rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / manglsl / xhtml / gl_Position.xml
CommitLineData
7faf1d71
AW
1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>gl_Position - OpenGL Shading Language (GLSL)</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="gl_Position"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>gl_Position — contains the position of the current vertex</p></div><div class="refsynopsisdiv"><h2>Declaration</h2><p>
5 <code class="function">gl_Position</code> is a member of the <code class="function">gl_PerVertex</code>
6 named block:
7 </p><div class="funcsynopsis"><pre class="programlisting"> out gl_PerVertex {
8 vec4 gl_Position;
9 float gl_PointSize;
10 float gl_ClipDistance[];
11 };</pre></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
12 In the vertex, tessellation evaluation and geoemtry languages, a single
13 global instance of the <code class="function">gl_PerVertex</code> named block is available and
14 its <code class="function">gl_Position</code> member is an output that receives the
15 homogeneous vertex position. It may be written at any time during shader execution.
16 The value written to <code class="function">gl_Position</code> will be used by primitive assembly,
17 clipping, culling and other fixed functionality operations, if present, that operate on
18 primitives after vertex processing has occurred.
19 </p><p>
20 In the tessellation control language, the <code class="function">gl_PerVertex</code> named block
21 is used to construct an array, <code class="function">gl_out[]</code>, whose <code class="function">gl_Position</code>
22 members hold the homogeneous control point position, which become available as inputs to the subsequent
23 tessellation evaluation shader.
24 </p><p>
25 The value of <code class="function">gl_Position</code> (or the <code class="function">gl_Position</code> member of the <code class="function">gl_out[]</code>
26 array, in the case of the tessellation control shader)
27 is undefined after the vertex, tessellation control, and tessellation evaluation
28 shading stages if the corresponding shader executable does
29 not write to gl_Position. It is also undefined after the geometry processing stage if the geometry shader executable calls
30 <a href="EmitVertex.xml"><span class="citerefentry"><span class="refentrytitle">EmitVertex</span></span></a> without having
31 written <code class="function">gl_Position</code> since the last call to <a href="EmitVertex.xml"><span class="citerefentry"><span class="refentrytitle">EmitVertex</span></span></a>
32 (or hasn't written it at all).
33 </p><p>
34 In the tessellation control, tessellation evaluation and geoemetry languages,
35 the <code class="function">gl_PerVertex</code> named block is used to construct an array, <code class="function">gl_in[]</code>
36 of per-vertex or per-control point inputs whose content represents the corresponding
37 outputs written by the previous stage.
38 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
39 Variable
40 </strong></span></th><th align="left"><span class="bold"><strong>
41 Version 1.10
42 </strong></span></th><th align="left"><span class="bold"><strong>
43 Version 1.20
44 </strong></span></th><th align="left"><span class="bold"><strong>
45 Version 1.30
46 </strong></span></th><th align="left"><span class="bold"><strong>
47 Version 1.40
48 </strong></span></th><th align="left"><span class="bold"><strong>
49 Version 1.50
50 </strong></span></th><th align="left"><span class="bold"><strong>
51 Version 3.30
52 </strong></span></th><th align="left"><span class="bold"><strong>
53 Version 4.00
54 </strong></span></th><th align="left"><span class="bold"><strong>
55 Version 4.10
56 </strong></span></th></tr><tr><th align="left">
57 gl_Position
58 </th><th align="center">
59 <span class="emphasis"><em>Y</em></span><sup>1</sup>
60 </th><th align="center">
61 <span class="emphasis"><em>Y</em></span><sup>1</sup>
62 </th><th align="center">
63 <span class="emphasis"><em>Y</em></span><sup>1</sup>
64 </th><th align="center">
65 <span class="emphasis"><em>Y</em></span><sup>1</sup>
66 </th><th align="center">
67 <span class="emphasis"><em>Y</em></span><sup>2</sup>
68 </th><th align="center">
69 <span class="emphasis"><em>Y</em></span><sup>2</sup>
70 </th><th align="center">
71 <span class="emphasis"><em>Y</em></span>
72 </th><th align="center">
73 <span class="emphasis"><em>Y</em></span>
74 </th></tr></thead></table></div><p>Versions 1.10 to 1.40 - vertex shader only.</p><p>Versions 1.50 to 3.30 - vertex and geometry shaders only.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
75 <a href="gl_PointSize.xml"><span class="citerefentry"><span class="refentrytitle">gl_PointSize</span></span></a>, <a href="gl_ClipDistance.xml"><span class="citerefentry"><span class="refentrytitle">gl_ClipDistance</span></span></a>
76 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
77 Copyright <span class="trademark"></span>© 2011 Khronos Group.
78 This material may be distributed subject to the terms and conditions set forth in
79 the Open Publication License, v 1.0, 8 June 1999.
80 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
81 </p></div></div></body></html>