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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCopyTexSubImage2D - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyTexSubImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyTexSubImage2D — copy a two-dimensional texture subimage</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyTexSubImage2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">xoffset</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">yoffset</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var><code>)</code>;</td></tr></table></div></div><p>
5 </p><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
6 Specifies the target texture.
7 Must be <code class="constant">GL_TEXTURE_2D</code>,
8 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
9 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
10 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
11 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
12 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
13 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
14 <code class="constant">GL_TEXTURE_1D_ARRAY</code>.
15 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
16 Specifies the level-of-detail number.
17 Level 0 is the base image level.
18 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
19 </p></dd><dt><span class="term"><em class="parameter"><code>xoffset</code></em></span></dt><dd><p>
20 Specifies a texel offset in the x direction within the texture array.
21 </p></dd><dt><span class="term"><em class="parameter"><code>yoffset</code></em></span></dt><dd><p>
22 Specifies a texel offset in the y direction within the texture array.
23 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
24 Specify the window coordinates of the lower left corner
25 of the rectangular region of pixels to be copied.
26 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
27 Specifies the width of the texture subimage.
28 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
29 Specifies the height of the texture subimage.
30 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
31 <code class="function">glCopyTexSubImage2D</code> replaces a rectangular portion of a two-dimensional texture image,
32 cube-map texture image or a linear portion of a number of slices of a one-dimensional array texture
33 with pixels from the current <code class="constant">GL_READ_BUFFER</code>
34 (rather than from main memory, as is the case for <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>).
35 </p><p>
36 The screen-aligned pixel rectangle with lower left corner at
37 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
38
39 <mml:mfenced open="(" close=")">
40 <mml:mi mathvariant="italic">x</mml:mi>
41 <mml:mi mathvariant="italic">y</mml:mi>
42 </mml:mfenced>
43 </mml:math>
44 and with
45 width <em class="parameter"><code>width</code></em> and height <em class="parameter"><code>height</code></em> replaces the portion of the
46 texture array with x indices <em class="parameter"><code>xoffset</code></em> through
47 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
48
49 <mml:mrow>
50 <mml:mi mathvariant="italic">xoffset</mml:mi>
51 <mml:mo>+</mml:mo>
52 <mml:mi mathvariant="italic">width</mml:mi>
53 <mml:mo>-</mml:mo>
54 <mml:mn>1</mml:mn>
55 </mml:mrow>
56 </mml:math>,
57 inclusive, and y indices <em class="parameter"><code>yoffset</code></em> through
58 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
59
60 <mml:mrow>
61 <mml:mi mathvariant="italic">yoffset</mml:mi>
62 <mml:mo>+</mml:mo>
63 <mml:mi mathvariant="italic">height</mml:mi>
64 <mml:mo>-</mml:mo>
65 <mml:mn>1</mml:mn>
66 </mml:mrow>
67 </mml:math>,
68 inclusive, at the mipmap level specified by <em class="parameter"><code>level</code></em>.
69 </p><p>
70 The pixels in the rectangle are processed exactly as if
71 <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called, but the process stops just before
72 final conversion.
73 At this point, all pixel component values are clamped to the range
74 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
75
76 <mml:mfenced open="[" close="]">
77 <mml:mn>0</mml:mn>
78 <mml:mn>1</mml:mn>
79 </mml:mfenced>
80 </mml:math>
81 and then converted to the texture's internal format for storage in the texel
82 array.
83 </p><p>
84 The destination rectangle in the texture array may not include any texels
85 outside the texture array as it was originally specified.
86 It is not an error to specify a subtexture with zero width or height, but
87 such a specification has no effect.
88 </p><p>
89 When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D_ARRAY</code>
90 then the y coordinate and height are treated as the start slice and number
91 of slices to modify.
92 </p><p>
93 If any of the pixels within the specified rectangle of the current
94 <code class="constant">GL_READ_BUFFER</code> are outside the read window associated with the current
95 rendering context, then the values obtained for those pixels are undefined.
96 </p><p>
97 No change is made to the <span class="emphasis"><em>internalformat</em></span>, <span class="emphasis"><em>width</em></span>,
98 <span class="emphasis"><em>height</em></span>, or <span class="emphasis"><em>border</em></span> parameters of the specified texture
99 array or to texel values outside the specified subregion.
100 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
101 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> modes affect texture images.
102 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
103 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_2D</code>,
104 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
105 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
106 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
107 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
108 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
109 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
110 <code class="constant">GL_TEXTURE_1D_ARRAY</code>.
111 </p><p>
112 <code class="constant">GL_INVALID_OPERATION</code> is generated if the texture array has not been
113 defined by a previous <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> or <a href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a> operation.
114 </p><p>
115 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
116 </p><p>
117 <code class="constant">GL_INVALID_VALUE</code> may be generated if
118 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
119
120 <mml:mrow>
121 <mml:mi mathvariant="italic">level</mml:mi>
122 <mml:mo>&gt;</mml:mo>
123 <mml:mrow>
124 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
125 <mml:mn>2</mml:mn>
126 </mml:msub>
127 <mml:mo>⁡</mml:mo>
128 <mml:mfenced open="(" close=")">
129 <mml:mi mathvariant="italic">max</mml:mi>
130 </mml:mfenced>
131 </mml:mrow>
132 </mml:mrow>
133 </mml:math>,
134 where
135 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
136 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
137 </p><p>
138 <code class="constant">GL_INVALID_VALUE</code> is generated if
139 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
140
141 <mml:mrow>
142 <mml:mi mathvariant="italic">xoffset</mml:mi>
143 <mml:mo>&lt;</mml:mo>
144 <mml:mrow>
145 <mml:mo>-</mml:mo>
146 <mml:mi mathvariant="italic">b</mml:mi>
147 </mml:mrow>
148 </mml:mrow>
149 </mml:math>,
150 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
151
152 <mml:mrow>
153 <mml:mfenced open="(" close=")">
154 <mml:mrow>
155 <mml:mi mathvariant="italic">xoffset</mml:mi>
156 <mml:mo>+</mml:mo>
157 <mml:mi mathvariant="italic">width</mml:mi>
158 </mml:mrow>
159 </mml:mfenced>
160 <mml:mo>&gt;</mml:mo>
161 <mml:mfenced open="(" close=")">
162 <mml:mrow>
163 <mml:mi mathvariant="italic">w</mml:mi>
164 <mml:mo>-</mml:mo>
165 <mml:mi mathvariant="italic">b</mml:mi>
166 </mml:mrow>
167 </mml:mfenced>
168 </mml:mrow>
169 </mml:math>,
170 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
171
172 <mml:mrow>
173 <mml:mi mathvariant="italic">yoffset</mml:mi>
174 <mml:mo>&lt;</mml:mo>
175 <mml:mrow>
176 <mml:mo>-</mml:mo>
177 <mml:mi mathvariant="italic">b</mml:mi>
178 </mml:mrow>
179 </mml:mrow>
180 </mml:math>,
181 or
182 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
183
184 <mml:mrow>
185 <mml:mfenced open="(" close=")">
186 <mml:mrow>
187 <mml:mi mathvariant="italic">yoffset</mml:mi>
188 <mml:mo>+</mml:mo>
189 <mml:mi mathvariant="italic">height</mml:mi>
190 </mml:mrow>
191 </mml:mfenced>
192 <mml:mo>&gt;</mml:mo>
193 <mml:mfenced open="(" close=")">
194 <mml:mrow>
195 <mml:mi mathvariant="italic">h</mml:mi>
196 <mml:mo>-</mml:mo>
197 <mml:mi mathvariant="italic">b</mml:mi>
198 </mml:mrow>
199 </mml:mfenced>
200 </mml:mrow>
201 </mml:math>,
202 where
203 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
204 is the <code class="constant">GL_TEXTURE_WIDTH</code>,
205 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>
206 is the <code class="constant">GL_TEXTURE_HEIGHT</code>,
207 and
208 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math>
209 is the <code class="constant">GL_TEXTURE_BORDER</code>
210 of the texture image being modified.
211 Note that
212 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
213 and
214 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math>
215 include twice the border width.
216 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
217 <a href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
218 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
219 <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
220 <a href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
221 <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
222 <a href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
223 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
224 <a href="glReadBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glReadBuffer</span></span></a>,
225 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
226 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
227 <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
228 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
229 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
230 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
231 <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>
232 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
233 Copyright <span class="trademark"></span>© 1991-2006
234 Silicon Graphics, Inc. Copyright <span class="trademark"></span>© 2012 Khronos Group.
235 This document is licensed under the SGI
236 Free Software B License. For details, see
237 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
238 </p></div></div></body></html>