| 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" |
| 3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> |
| 4 | <refentry id="glGetShader"> |
| 5 | <refmeta> |
| 6 | <refentrytitle>glGetShader</refentrytitle> |
| 7 | <manvolnum>3G</manvolnum> |
| 8 | </refmeta> |
| 9 | <refnamediv> |
| 10 | <refname>glGetShaderiv</refname> |
| 11 | <refpurpose>Returns a parameter from a shader object</refpurpose> |
| 12 | </refnamediv> |
| 13 | <refsynopsisdiv><title>C Specification</title> |
| 14 | <funcsynopsis> |
| 15 | <funcprototype> |
| 16 | <funcdef>void <function>glGetShaderiv</function></funcdef> |
| 17 | <paramdef>GLuint <parameter>shader</parameter></paramdef> |
| 18 | <paramdef>GLenum <parameter>pname</parameter></paramdef> |
| 19 | <paramdef>GLint *<parameter>params</parameter></paramdef> |
| 20 | </funcprototype> |
| 21 | </funcsynopsis> |
| 22 | </refsynopsisdiv> |
| 23 | <refsect1 id="parameters"><title>Parameters</title> |
| 24 | <variablelist> |
| 25 | <varlistentry> |
| 26 | <term><parameter>shader</parameter></term> |
| 27 | <listitem> |
| 28 | <para>Specifies the shader object to be |
| 29 | queried.</para> |
| 30 | </listitem> |
| 31 | </varlistentry> |
| 32 | <varlistentry> |
| 33 | <term><parameter>pname</parameter></term> |
| 34 | <listitem> |
| 35 | <para>Specifies the object parameter. Accepted |
| 36 | symbolic names are |
| 37 | <constant>GL_SHADER_TYPE</constant>, |
| 38 | <constant>GL_DELETE_STATUS</constant>, |
| 39 | <constant>GL_COMPILE_STATUS</constant>, |
| 40 | <constant>GL_INFO_LOG_LENGTH</constant>, |
| 41 | <constant>GL_SHADER_SOURCE_LENGTH</constant>.</para> |
| 42 | </listitem> |
| 43 | </varlistentry> |
| 44 | <varlistentry> |
| 45 | <term><parameter>params</parameter></term> |
| 46 | <listitem> |
| 47 | <para>Returns the requested object parameter.</para> |
| 48 | </listitem> |
| 49 | </varlistentry> |
| 50 | </variablelist> |
| 51 | </refsect1> |
| 52 | <refsect1 id="description"><title>Description</title> |
| 53 | |
| 54 | <para><function>glGetShader</function> |
| 55 | returns in <parameter>params</parameter> |
| 56 | the value of a parameter for a specific shader object. The |
| 57 | following parameters are defined:</para> |
| 58 | |
| 59 | <variablelist> |
| 60 | <varlistentry> |
| 61 | <term><constant>GL_SHADER_TYPE</constant></term> |
| 62 | <listitem> |
| 63 | <para> <parameter>params</parameter> returns |
| 64 | <constant>GL_VERTEX_SHADER</constant> if |
| 65 | <parameter>shader</parameter> is a vertex shader |
| 66 | object, <constant>GL_GEOMETRY_SHADER</constant> if <parameter>shader</parameter> |
| 67 | is a geometry shader object, and <constant>GL_FRAGMENT_SHADER</constant> |
| 68 | if <parameter>shader</parameter> is a fragment |
| 69 | shader object.</para> |
| 70 | </listitem> |
| 71 | </varlistentry> |
| 72 | |
| 73 | <varlistentry> |
| 74 | <term><constant>GL_DELETE_STATUS</constant></term> |
| 75 | <listitem> |
| 76 | <para> <parameter>params</parameter> returns |
| 77 | <constant>GL_TRUE</constant> if |
| 78 | <parameter>shader</parameter> is currently flagged |
| 79 | for deletion, and <constant>GL_FALSE</constant> |
| 80 | otherwise.</para> |
| 81 | </listitem> |
| 82 | </varlistentry> |
| 83 | |
| 84 | <varlistentry> |
| 85 | <term><constant>GL_COMPILE_STATUS</constant></term> |
| 86 | <listitem> |
| 87 | <para> <parameter>params</parameter> returns |
| 88 | <constant>GL_TRUE</constant> if the last compile |
| 89 | operation on <parameter>shader</parameter> was |
| 90 | successful, and <constant>GL_FALSE</constant> |
| 91 | otherwise.</para> |
| 92 | </listitem> |
| 93 | </varlistentry> |
| 94 | |
| 95 | <varlistentry> |
| 96 | <term><constant>GL_INFO_LOG_LENGTH</constant></term> |
| 97 | <listitem> |
| 98 | <para> <parameter>params</parameter> returns the |
| 99 | number of characters in the information log for |
| 100 | <parameter>shader</parameter> including the null |
| 101 | termination character (i.e., the size of the |
| 102 | character buffer required to store the information |
| 103 | log). If <parameter>shader</parameter> has no |
| 104 | information log, a value of 0 is returned.</para> |
| 105 | </listitem> |
| 106 | </varlistentry> |
| 107 | |
| 108 | <varlistentry> |
| 109 | <term><constant>GL_SHADER_SOURCE_LENGTH</constant></term> |
| 110 | <listitem> |
| 111 | <para> <parameter>params</parameter> returns the |
| 112 | length of the concatenation of the source strings |
| 113 | that make up the shader source for the |
| 114 | <parameter>shader</parameter>, including the null |
| 115 | termination character. (i.e., the size of the |
| 116 | character buffer required to store the shader |
| 117 | source). If no source code exists, 0 is |
| 118 | returned.</para> |
| 119 | </listitem> |
| 120 | </varlistentry> |
| 121 | </variablelist> |
| 122 | </refsect1> |
| 123 | <refsect1 id="notes"><title>Notes</title> |
| 124 | |
| 125 | <para>If an error is generated, no change is made to the |
| 126 | contents of <parameter>params</parameter>.</para> |
| 127 | </refsect1> |
| 128 | <refsect1 id="errors"><title>Errors</title> |
| 129 | <para><constant>GL_INVALID_VALUE</constant> is generated if |
| 130 | <parameter>shader</parameter> is not a value generated by |
| 131 | OpenGL.</para> |
| 132 | |
| 133 | <para><constant>GL_INVALID_OPERATION</constant> is generated if |
| 134 | <parameter>shader</parameter> does not refer to a shader |
| 135 | object.</para> |
| 136 | |
| 137 | <para><constant>GL_INVALID_ENUM</constant> is generated if |
| 138 | <parameter>pname</parameter> is not an accepted value.</para> |
| 139 | |
| 140 | </refsect1> |
| 141 | <refsect1 id="associatedgets"><title>Associated Gets</title> |
| 142 | <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry> |
| 143 | with argument <parameter>shader</parameter></para> |
| 144 | |
| 145 | <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry> |
| 146 | with argument <parameter>shader</parameter></para> |
| 147 | |
| 148 | <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para> |
| 149 | </refsect1> |
| 150 | <refsect1 id="seealso"><title>See Also</title> |
| 151 | <para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>, |
| 152 | <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>, |
| 153 | <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>, |
| 154 | <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>, |
| 155 | <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry></para> |
| 156 | </refsect1> |
| 157 | <refsect1 id="Copyright"><title>Copyright</title> |
| 158 | <para> |
| 159 | Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. |
| 160 | This material may be distributed subject to the terms and conditions set forth in |
| 161 | the Open Publication License, v 1.0, 8 June 1999. |
| 162 | <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. |
| 163 | </para> |
| 164 | </refsect1> |
| 165 | </refentry> |