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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glMultiDrawElementsIndirect - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiDrawElementsIndirect"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiDrawElementsIndirect — render indexed primitives from array data, taking parameters from memory</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiDrawElementsIndirect</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>const void * </td><td><var class="pdparam">indirect</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">drawcount</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">stride</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
5 Specifies what kind of primitives to render.
6 Symbolic constants
7 <code class="constant">GL_POINTS</code>,
8 <code class="constant">GL_LINE_STRIP</code>,
9 <code class="constant">GL_LINE_LOOP</code>,
10 <code class="constant">GL_LINES</code>,
11 <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
12 <code class="constant">GL_LINES_ADJACENCY</code>,
13 <code class="constant">GL_TRIANGLE_STRIP</code>,
14 <code class="constant">GL_TRIANGLE_FAN</code>,
15 <code class="constant">GL_TRIANGLES</code>,
16 <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code>,
17 <code class="constant">GL_TRIANGLES_ADJACENCY</code>, and
18 <code class="constant">GL_PATCHES</code>
19 are accepted.
20 </p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p>
21 Specifies the type of data in the buffer bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> binding.
22 </p></dd><dt><span class="term"><em class="parameter"><code>indirect</code></em></span></dt><dd><p>
23 Specifies the address of a structure containing an array of draw parameters.
24 </p></dd><dt><span class="term"><em class="parameter"><code>drawcount</code></em></span></dt><dd><p>
25 Specifies the number of elements in the array addressed by <em class="parameter"><code>indirect</code></em>.
26 </p></dd><dt><span class="term"><em class="parameter"><code>stride</code></em></span></dt><dd><p>
27 Specifies the distance in basic machine units between elements of the draw parameter array.
28 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
29 <code class="function">glMultiDrawElementsIndirect</code> specifies multiple indexed geometric primitives
30 with very few subroutine calls. <code class="function">glMultiDrawElementsIndirect</code> behaves
31 similarly to a multitude of calls to <a href="glDrawElementsInstancedBaseVertexBaseInstance.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstancedBaseVertexBaseInstance</span></span></a>,
32 execpt that the parameters to <a href="glDrawElementsInstancedBaseVertexBaseInstance.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstancedBaseVertexBaseInstance</span></span></a>
33 are stored in an array in memory at the address given by <em class="parameter"><code>indirect</code></em>, separated
34 by the stride, in basic machine units, specified by <em class="parameter"><code>stride</code></em>. If <em class="parameter"><code>stride</code></em>
35 is zero, then the array is assumed to be tightly packed in memory.
36 </p><p>
37 The parameters addressed by <em class="parameter"><code>indirect</code></em> are packed into a structure
38 that takes the form (in C):
39 </p><pre class="programlisting"> typedef struct {
40 uint count;
41 uint primCount;
42 uint firstIndex;
43 uint baseVertex;
44 uint baseInstance;
45 } DrawElementsIndirectCommand;</pre><p>
46 </p><p>
47 A single call to <code class="function">glMultiDrawElementsIndirect</code> is equivalent, assuming no errors
48 are generated to:
49 </p><pre class="programlisting"> GLsizei n;
50 for (n = 0; n &lt; drawcount; n++)
51 {
52 const DrawElementsIndirectCommand *cmd;
53 if (stride != 0)
54 {
55 cmd = (const DrawElementsIndirectCommand *)((uintptr)indirect + n * stride);
56 }
57 else
58 {
59 cmd = (const DrawElementsIndirectCommand *)indirect + n;
60 }
61
62 glDrawElementsInstancedBaseVertexBaseInstance(mode,
63 cmd-&gt;count,
64 type,
65 cmd-&gt;firstIndex + size-of-type,
66 cmd-&gt;primCount,
67 cmd-&gt;baseVertex,
68 cmd-&gt;baseInstance);
69 }</pre><p>
70 </p><p>
71 If a buffer is bound to the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> binding at the time
72 of a call to <code class="function">glDrawElementsIndirect</code>, <em class="parameter"><code>indirect</code></em>
73 is interpreted as an offset, in basic machine units, into that buffer and the parameter
74 data is read from the buffer rather than from client memory.
75 </p><p>
76 Note that indices stored in client memory are not supported. If no buffer is bound to the
77 <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> binding, an error will be generated.
78 </p><p>
79 The results of the operation are undefined if the <code class="code">reservedMustBeZero</code> member
80 of the parameter structure is non-zero. However, no error is generated in this case.
81 </p><p>
82 Vertex attributes that are modified by <code class="function">glDrawElementsIndirect</code> have an
83 unspecified value after <code class="function">glDrawElementsIndirect</code> returns. Attributes that aren't
84 modified remain well defined.
85 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
86 The <em class="parameter"><code>baseInstance</code></em> member of the <em class="parameter"><code>DrawElementsIndirectCommand</code></em>
87 structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2,
88 this parameter is present but is reserved and should be set to zero. On earlier versions of the GL,
89 behavior is undefined if it is non-zero.
90 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
91 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
92 </p><p>
93 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>stride</code></em> is not a multiple
94 of four.
95 </p><p>
96 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>drawcount</code></em> is negative.
97 </p><p>
98 <code class="constant">GL_INVALID_OPERATION</code> is generated if no buffer is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
99 binding, or if such a buffer's data store is currently mapped.
100 </p><p>
101 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
102 enabled array or to the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> binding and the buffer object's data store is currently mapped.
103 </p><p>
104 <code class="constant">GL_INVALID_OPERATION</code> is generated if a geometry shader is active and <em class="parameter"><code>mode</code></em>
105 is incompatible with the input primitive type of the geometry shader in the currently installed program object.
106 </p><p>
107 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>mode</code></em> is <code class="constant">GL_PATCHES</code>
108 and no tessellation control shader is active.
109 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
110 <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
111 <a href="glDrawArraysInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysInstanced</span></span></a>,
112 <a href="glDrawArraysIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysIndirect</span></span></a>,
113 <a href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
114 <a href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
115 <a href="glDrawElementsIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsIndirect</span></span></a>,
116 <a href="glMultiDrawArraysIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawArraysIndirect</span></span></a>
117 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
118 Copyright <span class="trademark"></span>© 2010-2012 Khronos Group.
119 This material may be distributed subject to the terms and conditions set forth in
120 the Open Publication License, v 1.0, 8 June 1999.
121 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
122 </p></div></div></body></html>