add support for client-state vertex arrays
[clinton/guile-figl.git] / figl / gl.scm
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1;;; figl
2;;; Copyright (C) 2013 Andy Wingo <wingo@pobox.com>
1547f980 3;;; Copyright (C) 2013 Daniel Hartwig <mandyke@gmail.com>
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4;;;
5;;; Figl is free software: you can redistribute it and/or modify it
6;;; under the terms of the GNU Lesser General Public License as
7;;; published by the Free Software Foundation, either version 3 of the
8;;; License, or (at your option) any later version.
9;;;
10;;; Figl is distributed in the hope that it will be useful, but WITHOUT
11;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
12;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
13;;; Public License for more details.
14;;;
15;;; You should have received a copy of the GNU Lesser General Public
16;;; License along with this program. If not, see
17;;; <http://www.gnu.org/licenses/>.
18
19;;; Commentary:
20;;
21;; OpenGL binding.
22;;
23;;; Code:
24
25(define-module (figl gl)
26 #:use-module (figl runtime)
ea80f801 27 #:use-module (figl gl types)
1547f980 28 #:use-module (figl gl enums)
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29 #:use-module ((figl gl low-level) #:renamer (symbol-prefix-proc '%))
30 #:use-module (system foreign))
be421aed 31
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32;; Notice there is no #:export clause. Exports are done inline to
33;; facilitate re-exporting low-level bindings (and changing that
34;; choice), and identifying gaps in the API.
35;;
36;; There are two sets of exports for each section. The first is for
37;; bindings defined in the specification, exported in order. The
38;; second is for additional procedures not defined by the spec. but
39;; relevant to the section, for example with-gl-begin.
40;;
41;; At least keep this format until the bindings are fairly complete.
42
43(module-use! (module-public-interface (current-module))
44 (resolve-interface '(figl gl enums)))
45
46;;;
47;;; 2.6 Begin/End Paradigm
48;;;
49
fd9caf2f 50;; emacs: (put 'gl-begin 'scheme-indent-function 1)
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51(define-syntax gl-begin
52 (syntax-rules ()
53 ((_ mode body1 body2 ...)
54 (call-with-values
55 (lambda ()
56 (%glBegin mode)
57 body1 body2 ...)
58 (lambda vals
59 (%glEnd)
60 (apply values vals))))))
61
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62(define (gl-edge-flag flag)
63 (%glEdgeFlag (if flag (boolean true) (boolean false))))
64
276f55f7 65(export-syntax gl-begin)
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66
67(export gl-edge-flag)
68
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69;;;
70;;; 2.7 Vertex Specification
71;;;
72
73;; Note that these are float variants only. This has implications for
74;; some functions whose integer variants normalize their arguments.
75;; The corresponding float variants expect normalized input, usually
76;; in the range [0, 1]. Refer to the OpenGL specification for
77;; details.
78;;
79;; For access to non-float variants please use the appropriate
80;; low-level binding.
81
82;; TODO: Maybe re-export packaged variants here. Unpacked byte
83;; variants?
84
85(define* (gl-vertex x y #:optional (z 0.0) (w 1.0))
86 (%glVertex4f x y z w))
87
ea80f801 88(define* (gl-texture-coordinate s #:optional (t 0.0) (r 0.0) (q 1.0))
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89 (%glTexCoord4f s t r q))
90
ea80f801 91(define* (gl-multi-texture-coordinate texture s #:optional (t 0.0) (r 0.0) (q 1.0))
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92 (%glMultiTexCoord4f texture s t r q))
93
94(define* (gl-color red green blue #:optional (alpha 1.0))
95 (%glColor4f red green blue alpha))
96
ea80f801 97(define* (gl-vertex-attribute index x #:optional (y 0.0) (z 0.0) (w 1.0))
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98 (%glVertexAttrib4f index x y z w))
99
100(export gl-vertex
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101 gl-texture-coordinate
102 gl-multi-texture-coordinate
103 gl-color
104 gl-vertex-attribute)
1547f980 105
8c6d5fbb 106(re-export (%glNormal3f . gl-normal)
ea80f801 107 (%glFogCoordf . gl-fog-coordinate)
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108 (%glSecondaryColor3f . gl-secondary-color)
109 (%glIndexi . gl-index))
1547f980 110
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111;;;
112;;; 2.8 Vertex Arrays
113;;;
114
115
116(define (->pointer bv-or-pointer offset)
117 (if (zero? offset)
118 bv-or-pointer
119 (bytevector->pointer bv-or-pointer offset)))
120
121(define-syntax define-gl-array-setter
122 (syntax-rules ()
123 ((_ set-gl-foo-array glFooPointer default-size)
124 (define* (set-gl-foo-array type bv-or-pointer
125 #:optional (size default-size)
126 #:key (stride 0) (offset 0))
127 (glFooPointer size type stride
128 (->pointer bv-or-pointer offset))))))
129
130(define-syntax define-gl-array-setters
131 (syntax-rules ()
132 ((_ (name binding default-size) ...)
133 (begin
134 (define-gl-array-setter name binding default-size)
135 ...))))
136
137(define-gl-array-setters
138 (set-gl-vertex-array %glVertexPointer 3)
139 (set-gl-color-array %glColorPointer 3)
140 (set-gl-secondary-color-array %glSecondaryColorPointer 3)
141 (set-gl-texture-coordinates-array %glTexCoordPointer 2))
142
143(define* (set-gl-normal-array type bv-or-pointer
144 #:key (stride 0) (offset 0))
145 (%glNormalPointer type stride
146 (->pointer bv-or-pointer offset)))
147
148(define* (set-gl-fog-coordinate-array type bv-or-pointer #:optional
149 (stride 0) (offset 0))
150 (%glFogCoordPointer type stride
151 (->pointer bv-or-pointer offset)))
152
153(define* (set-gl-index-array type bv-or-pointer
154 #:key (stride 0) (offset 0))
155 (%glIndexPointer type stride
156 (->pointer bv-or-pointer offset)))
157
158(define* (set-gl-vertex-attribute-array index type normalized? bv-or-pointer
159 #:optional (size 4)
160 #:key (stride 0) (offset 0))
161 (%glVertexAttribPointer index size type normalized? stride
162 (->pointer bv-or-pointer offset)))
163
164(export set-gl-vertex-array
165 set-gl-normal-array
166 set-gl-color-array
167 set-gl-secondary-color-array
168 set-gl-index-array
169 ;; set-gl-edge-flag-array
170 set-gl-fog-coordinate-array
171 set-gl-texture-coordinates-array
172 set-gl-vertex-attribute-array
173 )
174
175(re-export (%glEnableClientState . gl-enable-client-state)
176 (%glDisableClientState . gl-disable-client-state)
177 (%glEnableVertexAttribArray . gl-enable-vertex-attribute-array)
178 (%glDisableVertexAttribArray . gl-disable-vertex-attribute-array)
179 (%glClientActiveTexture . set-gl-client-active-texture))
180
181(re-export (%glArrayElement . gl-array-element)
182 (%glDrawArrays . gl-draw-arrays))
183
184;; TODO: Rest of 2.8 procedures (interleaved-arrays, etc.).
185
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186;;;
187;;; 2.10 Rectangles
188;;;
189
8c6d5fbb 190(re-export (%glRectf . gl-rectangle))
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191
192\f
193;;;
194;;; 2.11 Coordinate Transformation
195;;;
196
197;;;
198;;; 2.11.1 Controlling the Viewport
199;;;
200
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201(re-export (%glDepthRange . gl-depth-range)
202 (%glViewport . gl-viewport))
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203
204;;;
205;;; 2.11.2 Matrices
206;;;
207
208;; OpengGL matrices are stored in column-major order. This is
209;; different to the usual row-major order used in 2-dimensional
210;; arrays, which will have to be transposed as they loaded.
211
212(define* (gl-load-matrix m #:key (transpose #f))
213 ((if transpose
214 %glLoadTransposeMatrixf
215 %glLoadMatrixf)
216 (array-contents m)))
217
218(define* (gl-multiply-matrix m #:key (transpose #f))
219 ((if transpose
220 %glMultTransposeMatrixf
221 %glMultMatrixf)
222 (array-contents m)))
223
224(export gl-load-matrix
225 gl-multiply-matrix)
226
fd9caf2f 227(re-export (%glMatrixMode . set-gl-matrix-mode)
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228 (%glLoadIdentity . gl-load-identity)
229 (%glRotatef . gl-rotate)
230 (%glTranslatef . gl-translate)
231 (%glScalef . gl-scale)
232 (%glFrustum . gl-frustum)
233 (%glOrtho . gl-ortho)
bfac2618 234 (%glActiveTexture . set-gl-active-texture))
96e10a21 235
fd9caf2f 236;; emacs: (put 'with-gl-push-matrix 'scheme-indent-function 0)
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237(define-syntax with-gl-push-matrix
238 (syntax-rules ()
239 ((_ body ...)
240 (begin
241 (%glPushMatrix)
242 body ...
243 (%glPopMatrix)))))
244
245(export-syntax with-gl-push-matrix)
246
247;;;
248;;; 2.11.3 Normal Transformations
249;;;
250
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251(re-export (%glEnable . gl-enable)
252 (%glDisable . gl-disable))
ea80f801 253
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254;;;
255;;; 2.14 Colors and Coloring
256;;;
257
258(re-export (%glShadeModel . set-gl-shade-model))
259
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260\f
261;;;
262;;; 4.1 Per-Fragment Operations
263;;;
264
265(define* (set-gl-stencil-function stencil-function k #:key
266 (mask #xFFFFFFFF) ; 32-bit mask
267 face)
268 (if face
269 (%glStencilFuncSeparate face stencil-function k mask)
270 (%glStencilFunc stencil-function k mask)))
271
272(define* (set-gl-stencil-operation stencil-fail depth-fail depth-pass #:key
273 face)
274 (if face
275 (%glStencilOpSeparate face stencil-fail depth-fail depth-pass)
276 (%glStencilOp stencil-fail depth-fail depth-pass)))
277
278;; TODO: 4.1.7 Occlusion Queries
279
280(define* (set-gl-blend-equation mode-rgb #:optional (mode-alpha mode-rgb))
281 (%glBlendEquationSeparate mode-rgb mode-alpha))
282
283(define* (set-gl-blend-function src-rgb dest-rgb #:optional
284 (src-alpha src-rgb)
285 (dest-alpha dest-rgb))
286 (%glBlendFuncSeparate src-rgb dest-rgb src-alpha dest-alpha))
287
288(export set-gl-stencil-function
289 set-gl-stencil-operation
290 set-gl-blend-equation
291 set-gl-blend-function
292 )
293
294(re-export (%glScissor . set-gl-scissor)
295 (%glSampleCoverage . set-gl-sample-coverage)
296 (%glAlphaFunc . set-gl-alpha-function)
297 (%glDepthFunc . set-gl-depth-function)
298 (%glBlendColor . set-gl-blend-color)
299 (%glLogicOp . set-gl-logic-operation)
300 )
301
302;;;
303;;; 4.2 Whole Framebuffer Operations
304;;;
305
306(define (set-gl-draw-buffers buffers)
307 (let* ((n (length buffers))
308 (buffers (make-c-struct (make-list n (GLenum))
309 buffers)))
310 (%glDrawBuffers n buffers)))
311
312(define* (set-gl-stencil-mask mask #:key face)
313 (if face
314 (%glStencilMaskSeparate face mask)
315 (%glStencilMask mask)))
316
317(export set-gl-draw-buffers
318 set-gl-stencil-mask)
319
320(re-export (%glDrawBuffer . set-gl-draw-buffer)
321 (%glIndexMask . set-gl-index-mask)
322 (%glColorMask . set-gl-color-mask)
323 (%glDepthMask . set-gl-depth-mask)
324 (%glClear . gl-clear)
325 (%glClearColor . set-gl-clear-color)
326 (%glClearIndex . set-gl-clear-index)
327 (%glClearDepth . set-gl-clear-depth)
328 (%glClearStencil . set-gl-clear-stencil-value)
329 (%glClearAccum . set-gl-clear-accumulation-color)
330 (%glAccum . set-gl-accumulation-buffer-operation))
331
332;;;
333;;; 4.3 Drawing, Reading, and Copying Pixels
334;;;
335
336;; TODO: read-pixels
337
338(re-export (%glReadBuffer . set-gl-read-buffer)
339 (%glCopyPixels . gl-copy-pixels))
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340
341;;;
342;;; 6.1 Querying GL State
343;;;
344
345;; emacs: (put 'with-gl-push-attrib 'scheme-indent-function 1)
346(define-syntax-rule (with-gl-push-attrib bits body ...)
347 (begin
348 (%glPushAttrib bits)
349 body
350 ...
351 (%glPopAttrib)))
352
353(export with-gl-push-attrib)