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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glMultiDrawArraysIndirect - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiDrawArraysIndirect"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiDrawArraysIndirect — render multiple sets of primitives from array data, taking parameters from memory</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiDrawArraysIndirect</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>const void * </td><td><var class="pdparam">indirect</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">drawcount</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">stride</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
5 Specifies what kind of primitives to render.
6 Symbolic constants
7 <code class="constant">GL_POINTS</code>,
8 <code class="constant">GL_LINE_STRIP</code>,
9 <code class="constant">GL_LINE_LOOP</code>,
10 <code class="constant">GL_LINES</code>,
11 <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
12 <code class="constant">GL_LINES_ADJACENCY</code>,
13 <code class="constant">GL_TRIANGLE_STRIP</code>,
14 <code class="constant">GL_TRIANGLE_FAN</code>,
15 <code class="constant">GL_TRIANGLES</code>,
16 <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code>,
17 <code class="constant">GL_TRIANGLES_ADJACENCY</code>, and
18 <code class="constant">GL_PATCHES</code>
19 are accepted.
20 </p></dd><dt><span class="term"><em class="parameter"><code>indirect</code></em></span></dt><dd><p>
21 Specifies the address of an array of structures containing the draw parameters.
22 </p></dd><dt><span class="term"><em class="parameter"><code>drawcount</code></em></span></dt><dd><p>
23 Specifies the the number of elements in the array of draw parameter structures.
24 </p></dd><dt><span class="term"><em class="parameter"><code>stride</code></em></span></dt><dd><p>
25 Specifies the distance in basic machine units between elements of the draw parameter array.
26 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
27 <code class="function">glMultiDrawArraysIndirect</code> specifies multiple geometric primitives
28 with very few subroutine calls. <code class="function">glMultiDrawArraysIndirect</code> behaves
29 similarly to a multitude of calls to <a href="glDrawArraysInstancedBaseInstance.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysInstancedBaseInstance</span></span></a>,
30 execept that the parameters to each call to <a href="glDrawArraysInstancedBaseInstance.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysInstancedBaseInstance</span></span></a>
31 are stored in an array in memory at the address given by <em class="parameter"><code>indirect</code></em>, separated
32 by the stride, in basic machine units, specified by <em class="parameter"><code>stride</code></em>. If <em class="parameter"><code>stride</code></em>
33 is zero, then the array is assumed to be tightly packed in memory.
34 </p><p>
35 The parameters addressed by <em class="parameter"><code>indirect</code></em> are packed into an array of structures,
36 each element of which takes the form (in C):
37 </p><pre class="programlisting"> typedef struct {
38 uint count;
39 uint primCount;
40 uint first;
41 uint baseInstance;
42 } DrawArraysIndirectCommand;</pre><p>
43 </p><p>
44 A single call to <code class="function">glMultiDrawArraysIndirect</code> is equivalent, assuming no errors
45 are generated to:
46 </p><pre class="programlisting"> GLsizei n;
47 for (n = 0; n &lt; drawcount; n++)
48 {
49 const DrawArraysIndirectCommand *cmd;
50 if (stride != 0)
51 {
52 cmd = (const DrawArraysIndirectCommand *)((uintptr)indirect + n * stride);
53 }
54 else
55 {
56 cmd = (const DrawArraysIndirectCommand *)indirect + n;
57 }
58
59 glDrawArraysInstancedBaseInstance(mode, cmd-&gt;first, cmd-&gt;count, cmd-&gt;primCount, cmd-&gt;baseInstance);
60 }</pre><p>
61 </p><p>
62 If a buffer is bound to the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> binding at the time
63 of a call to <code class="function">glMultiDrawArraysIndirect</code>, <em class="parameter"><code>indirect</code></em>
64 is interpreted as an offset, in basic machine units, into that buffer and the parameter
65 data is read from the buffer rather than from client memory.
66 </p><p>
67 In contrast to <a href="glDrawArraysInstancedBaseInstance.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysInstancedBaseInstance</span></span></a>,
68 the <code class="code">first</code> member of the parameter structure is unsigned, and out-of-range indices
69 do not generate an error.
70 </p><p>
71 Vertex attributes that are modified by <code class="function">glMultiDrawArraysIndirect</code> have an
72 unspecified value after <code class="function">glMultiDrawArraysIndirect</code> returns. Attributes that aren't
73 modified remain well defined.
74 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
75 The <em class="parameter"><code>baseInstance</code></em> member of the <em class="parameter"><code>DrawArraysIndirectCommand</code></em>
76 structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2,
77 this parameter is present but is reserved and should be set to zero. On earlier versions of the GL,
78 behavior is undefined if it is non-zero.
79 </p><p>
80 <code class="function">glMultiDrawArraysIndirect</code> is available only if the GL version is 4.3 or greater.
81 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
82 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
83 </p><p>
84 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>stride</code></em> is not a multiple
85 of four.
86 </p><p>
87 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>drawcount</code></em> is negative.
88 </p><p>
89 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
90 enabled array or to the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> binding and the buffer object's data store is currently mapped.
91 </p><p>
92 <code class="constant">GL_INVALID_OPERATION</code> is generated if a geometry shader is active and <em class="parameter"><code>mode</code></em>
93 is incompatible with the input primitive type of the geometry shader in the currently installed program object.
94 </p><p>
95 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>mode</code></em> is <code class="constant">GL_PATCHES</code>
96 and no tessellation control shader is active.
97 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
98 <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
99 <a href="glDrawArraysInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysInstanced</span></span></a>,
100 <a href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
101 <a href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
102 <a href="glDrawArraysIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysIndirect</span></span></a>,
103 <a href="glMultiDrawElementsIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElementsIndirect</span></span></a>
104 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
105 Copyright <span class="trademark"></span>© 2012 Khronos Group.
106 This material may be distributed subject to the terms and conditions set forth in
107 the Open Publication License, v 1.0, 8 June 1999.
108 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
109 </p></div></div></body></html>