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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindAttribLocation - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBindAttribLocation"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindAttribLocation — Associates a generic vertex attribute index with a named attribute variable</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBindAttribLocation</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">index</var>, </td></tr><tr><td> </td><td>const GLchar * </td><td><var class="pdparam">name</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object in
5 which the association is to be made.</p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>Specifies the index of the generic vertex
6 attribute to be bound.</p></dd><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>Specifies a null terminated string containing
7 the name of the vertex shader attribute variable to
8 which <em class="parameter"><code>index</code></em> is to be
9 bound.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glBindAttribLocation</code> is used to
10 associate a user-defined attribute variable in the program
11 object specified by <em class="parameter"><code>program</code></em> with a
12 generic vertex attribute index. The name of the user-defined
13 attribute variable is passed as a null terminated string in
14 <em class="parameter"><code>name</code></em>. The generic vertex attribute index
15 to be bound to this variable is specified by
16 <em class="parameter"><code>index</code></em>. When
17 <em class="parameter"><code>program</code></em> is made part of current state,
18 values provided via the generic vertex attribute
19 <em class="parameter"><code>index</code></em> will modify the value of the
20 user-defined attribute variable specified by
21 <em class="parameter"><code>name</code></em>.</p><p>If <em class="parameter"><code>name</code></em> refers to a matrix
22 attribute variable, <em class="parameter"><code>index</code></em> refers to the
23 first column of the matrix. Other matrix columns are then
24 automatically bound to locations <em class="parameter"><code>index+1</code></em>
25 for a matrix of type <code class="function">mat2</code>; <em class="parameter"><code>index+1</code></em> and
26 <em class="parameter"><code>index+2</code></em> for a matrix of type <code class="function">mat3</code>; and
27 <em class="parameter"><code>index+1</code></em>, <em class="parameter"><code>index+2</code></em>,
28 and <em class="parameter"><code>index+3</code></em> for a matrix of type
29 <code class="function">mat4</code>.</p><p>This command makes it possible for vertex shaders to use
30 descriptive names for attribute variables rather than generic
31 variables that are numbered from 0 to
32 <code class="constant">GL_MAX_VERTEX_ATTRIBS</code> -1. The values sent
33 to each generic attribute index are part of current state.
34 If a different program object is made current by calling
35 <a href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
36 the generic vertex attributes are tracked in such a way that the
37 same values will be observed by attributes in the new program
38 object that are also bound to
39 <em class="parameter"><code>index</code></em>.</p><p>Attribute variable
40 name-to-generic attribute index bindings for a program object
41 can be explicitly assigned at any time by calling
42 <code class="function">glBindAttribLocation</code>. Attribute bindings do
43 not go into effect until
44 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
45 is called. After a program object has been linked successfully,
46 the index values for generic attributes remain fixed (and their
47 values can be queried) until the next link command
48 occurs.</p><p>Any attribute binding that occurs after the program object has been linked will not take effect
49 until the next time the program object is linked.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glBindAttribLocation</code> can be called
50 before any vertex shader objects are bound to the specified
51 program object. It is also permissible to bind a generic
52 attribute index to an attribute variable name that is never used
53 in a vertex shader.</p><p>If <em class="parameter"><code>name</code></em> was bound previously, that
54 information is lost. Thus you cannot bind one user-defined
55 attribute variable to multiple indices, but you can bind
56 multiple user-defined attribute variables to the same
57 index.</p><p>Applications are allowed to bind more than one
58 user-defined attribute variable to the same generic vertex
59 attribute index. This is called <span class="emphasis"><em>aliasing</em></span>,
60 and it is allowed only if just one of the aliased attributes is
61 active in the executable program, or if no path through the
62 shader consumes more than one attribute of a set of attributes
63 aliased to the same location. The compiler and linker are
64 allowed to assume that no aliasing is done and are free to
65 employ optimizations that work only in the absence of aliasing.
66 OpenGL implementations are not required to do error checking to
67 detect aliasing.</p><p>Active attributes that are not explicitly bound will be
68 bound by the linker when
69 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
70 is called. The locations assigned can be queried by calling
71 <a href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>.</p><p>OpenGL copies the <em class="parameter"><code>name</code></em> string when
72 <code class="function">glBindAttribLocation</code> is called, so an
73 application may free its copy of the <em class="parameter"><code>name</code></em>
74 string immediately after the function returns.</p><p>Generic attribute locations may be specified in the shader source
75 text using a <code class="function">location</code> layout qualifier. In this case,
76 the location of the attribute specified in the shader's source takes precedence
77 and may be queried by calling <a href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>.
78 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
79 <em class="parameter"><code>index</code></em> is greater than or equal to
80 <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
81 <em class="parameter"><code>name</code></em> starts with the reserved prefix
82 "gl_".</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
83 <em class="parameter"><code>program</code></em> is not a value generated by
84 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
85 <em class="parameter"><code>program</code></em> is not a program object.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
86 with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p><p><a href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
87 with argument <em class="parameter"><code>program</code></em></p><p><a href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
88 with arguments <em class="parameter"><code>program</code></em> and
89 <em class="parameter"><code>name</code></em></p><p><a href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glDisableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
90 <a href="glEnableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
91 <a href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
92 <a href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
93 <a href="glVertexAttribPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
94 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
95 This material may be distributed subject to the terms and conditions set forth in
96 the Open Publication License, v 1.0, 8 June 1999.
97 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
98 </p></div></div></body></html>