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1 | <?xml version="1.0" encoding="UTF-8"?>\r |
2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"\r | |
3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">\r | |
4 | <refentry id="gl_Position">\r | |
5 | <refmeta>\r | |
6 | <refmetainfo>\r | |
7 | <copyright>\r | |
8 | <year>2011</year>\r | |
9 | <holder>Khronos Group</holder>\r | |
10 | </copyright>\r | |
11 | </refmetainfo>\r | |
12 | <refentrytitle>gl_Position</refentrytitle>\r | |
13 | <manvolnum>3G</manvolnum>\r | |
14 | </refmeta>\r | |
15 | <refnamediv>\r | |
16 | <refname>gl_Position</refname>\r | |
17 | <refpurpose>contains the position of the current vertex</refpurpose>\r | |
18 | </refnamediv>\r | |
19 | <refsynopsisdiv><title>Declaration</title>\r | |
20 | <para>\r | |
21 | <function>gl_Position</function> is a member of the <function>gl_PerVertex</function>\r | |
22 | named block:\r | |
23 | </para>\r | |
24 | <funcsynopsis>\r | |
25 | <programlisting><![CDATA[ out gl_PerVertex {\r | |
26 | vec4 gl_Position;\r | |
27 | float gl_PointSize;\r | |
28 | float gl_ClipDistance[];\r | |
29 | };]]></programlisting>\r | |
30 | </funcsynopsis>\r | |
31 | </refsynopsisdiv>\r | |
32 | <refsect1 id="description"><title>Description</title>\r | |
33 | <para>\r | |
34 | In the vertex, tessellation evaluation and geoemtry languages, a single\r | |
35 | global instance of the <function>gl_PerVertex</function> named block is available and\r | |
36 | its <function>gl_Position</function> member is an output that receives the\r | |
37 | homogeneous vertex position. It may be written at any time during shader execution.\r | |
38 | The value written to <function>gl_Position</function> will be used by primitive assembly,\r | |
39 | clipping, culling and other fixed functionality operations, if present, that operate on\r | |
40 | primitives after vertex processing has occurred.\r | |
41 | </para>\r | |
42 | <para>\r | |
43 | In the tessellation control language, the <function>gl_PerVertex</function> named block\r | |
44 | is used to construct an array, <function>gl_out[]</function>, whose <function>gl_Position</function>\r | |
45 | members hold the homogeneous control point position, which become available as inputs to the subsequent\r | |
46 | tessellation evaluation shader.\r | |
47 | </para>\r | |
48 | <para>\r | |
49 | The value of <function>gl_Position</function> (or the <function>gl_Position</function> member of the <function>gl_out[]</function>\r | |
50 | array, in the case of the tessellation control shader)\r | |
51 | is undefined after the vertex, tessellation control, and tessellation evaluation\r | |
52 | shading stages if the corresponding shader executable does\r | |
53 | not write to gl_Position. It is also undefined after the geometry processing stage if the geometry shader executable calls\r | |
54 | <citerefentry><refentrytitle>EmitVertex</refentrytitle></citerefentry> without having\r | |
55 | written <function>gl_Position</function> since the last call to <citerefentry><refentrytitle>EmitVertex</refentrytitle></citerefentry>\r | |
56 | (or hasn't written it at all).\r | |
57 | </para>\r | |
58 | <para>\r | |
59 | In the tessellation control, tessellation evaluation and geoemetry languages,\r | |
60 | the <function>gl_PerVertex</function> named block is used to construct an array, <function>gl_in[]</function>\r | |
61 | of per-vertex or per-control point inputs whose content represents the corresponding\r | |
62 | outputs written by the previous stage.\r | |
63 | </para>\r | |
64 | </refsect1>\r | |
65 | <refsect1 id="versions"><title>Version Support</title>\r | |
66 | <informaltable frame="topbot">\r | |
67 | <tgroup cols="3" align="left">\r | |
68 | <colspec colwidth="1.1*" />\r | |
69 | <colspec colwidth="1*" align="center" />\r | |
70 | <colspec colwidth="1*" align="center" />\r | |
71 | <colspec colwidth="1*" align="center" />\r | |
72 | <colspec colwidth="1*" align="center" />\r | |
73 | <colspec colwidth="1*" align="center" />\r | |
74 | <colspec colwidth="1*" align="center" />\r | |
75 | <colspec colwidth="1*" align="center" />\r | |
76 | <colspec colwidth="1*" align="center" />\r | |
77 | <thead>\r | |
78 | <row>\r | |
79 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
80 | Variable\r | |
81 | </emphasis></entry>\r | |
82 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
83 | Version 1.10\r | |
84 | </emphasis></entry>\r | |
85 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
86 | Version 1.20\r | |
87 | </emphasis></entry>\r | |
88 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
89 | Version 1.30\r | |
90 | </emphasis></entry>\r | |
91 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
92 | Version 1.40\r | |
93 | </emphasis></entry>\r | |
94 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
95 | Version 1.50\r | |
96 | </emphasis></entry>\r | |
97 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
98 | Version 3.30\r | |
99 | </emphasis></entry>\r | |
100 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
101 | Version 4.00\r | |
102 | </emphasis></entry>\r | |
103 | <entry rowsep="1" align="left"><emphasis role="bold">\r | |
104 | Version 4.10\r | |
105 | </emphasis></entry>\r | |
106 | </row>\r | |
107 | <row>\r | |
108 | <entry>\r | |
109 | gl_Position\r | |
110 | </entry>\r | |
111 | <entry>\r | |
112 | <emphasis>Y</emphasis><superscript>1</superscript> <!-- 1.10, OpenGL 2.0 -->\r | |
113 | </entry>\r | |
114 | <entry>\r | |
115 | <emphasis>Y</emphasis><superscript>1</superscript> <!-- 1.20, OpenGL 2.1 -->\r | |
116 | </entry>\r | |
117 | <entry>\r | |
118 | <emphasis>Y</emphasis><superscript>1</superscript> <!-- 1.30, OpenGL 3.0 -->\r | |
119 | </entry>\r | |
120 | <entry>\r | |
121 | <emphasis>Y</emphasis><superscript>1</superscript> <!-- 1.40, OpenGL 3.1 -->\r | |
122 | </entry>\r | |
123 | <entry>\r | |
124 | <emphasis>Y</emphasis><superscript>2</superscript> <!-- 1.50, OpenGL 3.2 -->\r | |
125 | </entry>\r | |
126 | <entry>\r | |
127 | <emphasis>Y</emphasis><superscript>2</superscript> <!-- 3.30, OpenGL 3.3 -->\r | |
128 | </entry>\r | |
129 | <entry>\r | |
130 | <emphasis>Y</emphasis> <!-- 4.00, OpenGL 4.0 -->\r | |
131 | </entry>\r | |
132 | <entry>\r | |
133 | <emphasis>Y</emphasis> <!-- 4.10, OpenGL 4.1 -->\r | |
134 | </entry>\r | |
135 | </row>\r | |
136 | </thead>\r | |
137 | </tgroup>\r | |
138 | </informaltable>\r | |
139 | <para>Versions 1.10 to 1.40 - vertex shader only.</para>\r | |
140 | <para>Versions 1.50 to 3.30 - vertex and geometry shaders only.</para>\r | |
141 | </refsect1>\r | |
142 | <refsect1 id="seealso"><title>See Also</title>\r | |
143 | <para>\r | |
144 | <citerefentry><refentrytitle>gl_PointSize</refentrytitle></citerefentry>, <citerefentry><refentrytitle>gl_ClipDistance</refentrytitle></citerefentry>\r | |
145 | </para>\r | |
146 | </refsect1>\r | |
147 | <refsect1 id="Copyright"><title>Copyright</title>\r | |
148 | <para>\r | |
149 | Copyright <trademark class="copyright"></trademark> 2011 Khronos Group. \r | |
150 | This material may be distributed subject to the terms and conditions set forth in \r | |
151 | the Open Publication License, v 1.0, 8 June 1999.\r | |
152 | <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.\r | |
153 | </para>\r | |
154 | </refsect1>\r | |
155 | </refentry>\r |