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1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"> | |
3 | <!-- saved from url=(0013)about:internet --> | |
4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBufferSubData - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBufferSubData"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBufferSubData — updates a subset of a buffer object's data store</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBufferSubData</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLintptr </td><td><var class="pdparam">offset</var>, </td></tr><tr><td> </td><td>GLsizeiptr </td><td><var class="pdparam">size</var>, </td></tr><tr><td> </td><td>const GLvoid * </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> | |
5 | Specifies the target buffer object. | |
6 | The symbolic constant must be | |
7 | <code class="constant">GL_ARRAY_BUFFER</code>, | |
8 | <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>, | |
9 | <code class="constant">GL_COPY_READ_BUFFER</code>, | |
10 | <code class="constant">GL_COPY_WRITE_BUFFER</code>, | |
11 | <code class="constant">GL_DRAW_INDIRECT_BUFFER</code>, | |
12 | <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>, | |
13 | <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>, | |
14 | <code class="constant">GL_PIXEL_PACK_BUFFER</code>, | |
15 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code>, | |
16 | <code class="constant">GL_SHADER_STORAGE_BUFFER</code>, | |
17 | <code class="constant">GL_TEXTURE_BUFFER</code>, | |
18 | <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>, or | |
19 | <code class="constant">GL_UNIFORM_BUFFER</code>. | |
20 | </p></dd><dt><span class="term"><em class="parameter"><code>offset</code></em></span></dt><dd><p> | |
21 | Specifies the offset into the buffer object's data store where data replacement will begin, | |
22 | measured in bytes. | |
23 | </p></dd><dt><span class="term"><em class="parameter"><code>size</code></em></span></dt><dd><p> | |
24 | Specifies the size in bytes of the data store region being replaced. | |
25 | </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p> | |
26 | Specifies a pointer to the new data that will be copied into the data store. | |
27 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
28 | <code class="function">glBufferSubData</code> redefines some or all of the data store for the buffer object currently | |
29 | bound to <em class="parameter"><code>target</code></em>. Data starting at byte offset <em class="parameter"><code>offset</code></em> and | |
30 | extending for <em class="parameter"><code>size</code></em> bytes is copied to the data store from the memory pointed to by | |
31 | <em class="parameter"><code>data</code></em>. An error is thrown if <em class="parameter"><code>offset</code></em> and <em class="parameter"><code>size</code></em> | |
32 | together define a range beyond the bounds of the buffer object's data store. | |
33 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
34 | When replacing the entire data store, consider using <code class="function">glBufferSubData</code> rather | |
35 | than completely recreating the data store with <code class="function">glBufferData</code>. This avoids the cost of | |
36 | reallocating the data store. | |
37 | </p><p> | |
38 | Consider using multiple buffer objects to avoid stalling the rendering pipeline during data store updates. | |
39 | If any rendering in the pipeline makes reference to data in the buffer object being updated by | |
40 | <code class="function">glBufferSubData</code>, especially from the specific region being updated, that rendering must | |
41 | drain from the pipeline before the data store can be updated. | |
42 | </p><p> | |
43 | Clients must align data elements consistent with the requirements of the client | |
44 | platform, with an additional base-level requirement that an offset within a buffer to | |
45 | a datum comprising <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">N</mml:mi> bytes be a | |
46 | multiple of <mml:mi mathvariant="italic">N</mml:mi></mml:math>. | |
47 | </p><p> | |
48 | The <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> target is available only if the GL version | |
49 | is 4.2 or greater. | |
50 | </p><p> | |
51 | The <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> and <code class="constant">GL_SHADER_STORAGE_BUFFER</code> targets are available only if the GL version | |
52 | is 4.3 or greater. | |
53 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
54 | <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not | |
55 | one of the accepted buffer targets. | |
56 | </p><p> | |
57 | <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>offset</code></em> or | |
58 | <em class="parameter"><code>size</code></em> is negative, or if together they define a region of memory | |
59 | that extends beyond the buffer object's allocated data store. | |
60 | </p><p> | |
61 | <code class="constant">GL_INVALID_OPERATION</code> is generated if the reserved buffer object name 0 is bound to <em class="parameter"><code>target</code></em>. | |
62 | </p><p> | |
63 | <code class="constant">GL_INVALID_OPERATION</code> is generated if the buffer object being updated is mapped. | |
64 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
65 | <a href="glGetBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glGetBufferSubData</span></span></a> | |
66 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
67 | <a href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>, | |
68 | <a href="glBufferData.xml"><span class="citerefentry"><span class="refentrytitle">glBufferData</span></span></a>, | |
69 | <a href="glMapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>, | |
70 | <a href="glUnmapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a> | |
71 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
72 | Copyright <span class="trademark"></span>© 2005 Addison-Wesley. | |
73 | This material may be distributed subject to the terms and conditions set forth in | |
74 | the Open Publication License, v 1.0, 8 June 1999. | |
75 | <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
76 | </p></div></div></body></html> |