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1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"> | |
3 | <!-- saved from url=(0013)about:internet --> | |
4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glValidateProgram</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glValidateProgram"><a id="glValidateProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glValidateProgram — Validates a program object</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glValidateProgram</b>(</code></td><td>GLuint <var class="pdparam">program</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object to | |
5 | be validated.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p><code class="function">glValidateProgram</code> checks to see | |
6 | whether the executables contained in | |
7 | <em class="parameter"><code>program</code></em> can execute given the current | |
8 | OpenGL state. The information generated by the validation | |
9 | process will be stored in <em class="parameter"><code>program</code></em>'s | |
10 | information log. The validation information may consist of an | |
11 | empty string, or it may be a string containing information about | |
12 | how the current program object interacts with the rest of | |
13 | current OpenGL state. This provides a way for OpenGL | |
14 | implementers to convey more information about why the current | |
15 | program is inefficient, suboptimal, failing to execute, and so | |
16 | on.</p><p>The status of the validation operation will be stored as | |
17 | part of the program object's state. This value will be set to | |
18 | <code class="constant">GL_TRUE</code> if the validation succeeded, and | |
19 | <code class="constant">GL_FALSE</code> otherwise. It can be queried by | |
20 | calling | |
21 | <a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a> | |
22 | with arguments <em class="parameter"><code>program</code></em> and | |
23 | <code class="constant">GL_VALIDATE_STATUS</code>. If validation is | |
24 | successful, <em class="parameter"><code>program</code></em> is guaranteed to | |
25 | execute given the current state. Otherwise, | |
26 | <em class="parameter"><code>program</code></em> is guaranteed to not execute.</p><p>This function is typically useful only during application | |
27 | development. The informational string stored in the information | |
28 | log is completely implementation dependent; therefore, an | |
29 | application should not expect different OpenGL implementations | |
30 | to produce identical information strings.</p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>This function mimics the validation operation that OpenGL | |
31 | implementations must perform when rendering commands are issued | |
32 | while programmable shaders are part of current state. The error | |
33 | <code class="constant">GL_INVALID_OPERATION</code> will be generated by | |
34 | any command that triggers the rendering of geometry if:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>any two active samplers in the current program | |
35 | object are of different types, but refer to the same | |
36 | texture image unit,</p></li><li class="listitem"><p>the number of active samplers in the program exceeds the maximum | |
37 | number of texture image units allowed.</p></li></ul></div><p>It may be difficult or cause a performance degradation for | |
38 | applications to catch these errors when rendering commands are | |
39 | issued. Therefore, applications are advised to make calls to | |
40 | <code class="function">glValidateProgram</code> to detect these issues | |
41 | during application development.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if | |
42 | <em class="parameter"><code>program</code></em> is not a value generated by | |
43 | OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if | |
44 | <em class="parameter"><code>program</code></em> is not a program object.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a> | |
45 | with arguments <em class="parameter"><code>program</code></em> and | |
46 | <code class="constant">GL_VALIDATE_STATUS</code></p><p><a class="citerefentry" href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a> | |
47 | with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>, | |
48 | <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a></p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p> | |
49 | Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. | |
50 | This material may be distributed subject to the terms and conditions set forth in | |
51 | the Open Publication License, v 1.0, 8 June 1999. | |
52 | <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
53 | </p></div></div></body></html> |