameter>buffer</parameter></term>\r |
| 49 | <listitem>\r |
| 50 | <para>\r |
| 51 | Specifies the name of the buffer object whose storage to attach to the active buffer texture.\r |
| 52 | </para>\r |
| 53 | </listitem>\r |
| 54 | </varlistentry>\r |
| 55 | </variablelist>\r |
| 56 | </refsect1>\r |
| 57 | <refsect1 id="description"><title>Description</title>\r |
| 58 | <para>\r |
| 59 | <function>glTexBuffer</function> attaches the storage for the buffer object named <parameter>buffer</parameter> to the active\r |
| 60 | buffer texture, and specifies the internal format for the texel array found in the attached buffer object. If <parameter>buffer</parameter>\r |
| 61 | is zero, any buffer object attached to the buffer texture is detached and no new buffer object is attached. If <parameter>buffer</parameter>\r |
| 62 | is non-zero, it must be the name of an existing buffer object. <parameter>target</parameter> must be <constant>GL_TEXTURE_BUFFER</constant>.\r |
| 63 | <parameter>internalformat</parameter> specifies the storage format, and must be one of the following sized internal formats:\r |
| 64 | </para>\r |
| 65 | <informaltable frame="topbot">\r |
| 66 | <tgroup cols="8" align="left">\r |
| 67 | <colspec colnum="1" colname="col1" colwidth="1*"/>\r |
| 68 | <colspec colnum="2" colname="col2" colwidth="2*"/>\r |
| 69 | <colspec colnum="3" colname="col3" colwidth="1.5*"/>\r |
| 70 | <colspec colnum="4" colname="col4" colwidth="1*"/>\r |
| 71 | <colspec colnum="5" colname="col5" colwidth="1*"/>\r |
| 72 | <colspec colnum="6" colname="col6" colwidth="2*"/>\r |
| 73 | <colspec colnum="7" colname="col7" colwidth="1.5*"/>\r |
| 74 | <colspec colnum="8" colname="col8" colwidth="1*"/>\r |
| 75 | <thead>\r |
| 76 | <row>\r |
| 77 | <entry morerows="1" rowsep="1" align="center"></entry>\r |
| 78 | <entry morerows="1" rowsep="1" align="center"></entry>\r |
| 79 | <entry morerows="1" rowsep="1" align="center"></entry>\r |
| 80 | <entry morerows="1" rowsep="1" align="center"></entry>\r |
| 81 | <entry namest="col5" nameend="col8" rowsep="1" align="left"><emphasis role="bold">\r |
| 82 | Component\r |
| 83 | </emphasis></entry>\r |
| 84 | </row>\r |
| 85 | </thead>\r |
| 86 | <tbody>\r |
| 87 | <row>\r |
| 88 | <entry align="left"><emphasis role="bold">Sized Internal Format</emphasis></entry>\r |
| 89 | <entry align="left"><emphasis role="bold">Base Type</emphasis></entry>\r |
| 90 | <entry align="left"><emphasis role="bold">Components</emphasis></entry>\r |
| 91 | <entry align="left"><emphasis role="bold">Norm</emphasis></entry>\r |
| 92 | <entry align="center">0</entry>\r |
| 93 | <entry align="center">1</entry>\r |
| 94 | <entry align="center">2</entry>\r |
| 95 | <entry align="center">3</entry>\r |
| 96 | </row>\r |
| 97 | <row>\r |
| 98 | <entry align="left"><constant>GL_R8</constant></entry>\r |
| 99 | <entry align="left">ubyte</entry>\r |
| 100 | <entry align="left">1</entry>\r |
| 101 | <entry align="left">YES</entry>\r |
| 102 | <entry align="center">R</entry>\r |
| 103 | <entry align="center">0</entry>\r |
| 104 | <entry align="center">0</entry>\r |
| 105 | <entry align="center">1</entry>\r |
| 106 | </row>\r |
| 107 | <row>\r |
| 108 | <entry align="left"><constant>GL_R16</constant></entry>\r |
| 109 | <entry align="left">ushort</entry>\r |
| 110 | <entry align="left">1</entry>\r |
| 111 | <entry align="left">YES</entry>\r |
| 112 | <entry align="center">R</entry>\r |
| 113 | <entry align="center">0</entry>\r |
| 114 | <entry align="center">0</entry>\r |
| 115 | <entry align="center">1</entry>\r |
| 116 | </row>\r |
| 117 | <row>\r |
| 118 | <entry align="left"><constant>GL_R16F</constant></entry>\r |
| 119 | <entry align="left">half</entry>\r |
| 120 | <entry align="left">1</entry>\r |
| 121 | <entry align="left">NO</entry>\r |
| 122 | <entry align="center">R</entry>\r |
| 123 | <entry align="center">0</entry>\r |
| 124 | <entry align="center">0</entry>\r |
| 125 | <entry align="center">1</entry>\r |
| 126 | </row>\r |
| 127 | <row>\r |
| 128 | <entry align="left"><constant>GL_R32F</constant></entry>\r |
| 129 | <entry align="left">float</entry>\r |
| 130 | <entry align="left">1</entry>\r |
| 131 | <entry align="left">NO</entry>\r |
| 132 | <entry align="center">R</entry>\r |
| 133 | <entry align="center">0</entry>\r |
| 134 | <entry align="center">0</entry>\r |
| 135 | <entry align="center">1</entry>\r |
| 136 | </row>\r |
| 137 | <row>\r |
| 138 | <entry align="left"><constant>GL_R8I</constant></entry>\r |
| 139 | <entry align="left">byte</entry>\r |
| 140 | <entry align="left">1</entry>\r |
| 141 | <entry align="left">NO</entry>\r |
| 142 | <entry align="center">R</entry>\r |
| 143 | <entry align="center">0</entry>\r |
| 144 | <entry align="center">0</entry>\r |
| 145 | <entry align="center">1</entry>\r |
| 146 | </row>\r |
| 147 | <row>\r |
| 148 | <entry align="left"><constant>GL_R16I</constant></entry>\r |
| 149 | <entry align="left">short</entry>\r |
| 150 | <entry align="left">1</entry>\r |
| 151 | <entry align="left">NO</entry>\r |
| 152 | <entry align="center">R</entry>\r |
| 153 | <entry align="center">0</entry>\r |
| 154 | <entry align="center">0</entry>\r |
| 155 | <entry align="center">1</entry>\r |
| 156 | </row>\r |
| 157 | <row>\r |
| 158 | <entry align="left"><constant>GL_R32I</constant></entry>\r |
| 159 | <entry align="left">int</entry>\r |
| 160 | <entry align="left">1</entry>\r |
| 161 | <entry align="left">NO</entry>\r |
| 162 | <entry align="center">R</entry>\r |
| 163 | <entry align="center">0</entry>\r |
| 164 | <entry align="center">0</entry>\r |
| 165 | <entry align="center">1</entry>\r |
| 166 | </row>\r |
| 167 | <row>\r |
| 168 | <entry align="left"><constant>GL_R8UI</constant></entry>\r |
| 169 | <entry align="left">ubyte</entry>\r |
| 170 | <entry align="left">1</entry>\r |
| 171 | <entry align="left">NO</entry>\r |
| 172 | <entry align="center">R</entry>\r |
| 173 | <entry align="center">0</entry>\r |
| 174 | <entry align="center">0</entry>\r |
| 175 | <entry align="center">1</entry>\r |
| 176 | </row>\r |
| 177 | <row>\r |
| 178 | <entry align="left"><constant>GL_R16UI</constant></entry>\r |
| 179 | <entry align="left">ushort</entry>\r |
| 180 | <entry align="left">1</entry>\r |
| 181 | <entry align="left">NO</entry>\r |
| 182 | <entry align="center">R</entry>\r |
| 183 | <entry align="center">0</entry>\r |
| 184 | <entry align="center">0</entry>\r |
| 185 | <entry align="center">1</entry>\r |
| 186 | </row>\r |
| 187 | <row>\r |
| 188 | <entry align="left"><constant>GL_R32UI</constant></entry>\r |
| 189 | <entry align="left">uint</entry>\r |
| 190 | <entry align="left">1</entry>\r |
| 191 | <entry align="left">NO</entry>\r |
| 192 | <entry align="center">R</entry>\r |
| 193 | <entry align="center">0</entry>\r |
| 194 | <entry align="center">0</entry>\r |
| 195 | <entry align="center">1</entry>\r |
| 196 | </row>\r |
| 197 | <row>\r |
| 198 | <entry align="left"><constant>GL_RG8</constant></entry>\r |
| 199 | <entry align="left">ubyte</entry>\r |
| 200 | <entry align="left">2</entry>\r |
| 201 | <entry align="left">YES</entry>\r |
| 202 | <entry align="center">R</entry>\r |
| 203 | <entry align="center">G</entry>\r |
| 204 | <entry align="center">0</entry>\r |
| 205 | <entry align="center">1</entry>\r |
| 206 | </row>\r |
| 207 | <row>\r |
| 208 | <entry align="left"><constant>GL_RG16</constant></entry>\r |
| 209 | <entry align="left">ushort</entry>\r |
| 210 | <entry align="left">2</entry>\r |
| 211 | <entry align="left">YES</entry>\r |
| 212 | <entry align="center">R</entry>\r |
| 213 | <entry align="center">G</entry>\r |
| 214 | <entry align="center">0</entry>\r |
| 215 | <entry align="center">1</entry>\r |
| 216 | </row>\r |
| 217 | <row>\r |
| 218 | <entry align="left"><constant>GL_RG16F</constant></entry>\r |
| 219 | <entry align="left">half</entry>\r |
| 220 | <entry align="left">2</entry>\r |
| 221 | <entry align="left">NO</entry>\r |
| 222 | <entry align="center">R</entry>\r |
| 223 | <entry align="center">G</entry>\r |
| 224 | <entry align="center">0</entry>\r |
| 225 | <entry align="center">1</entry>\r |
| 226 | </row>\r |
| 227 | <row>\r |
| 228 | <entry align="left"><constant>GL_RG32F</constant></entry>\r |
| 229 | <entry align="left">float</entry>\r |
| 230 | <entry align="left">2</entry>\r |
| 231 | <entry align="left">NO</entry>\r |
| 232 | <entry align="center">R</entry>\r |
| 233 | <entry align="center">G</entry>\r |
| 234 | <entry align="center">0</entry>\r |
| 235 | <entry align="center">1</entry>\r |
| 236 | </row>\r |
| 237 | <row>\r |
| 238 | <entry align="left"><constant>GL_RG8I</constant></entry>\r |
| 239 | <entry align="left">byte</entry>\r |
| 240 | <entry align="left">2</entry>\r |
| 241 | <entry align="left">NO</entry>\r |
| 242 | <entry align="center">R</entry>\r |
| 243 | <entry align="center">G</entry>\r |
| 244 | <entry align="center">0</entry>\r |
| 245 | <entry align="center">1</entry>\r |
| 246 | </row>\r |
| 247 | <row>\r |
| 248 | <entry align="left"><constant>GL_RG16I</constant></entry>\r |
| 249 | <entry align="left">short</entry>\r |
| 250 | <entry align="left">2</entry>\r |
| 251 | <entry align="left">NO</entry>\r |
| 252 | <entry align="center">R</entry>\r |
| 253 | <entry align="center">G</entry>\r |
| 254 | <entry align="center">0</entry>\r |
| 255 | <entry align="center">1</entry>\r |
| 256 | </row>\r |
| 257 | <row>\r |
| 258 | <entry align="left"><constant>GL_RG32I</constant></entry>\r |
| 259 | <entry align="left">int</entry>\r |
| 260 | <entry align="left">2</entry>\r |
| 261 | <entry align="left">NO</entry>\r |
| 262 | <entry align="center">R</entry>\r |
| 263 | <entry align="center">G</entry>\r |
| 264 | <entry align="center">0</entry>\r |
| 265 | <entry align="center">1</entry>\r |
| 266 | </row>\r |
| 267 | <row>\r |
| 268 | <entry align="left"><constant>GL_RG8UI</constant></entry>\r |
| 269 | <entry align="left">ubyte</entry>\r |
| 270 | <entry align="left">2</entry>\r |
| 271 | <entry align="left">NO</entry>\r |
| 272 | <entry align="center">R</entry>\r |
| 273 | <entry align="center">G</entry>\r |
| 274 | <entry align="center">0</entry>\r |
| 275 | <entry align="center">1</entry>\r |
| 276 | </row>\r |
| 277 | <row>\r |
| 278 | <entry align="left"><constant>GL_RG16UI</constant></entry>\r |
| 279 | <entry align="left">ushort</entry>\r |
| 280 | <entry align="left">2</entry>\r |
| 281 | <entry align="left">NO</entry>\r |
| 282 | <entry align="center">R</entry>\r |
| 283 | <entry align="center">G</entry>\r |
| 284 | <entry align="center">0</entry>\r |
| 285 | <entry align="center">1</entry>\r |
| 286 | </row>\r |
| 287 | <row>\r |
| 288 | <entry align="left"><constant>GL_RG32UI</constant></entry>\r |
| 289 | <entry align="left">uint</entry>\r |
| 290 | <entry align="left">2</entry>\r |
| 291 | <entry align="left">NO</entry>\r |
| 292 | <entry align="center">R</entry>\r |
| 293 | <entry align="center">G</entry>\r |
| 294 | <entry align="center">0</entry>\r |
| 295 | <entry align="center">1</entry>\r |
| 296 | </row>\r |
| 297 | <row>\r |
| 298 | <entry align="left"><constant>GL_RGBA8</constant></entry>\r |
| 299 | <entry align="left">uint</entry>\r |
| 300 | <entry align="left">4</entry>\r |
| 301 | <entry align="left">YES</entry>\r |
| 302 | <entry align="center">R</entry>\r |
| 303 | <entry align="center">G</entry>\r |
| 304 | <entry align="center">B</entry>\r |
| 305 | <entry align="center">A</entry>\r |
| 306 | </row>\r |
| 307 | <row>\r |
| 308 | <entry align="left"><constant>GL_RGBA16</constant></entry>\r |
| 309 | <entry align="left">short</entry>\r |
| 310 | <entry align="left">4</entry>\r |
| 311 | <entry align="left">YES</entry>\r |
| 312 | <entry align="center">R</entry>\r |
| 313 | <entry align="center">G</entry>\r |
| 314 | <entry align="center">B</entry>\r |
| 315 | <entry align="center">A</entry>\r |
| 316 | </row>\r |
| 317 | <row>\r |
| 318 | <entry align="left"><constant>GL_RGBA16F</constant></entry>\r |
| 319 | <entry align="left">half</entry>\r |
| 320 | <entry align="left">4</entry>\r |
| 321 | <entry align="left">NO</entry>\r |
| 322 | <entry align="center">R</entry>\r |
| 323 | <entry align="center">G</entry>\r |
| 324 | <entry align="center">B</entry>\r |
| 325 | <entry align="center">A</entry>\r |
| 326 | </row>\r |
| 327 | <row>\r |
| 328 | <entry align="left"><constant>GL_RGBA32F</constant></entry>\r |
| 329 | <entry align="left">float</entry>\r |
| 330 | <entry align="left">4</entry>\r |
| 331 | <entry align="left">NO</entry>\r |
| 332 | <entry align="center">R</entry>\r |
| 333 | <entry align="center">G</entry>\r |
| 334 | <entry align="center">B</entry>\r |
| 335 | <entry align="center">A</entry>\r |
| 336 | </row>\r |
| 337 | <row>\r |
| 338 | <entry align="left"><constant>GL_RGBA8I</constant></entry>\r |
| 339 | <entry align="left">byte</entry>\r |
| 340 | <entry align="left">4</entry>\r |
| 341 | <entry align="left">NO</entry>\r |
| 342 | <entry align="center">R</entry>\r |
| 343 | <entry align="center">G</entry>\r |
| 344 | <entry align="center">B</entry>\r |
| 345 | <entry align="center">A</entry>\r |
| 346 | </row>\r |
| 347 | <row>\r |
| 348 | <entry align="left"><constant>GL_RGBA16I</constant></entry>\r |
| 349 | <entry align="left">short</entry>\r |
| 350 | <entry align="left">4</entry>\r |
| 351 | <entry align="left">NO</entry>\r |
| 352 | <entry align="center">R</entry>\r |
| 353 | <entry align="center">G</entry>\r |
| 354 | <entry align="center">B</entry>\r |
| 355 | <entry align="center">A</entry>\r |
| 356 | </row>\r |
| 357 | <row>\r |
| 358 | <entry align="left"><constant>GL_RGBA32I</constant></entry>\r |
| 359 | <entry align="left">int</entry>\r |
| 360 | <entry align="left">4</entry>\r |
| 361 | <entry align="left">NO</entry>\r |
| 362 | <entry align="center">R</entry>\r |
| 363 | <entry align="center">G</entry>\r |
| 364 | <entry align="center">B</entry>\r |
| 365 | <entry align="center">A</entry>\r |
| 366 | </row>\r |
| 367 | <row>\r |
| 368 | <entry align="left"><constant>GL_RGBA8UI</constant></entry>\r |
| 369 | <entry align="left">ubyte</entry>\r |
| 370 | <entry align="left">4</entry>\r |
| 371 | <entry align="left">NO</entry>\r |
| 372 | <entry align="center">R</entry>\r |
| 373 | <entry align="center">G</entry>\r |
| 374 | <entry align="center">B</entry>\r |
| 375 | <entry align="center">A</entry>\r |
| 376 | </row>\r |
| 377 | <row>\r |
| 378 | <entry align="left"><constant>GL_RGBA16UI</constant></entry>\r |
| 379 | <entry align="left">ushort</entry>\r |
| 380 | <entry align="left">4</entry>\r |
| 381 | <entry align="left">NO</entry>\r |
| 382 | <entry align="center">R</entry>\r |
| 383 | <entry align="center">G</entry>\r |
| 384 | <entry align="center">B</entry>\r |
| 385 | <entry align="center">A</entry>\r |
| 386 | </row>\r |
| 387 | <row>\r |
| 388 | <entry align="left"><constant>GL_RGBA32UI</constant></entry>\r |
| 389 | <entry align="left">uint</entry>\r |
| 390 | <entry align="left">4</entry>\r |
| 391 | <entry align="left">NO</entry>\r |
| 392 | <entry align="center">R</entry>\r |
| 393 | <entry align="center">G</entry>\r |
| 394 | <entry align="center">B</entry>\r |
| 395 | <entry align="center">A</entry>\r |
| 396 | </row>\r |
| 397 | </tbody>\r |
| 398 | </tgroup>\r |
| 399 | </informaltable>\r |
| 400 | <para>\r |
| 401 | When a buffer object is attached to a buffer texture, the buffer object's data store\r |
| 402 | is taken as the texture's texel array. The number of texels in the buffer texture's\r |
| 403 | texel array is given by\r |
| 404 | </para>\r |
| 405 | <inlineequation>\r |
| 406 | <mml:apply><mml:floor />\r |
| 407 | <mml:mfrac>\r |
| 408 | <mml:mrow>\r |
| 409 | <mml:mi>buffer_size</mml:mi>\r |
| 410 | </mml:mrow>\r |
| 411 | <mml:mrow>\r |
| 412 | <mml:mi>components</mml:mi><mml:mo> </mml:mo><mml:csymbol><mml:mo>×</mml:mo></mml:csymbol><mml:mo> </mml:mo><mml:mi>sizeof</mml:mi><mml:mo>(</mml:mo><mml:mi>base_type</mml:mi><mml:mo>)</mml:mo>\r |
| 413 | </mml:mrow>\r |
| 414 | </mml:mfrac>\r |
| 415 | </mml:apply>\r |
| 416 | </inlineequation>\r |
| 417 | <para>\r |
| 418 | where <emphasis>buffer_size</emphasis> is the size of the buffer object, in basic machine units and\r |
| 419 | components and base type are the element count and base data type for elements, as specified in the table above.\r |
| 420 | The number of texels in the texel array is then clamped to the implementation-dependent limit <constant>GL_MAX_TEXTURE_BUFFER_SIZE</constant>.\r |
| 421 | When a buffer texture is accessed in a shader, the results of a texel fetch are undefined if the specified texel coordinate is negative, or\r |
| 422 | greater than or equal to the clamped number of texels in the texel array.\r |
| 423 | </para>\r |
| 424 | </refsect1>\r |
| 425 | <refsect1 id="errors"><title>Errors</title>\r |
| 426 | <para>\r |
| 427 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_TEXTURE_BUFFER</constant>.\r |
| 428 | </para>\r |
| 429 | <para>\r |
| 430 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalFormat</parameter> is not one of the accepted tokens.\r |
| 431 | </para>\r |
| 432 | <para>\r |
| 433 | <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>buffer</parameter> is not zero or the name of an existing buffer object.\r |
| 434 | </para>\r |
| 435 | </refsect1>\r |
| 436 | <refsect1 id="notes"><title>Notes</title>\r |
| 437 | <para>\r |
| 438 | <function>glTexBuffer</function> is available only if the GL version is 3.1 or greater.\r |
| 439 | </para>\r |
| 440 | </refsect1>\r |
| 441 | <refsect1 id="associatedgets"><title>Associated Gets</title>\r |
| 442 | <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>\r |
| 443 | with argument <constant>GL_MAX_TEXTURE_BUFFER_SIZE</constant></para>\r |
| 444 | <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>\r |
| 445 | with argument <constant>GL_TEXTURE_BINDING_BUFFER</constant></para>\r |
| 446 | <para><citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry>\r |
| 447 | with argument <constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING</constant></para>\r |
| 448 | </refsect1>\r |
| 449 | <refsect1 id="seealso"><title>See Also</title>\r |
| 450 | <para>\r |
| 451 | <citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry>,\r |
| 452 | <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,\r |
| 453 | <citerefentry><refentrytitle>glBufferData</refentrytitle></citerefentry>,\r |
| 454 | <citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>,\r |
| 455 | <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,\r |
| 456 | <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,\r |
| 457 | <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>\r |
| 458 | </para>\r |
| 459 | </refsect1>\r |
| 460 | <refsect1 id="Copyright"><title>Copyright</title>\r |
| 461 | <para>\r |
| 462 | Copyright <trademark class="copyright"></trademark> 2010 Khronos Group. \r |
| 463 | This material may be distributed subject to the terms and conditions set forth in \r |
| 464 | the Open Publication License, v 1.0, 8 June 1999.\r |
| 465 | <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.\r |
| 466 | </para>\r |
| 467 | </refsect1>\r |
| 468 | </refentry>\r |