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[clinton/guile-figl.git] / upstream-doc / man4 / glUseProgram.xml
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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4<refentry id="glUseProgram">
5 <refmeta>
6 <refentrytitle>glUseProgram</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glUseProgram</refname>
11 <refpurpose>Installs a program object as part of current rendering state</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glUseProgram</function></funcdef>
17 <paramdef>GLuint <parameter>program</parameter></paramdef>
18 </funcprototype>
19 </funcsynopsis>
20 </refsynopsisdiv>
21 <refsect1 id="parameters"><title>Parameters</title>
22 <variablelist>
23 <varlistentry>
24 <term><parameter>program</parameter></term>
25 <listitem>
26 <para>Specifies the handle of the program object
27 whose executables are to be used as part of current
28 rendering state.</para>
29 </listitem>
30 </varlistentry>
31 </variablelist>
32 </refsect1>
33 <refsect1 id="description"><title>Description</title>
34 <para><function>glUseProgram</function> installs the program
35 object specified by <parameter>program</parameter> as part of
36 current rendering state. One or more executables are created in
37 a program object by successfully attaching shader objects to it
38 with
39 <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
40 successfully compiling the shader objects with
41 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
42 and successfully linking the program object with
43 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
44 </para>
45
46 <para>A program object will contain an executable that will run
47 on the vertex processor if it contains one or more shader
48 objects of type <constant>GL_VERTEX_SHADER</constant> that have
49 been successfully compiled and linked. A program object will contain an
50 executable that will run on the geometry processor if it contains one or
51 more shader objects of type <constant>GL_GEOMETRY_SHADER</constant> that
52 have been successfully compiled and linked.
53 Similarly, a program object will contain an executable that will run on the
54 fragment processor if it contains one or more shader objects of type
55 <constant>GL_FRAGMENT_SHADER</constant> that have been
56 successfully compiled and linked.</para>
57
58 <para>While a program object is in use, applications are free to
59 modify attached shader objects, compile attached shader objects,
60 attach additional shader objects, and detach or delete shader
61 objects. None of these operations will affect the executables
62 that are part of the current state. However, relinking the
63 program object that is currently in use will install the program
64 object as part of the current rendering state if the link
65 operation was successful (see
66 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
67 ). If the program object currently in use is relinked
68 unsuccessfully, its link status will be set to
69 <constant>GL_FALSE</constant>, but the executables and
70 associated state will remain part of the current state until a
71 subsequent call to <function>glUseProgram</function> removes it
72 from use. After it is removed from use, it cannot be made part
73 of current state until it has been successfully relinked.</para>
74
75 <para>If <parameter>program</parameter> is zero, then the current rendering
76 state refers to an <emphasis>invalid</emphasis> program object and the
77 results of shader execution are undefined. However, this is not an error.</para>
78
79 <para>If <parameter>program</parameter> does not
80 contain shader objects of type <constant>GL_FRAGMENT_SHADER</constant>, an
81 executable will be installed on the vertex, and possibly geometry processors,
82 but the results of fragment shader execution will be undefined.</para>
83 </refsect1>
84 <refsect1 id="notes"><title>Notes</title>
85 <para>Like buffer and texture objects, the name space for
86 program objects may be shared across a set of contexts, as long
87 as the server sides of the contexts share the same address
88 space. If the name space is shared across contexts, any attached
89 objects and the data associated with those attached objects are
90 shared as well.</para>
91
92 <para>Applications are responsible for providing the
93 synchronization across API calls when objects are accessed from
94 different execution threads.</para>
95
96 </refsect1>
97 <refsect1 id="errors"><title>Errors</title>
98 <para><constant>GL_INVALID_VALUE</constant> is generated if
99 <parameter>program</parameter> is neither 0 nor a value
100 generated by OpenGL.</para>
101
102 <para><constant>GL_INVALID_OPERATION</constant> is generated if
103 <parameter>program</parameter> is not a program object.</para>
104
105 <para><constant>GL_INVALID_OPERATION</constant> is generated if
106 <parameter>program</parameter> could not be made part of current
107 state.</para>
108
109 <para><constant>GL_INVALID_OPERATION</constant> is generated if
110 transform feedback mode is active.</para>
111
112 </refsect1>
113 <refsect1 id="associatedgets"><title>Associated Gets</title>
114 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
115 with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
116
117 <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
118 with a valid program object and the index of an active attribute
119 variable</para>
120
121 <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
122 with a valid program object and the index of an active uniform
123 variable</para>
124
125 <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
126 with a valid program object</para>
127
128 <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
129 with a valid program object and the name of an attribute
130 variable</para>
131
132 <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
133 with a valid program object and the parameter to be queried</para>
134
135 <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
136 with a valid program object</para>
137
138 <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
139 with a valid program object and the location of a uniform
140 variable</para>
141
142 <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
143 with a valid program object and the name of a uniform
144 variable</para>
145
146 <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
147 </refsect1>
148 <refsect1 id="seealso"><title>See Also</title>
149 <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
150 <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
151 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
152 <citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
153 <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
154 <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
155 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
156 <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
157 <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry>,
158 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry></para>
159 </refsect1>
160 <refsect1 id="Copyright"><title>Copyright</title>
161 <para>
162 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
163 This material may be distributed subject to the terms and conditions set forth in
164 the Open Publication License, v 1.0, 8 June 1999.
165 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
166 </para>
167 </refsect1>
168</refentry>