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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetActiveAttrib - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetActiveAttrib"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetActiveAttrib — Returns information about an active attribute variable for the specified program object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetActiveAttrib</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">index</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">bufSize</var>, </td></tr><tr><td> </td><td>GLsizei * </td><td><var class="pdparam">length</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">size</var>, </td></tr><tr><td> </td><td>GLenum * </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>GLchar * </td><td><var class="pdparam">name</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object to be
5 queried.</p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>Specifies the index of the attribute variable
6 to be queried.</p></dd><dt><span class="term"><em class="parameter"><code>bufSize</code></em></span></dt><dd><p>Specifies the maximum number of characters
7 OpenGL is allowed to write in the character buffer
8 indicated by <em class="parameter"><code>name</code></em>.</p></dd><dt><span class="term"><em class="parameter"><code>length</code></em></span></dt><dd><p>Returns the number of characters actually
9 written by OpenGL in the string indicated by
10 <em class="parameter"><code>name</code></em> (excluding the null
11 terminator) if a value other than
12 <code class="constant">NULL</code> is passed.</p></dd><dt><span class="term"><em class="parameter"><code>size</code></em></span></dt><dd><p>Returns the size of the attribute
13 variable.</p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p>Returns the data type of the attribute
14 variable.</p></dd><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>Returns a null terminated string containing
15 the name of the attribute variable.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glGetActiveAttrib</code> returns information
16 about an active attribute variable in the program object
17 specified by <em class="parameter"><code>program</code></em>. The number of
18 active attributes can be obtained by calling
19 <a href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
20 with the value <code class="constant">GL_ACTIVE_ATTRIBUTES</code>. A
21 value of 0 for <em class="parameter"><code>index</code></em> selects the first
22 active attribute variable. Permissible values for
23 <em class="parameter"><code>index</code></em> range from 0 to the number of
24 active attribute variables minus 1.</p><p>A vertex shader may use either built-in attribute
25 variables, user-defined attribute variables, or both. Built-in
26 attribute variables have a prefix of "gl_" and
27 reference conventional OpenGL vertex attribtes (e.g.,
28 <em class="parameter"><code>gl_Vertex</code></em>,
29 <em class="parameter"><code>gl_Normal</code></em>, etc., see the OpenGL Shading
30 Language specification for a complete list.) User-defined
31 attribute variables have arbitrary names and obtain their values
32 through numbered generic vertex attributes. An attribute
33 variable (either built-in or user-defined) is considered active
34 if it is determined during the link operation that it may be
35 accessed during program execution. Therefore,
36 <em class="parameter"><code>program</code></em> should have previously been the
37 target of a call to
38 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
39 but it is not necessary for it to have been linked
40 successfully.</p><p>The size of the character buffer required to store the
41 longest attribute variable name in
42 <em class="parameter"><code>program</code></em> can be obtained by calling
43 <a href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
44 with the value
45 <code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>. This value
46 should be used to allocate a buffer of sufficient size to store
47 the returned attribute name. The size of this character buffer
48 is passed in <em class="parameter"><code>bufSize</code></em>, and a pointer to
49 this character buffer is passed in
50 <em class="parameter"><code>name</code></em>.</p><p><code class="function">glGetActiveAttrib</code> returns the name of
51 the attribute variable indicated by
52 <em class="parameter"><code>index</code></em>, storing it in the character buffer
53 specified by <em class="parameter"><code>name</code></em>. The string returned
54 will be null terminated. The actual number of characters written
55 into this buffer is returned in <em class="parameter"><code>length</code></em>,
56 and this count does not include the null termination character.
57 If the length of the returned string is not required, a value of
58 <code class="constant">NULL</code> can be passed in the
59 <em class="parameter"><code>length</code></em> argument.</p><p>The <em class="parameter"><code>type</code></em> argument specifies a
60 pointer to a variable into which the attribute variable's data type
61 will be written. The symbolic
62 constants <code class="constant">GL_FLOAT</code>,
63 <code class="constant">GL_FLOAT_VEC2</code>,
64 <code class="constant">GL_FLOAT_VEC3</code>,
65 <code class="constant">GL_FLOAT_VEC4</code>,
66 <code class="constant">GL_FLOAT_MAT2</code>,
67 <code class="constant">GL_FLOAT_MAT3</code>,
68 <code class="constant">GL_FLOAT_MAT4</code>,
69 <code class="constant">GL_FLOAT_MAT2x3</code>,
70 <code class="constant">GL_FLOAT_MAT2x4</code>,
71 <code class="constant">GL_FLOAT_MAT3x2</code>,
72 <code class="constant">GL_FLOAT_MAT3x4</code>,
73 <code class="constant">GL_FLOAT_MAT4x2</code>,
74 <code class="constant">GL_FLOAT_MAT4x3</code>,
75 <code class="constant">GL_INT</code>,
76 <code class="constant">GL_INT_VEC2</code>,
77 <code class="constant">GL_INT_VEC3</code>,
78 <code class="constant">GL_INT_VEC4</code>,
79 <code class="constant">GL_UNSIGNED_INT_VEC</code>,
80 <code class="constant">GL_UNSIGNED_INT_VEC2</code>,
81 <code class="constant">GL_UNSIGNED_INT_VEC3</code>,
82 <code class="constant">GL_UNSIGNED_INT_VEC4</code>,
83 <code class="constant">DOUBLE</code>,
84 <code class="constant">DOUBLE_VEC2</code>,
85 <code class="constant">DOUBLE_VEC3</code>,
86 <code class="constant">DOUBLE_VEC4</code>,
87 <code class="constant">DOUBLE_MAT2</code>,
88 <code class="constant">DOUBLE_MAT3</code>,
89 <code class="constant">DOUBLE_MAT4</code>,
90 <code class="constant">DOUBLE_MAT2x3</code>,
91 <code class="constant">DOUBLE_MAT2x4</code>,
92 <code class="constant">DOUBLE_MAT3x2</code>,
93 <code class="constant">DOUBLE_MAT3x4</code>,
94 <code class="constant">DOUBLE_MAT4x2</code>, or
95 <code class="constant">DOUBLE_MAT4x3</code>
96 may be returned. The
97 <em class="parameter"><code>size</code></em> argument will return the size of the
98 attribute, in units of the type returned in
99 <em class="parameter"><code>type</code></em>.</p><p>The list of active attribute variables may include both
100 built-in attribute variables (which begin with the prefix
101 "gl_") as well as user-defined attribute variable
102 names.</p><p>This function will return as much information as it can
103 about the specified active attribute variable. If no information
104 is available, <em class="parameter"><code>length</code></em> will be 0, and
105 <em class="parameter"><code>name</code></em> will be an empty string. This
106 situation could occur if this function is called after a link
107 operation that failed. If an error occurs, the return values
108 <em class="parameter"><code>length</code></em>, <em class="parameter"><code>size</code></em>,
109 <em class="parameter"><code>type</code></em>, and <em class="parameter"><code>name</code></em>
110 will be unmodified.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
111 <em class="parameter"><code>program</code></em> is not a value generated by
112 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
113 <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
114 <em class="parameter"><code>index</code></em> is greater than or equal to the
115 number of active attribute variables in
116 <em class="parameter"><code>program</code></em>.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
117 <em class="parameter"><code>bufSize</code></em> is less than 0.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
118 with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p><p><a href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
119 with argument <code class="constant">GL_ACTIVE_ATTRIBUTES</code> or
120 <code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>.</p><p><a href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glBindAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
121 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
122 <a href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
123 <a href="glVertexAttribPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
124 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
125 Copyright <span class="trademark"></span>© 2010 Khronos Group.
126 This material may be distributed subject to the terms and conditions set forth in
127 the Open Publication License, v 1.0, 8 June 1999.
128 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
129 </p></div></div></body></html>