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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glPolygonMode - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glPolygonMode"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glPolygonMode — select a polygon rasterization mode</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glPolygonMode</b>(</code>GLenum <var class="pdparam">face</var>, GLenum <var class="pdparam">mode</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>face</code></em></span></dt><dd><p>
5 Specifies the polygons that <em class="parameter"><code>mode</code></em> applies to.
6 Must be <code class="constant">GL_FRONT_AND_BACK</code> for front- and back-facing polygons.
7 </p></dd><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
8 Specifies how polygons will be rasterized.
9 Accepted values are
10 <code class="constant">GL_POINT</code>,
11 <code class="constant">GL_LINE</code>, and
12 <code class="constant">GL_FILL</code>.
13 The initial value is <code class="constant">GL_FILL</code> for both front- and back-facing polygons.
14 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
15 <code class="function">glPolygonMode</code> controls the interpretation of polygons for rasterization.
16 <em class="parameter"><code>face</code></em> describes which polygons <em class="parameter"><code>mode</code></em> applies to:
17 both front and back-facing polygons (<code class="constant">GL_FRONT_AND_BACK</code>).
18 The polygon mode affects only the final rasterization of polygons.
19 In particular,
20 a polygon's vertices are lit and
21 the polygon is clipped and possibly culled before these modes are applied.
22 </p><p>
23 Three modes are defined and can be specified in <em class="parameter"><code>mode</code></em>:
24 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_POINT</code></span></dt><dd><p>
25 Polygon vertices that are marked as the start of a boundary edge
26 are drawn as points.
27 Point attributes such as
28 <code class="constant">GL_POINT_SIZE</code> and
29 <code class="constant">GL_POINT_SMOOTH</code> control
30 the rasterization of the points.
31 Polygon rasterization attributes other than <code class="constant">GL_POLYGON_MODE</code> have no effect.
32 </p></dd><dt><span class="term"><code class="constant">GL_LINE</code></span></dt><dd><p>
33 Boundary edges of the polygon are drawn as line segments.
34 Line attributes such as
35 <code class="constant">GL_LINE_WIDTH</code> and
36 <code class="constant">GL_LINE_SMOOTH</code> control
37 the rasterization of the lines.
38 Polygon rasterization attributes other than <code class="constant">GL_POLYGON_MODE</code> have no effect.
39 </p></dd><dt><span class="term"><code class="constant">GL_FILL</code></span></dt><dd><p>
40 The interior of the polygon is filled.
41 Polygon attributes such as <code class="constant">GL_POLYGON_SMOOTH</code> control the rasterization of the polygon.
42 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="examples"></a><h2>Examples</h2><p>
43 To draw a surface with outlined polygons,
44 call
45 </p><pre class="programlisting">
46glPolygonMode(<code class="constant">GL_FRONT_AND_BACK</code>, <code class="constant">GL_LINE</code>);
47 </pre><p>
48 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
49 Vertices are marked as boundary or nonboundary with an edge flag.
50 Edge flags are generated internally by the GL when it decomposes
51 triangle stips and fans.
52 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
53 <code class="constant">GL_INVALID_ENUM</code> is generated if either <em class="parameter"><code>face</code></em> or <em class="parameter"><code>mode</code></em> is not
54 an accepted value.
55 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
56 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_POLYGON_MODE</code>
57 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
58 <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>,
59 <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>
60 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
61 Copyright <span class="trademark"></span>© 1991-2006
62 Silicon Graphics, Inc. This document is licensed under the SGI
63 Free Software B License. For details, see
64 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
65 </p></div></div></body></html>