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1 | <?xml version="1.0" encoding="UTF-8"?> |
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4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindBuffer - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBindBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffer — bind a named buffer object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBindBuffer</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint </td><td><var class="pdparam">buffer</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> | |
5 | Specifies the target to which the buffer object is bound. | |
6 | The symbolic constant must be | |
7 | <code class="constant">GL_ARRAY_BUFFER</code>, | |
8 | <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>, | |
9 | <code class="constant">GL_COPY_READ_BUFFER</code>, | |
10 | <code class="constant">GL_COPY_WRITE_BUFFER</code>, | |
11 | <code class="constant">GL_DRAW_INDIRECT_BUFFER</code>, | |
12 | <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code>, | |
13 | <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>, | |
14 | <code class="constant">GL_PIXEL_PACK_BUFFER</code>, | |
15 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code>, | |
16 | <code class="constant">GL_SHADER_STORAGE_BUFFER</code>, | |
17 | <code class="constant">GL_TEXTURE_BUFFER</code>, | |
18 | <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>, or | |
19 | <code class="constant">GL_UNIFORM_BUFFER</code>. | |
20 | </p></dd><dt><span class="term"><em class="parameter"><code>buffer</code></em></span></dt><dd><p> | |
21 | Specifies the name of a buffer object. | |
22 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
23 | <code class="function">glBindBuffer</code> binds a buffer object to the specified buffer binding point. Calling <code class="function">glBindBuffer</code> with | |
24 | <em class="parameter"><code>target</code></em> set to one of the accepted symbolic constants and <em class="parameter"><code>buffer</code></em> set to the name | |
25 | of a buffer object binds that buffer object name to the target. If no buffer object with name <em class="parameter"><code>buffer</code></em> | |
26 | exists, one is created with that name. When a buffer object is bound to a target, the previous binding for that | |
27 | target is automatically broken. | |
28 | </p><p> | |
29 | Buffer object names are unsigned integers. The value zero is reserved, but | |
30 | there is no default buffer object for each buffer object target. Instead, <em class="parameter"><code>buffer</code></em> set to zero | |
31 | effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target (if supported for that target). | |
32 | Buffer object names and the corresponding buffer object contents are local to | |
33 | the shared object space of the current | |
34 | GL rendering context; | |
35 | two rendering contexts share buffer object names only if they | |
36 | explicitly enable sharing between contexts through the appropriate GL windows interfaces functions. | |
37 | </p><p> | |
38 | <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a> must be used to generate a set of unused buffer object names. | |
39 | </p><p> | |
40 | The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with | |
41 | <code class="constant">GL_READ_WRITE</code> access and <code class="constant">GL_STATIC_DRAW</code> usage. | |
42 | </p><p> | |
43 | While a non-zero buffer object name is bound, GL operations on the target to which it is | |
44 | bound affect the bound buffer object, and queries of the target to which it is bound return state | |
45 | from the bound buffer object. While buffer object name zero is bound, as in the initial state, | |
46 | attempts to modify or query state on the target to which it is bound generates an | |
47 | <code class="constant">GL_INVALID_OPERATION</code> error. | |
48 | </p><p> | |
49 | When a non-zero buffer object is bound to the <code class="constant">GL_ARRAY_BUFFER</code> target, | |
50 | the vertex array pointer parameter is interpreted as an offset within the | |
51 | buffer object measured in basic machine units. | |
52 | </p><p> | |
53 | When a non-zero buffer object is bound to the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> target, | |
54 | parameters for draws issued through <a href="glDrawArraysIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArraysIndirect</span></span></a> | |
55 | and <a href="glDrawElementsIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsIndirect</span></span></a> are sourced | |
56 | from the specified offset in that buffer object's data store. | |
57 | </p><p> | |
58 | When a non-zero buffer object is bound to the <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> target, | |
59 | the parameters for compute dispatches issued through <a href="glDispatchComputeIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDispatchComputeIndirect</span></span></a> | |
60 | are sourced from the specified offset in that buffer object's data store. | |
61 | </p><p> | |
62 | While a non-zero buffer object is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> target, | |
63 | the indices parameter of <a href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>, | |
64 | <a href="glDrawElementsInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>, | |
65 | <a href="glDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsBaseVertex</span></span></a>, | |
66 | <a href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>, | |
67 | <a href="glDrawRangeElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElementsBaseVertex</span></span></a>, | |
68 | <a href="glMultiDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>, or | |
69 | <a href="glMultiDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElementsBaseVertex</span></span></a> is interpreted as an | |
70 | offset within the buffer object measured in basic machine units. | |
71 | </p><p> | |
72 | While a non-zero buffer object is bound to the <code class="constant">GL_PIXEL_PACK_BUFFER</code> target, | |
73 | the following commands are affected: <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>, | |
74 | <a href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>, and | |
75 | <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>. The pointer parameter is | |
76 | interpreted as an offset within the buffer object measured in basic machine units. | |
77 | </p><p> | |
78 | While a non-zero buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target, | |
79 | the following commands are affected: | |
80 | <a href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>, | |
81 | <a href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>, | |
82 | <a href="glCompressedTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>, | |
83 | <a href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>, | |
84 | <a href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>, | |
85 | <a href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>, | |
86 | <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>, | |
87 | <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>, | |
88 | <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>, | |
89 | <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>, | |
90 | <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>, and | |
91 | <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>. The pointer parameter is | |
92 | interpreted as an offset within the buffer object measured in basic machine units. | |
93 | </p><p> | |
94 | The buffer targets <code class="constant">GL_COPY_READ_BUFFER</code> and <code class="constant">GL_COPY_WRITE_BUFFER</code> | |
95 | are provided to allow <a href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a> | |
96 | to be used without disturbing the state of other bindings. However, <a href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a> | |
97 | may be used with any pair of buffer binding points. | |
98 | </p><p> | |
99 | The <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> buffer binding point may be passed to <code class="function">glBindBuffer</code>, | |
100 | but will not directly affect transform feedback state. Instead, the indexed <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> | |
101 | bindings must be used through a call to <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a> | |
102 | or <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>. This will affect the generic | |
103 | <code class="constant">GL_TRANSFORM_FEEDABCK_BUFFER</code> binding. | |
104 | </p><p> | |
105 | Likewise, the <code class="constant">GL_UNIFORM_BUFFER</code>, <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> and <code class="constant">GL_SHADER_STORAGE_BUFFER</code> | |
106 | buffer binding points may | |
107 | be used, but do not directly affect uniform buffer, atomic counter buffer or shader storage buffer state, respectively. | |
108 | <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a> | |
109 | or <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a> must be used to bind a buffer to | |
110 | an indexed uniform buffer, atomic counter buffer or shader storage buffer binding point. | |
111 | </p><p> | |
112 | A buffer object binding created with <code class="function">glBindBuffer</code> remains active until a different | |
113 | buffer object name is bound to the same target, or until the bound buffer object is | |
114 | deleted with <a href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>. | |
115 | </p><p> | |
116 | Once created, a named buffer object may be re-bound to any target as often as needed. However, | |
117 | the GL implementation may make choices about how to optimize the storage of a buffer object based | |
118 | on its initial binding target. | |
119 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
120 | The <code class="constant">GL_COPY_READ_BUFFER</code>, <code class="constant">GL_UNIFORM_BUFFER</code> and | |
121 | <code class="constant">GL_TEXTURE_BUFFER</code> targets are available only if the GL version is 3.1 or greater. | |
122 | </p><p> | |
123 | The <code class="constant">GL_ATOMIC_COUNTER_BUFER</code> target is available only if the GL version is 4.2 or greater. | |
124 | </p><p> | |
125 | The <code class="constant">GL_DISPATCH_INDIRECT_BUFFER</code> and <code class="constant">GL_SHADER_STORAGE_BUFFER</code> targets are available only if the GL version is 4.3 or greater. | |
126 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
127 | <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable | |
128 | values. | |
129 | </p><p> | |
130 | <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>buffer</code></em> is not a name previously returned | |
131 | from a call to <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>. | |
132 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
133 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code> | |
134 | </p><p> | |
135 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ATOMIC_COUNTER_BUFFER_BINDING</code> | |
136 | </p><p> | |
137 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_READ_BUFFER_BINDING</code> | |
138 | </p><p> | |
139 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_WRITE_BUFFER_BINDING</code> | |
140 | </p><p> | |
141 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DRAW_INDIRECT_BUFFER_BINDING</code> | |
142 | </p><p> | |
143 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DISPATCH_INDIRECT_BUFFER_BINDING</code> | |
144 | </p><p> | |
145 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code> | |
146 | </p><p> | |
147 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_PACK_BUFFER_BINDING</code> | |
148 | </p><p> | |
149 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code> | |
150 | </p><p> | |
151 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_SHADER_STORAGE_BUFFER_BINDING</code> | |
152 | </p><p> | |
153 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</code> | |
154 | </p><p> | |
155 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_UNIFORM_BUFFER_BINDING</code> | |
156 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
157 | <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>, | |
158 | <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>, | |
159 | <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>, | |
160 | <a href="glMapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>, | |
161 | <a href="glUnmapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>, | |
162 | <a href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>, | |
163 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>, | |
164 | <a href="glIsBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a> | |
165 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
166 | Copyright <span class="trademark"></span>© 2005 Addison-Wesley. | |
167 | Copyright <span class="trademark"></span>© 2010-2011 Khronos Group. | |
168 | This material may be distributed subject to the terms and conditions set forth in | |
169 | the Open Publication License, v 1.0, 8 June 1999. | |
170 | <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
171 | </p></div></div></body></html> |