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1 | <?xml version="1.0" encoding="UTF-8"?> |
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4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDetachShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDetachShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDetachShader — Detaches a shader object from a program object to which it is attached</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glDetachShader</b>(</code></td><td>GLuint </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint </td><td><var class="pdparam">shader</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object from which to | |
5 | detach the shader object.</p></dd><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be | |
6 | detached.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glDetachShader</code> detaches the shader | |
7 | object specified by <em class="parameter"><code>shader</code></em> from the | |
8 | program object specified by <em class="parameter"><code>program</code></em>. This | |
9 | command can be used to undo the effect of the command | |
10 | <a href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>.</p><p>If <em class="parameter"><code>shader</code></em> has already been flagged | |
11 | for deletion by a call to | |
12 | <a href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a> | |
13 | and it is not attached to any other program object, it will be | |
14 | deleted after it has been detached.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if either | |
15 | <em class="parameter"><code>program</code></em> or <em class="parameter"><code>shader</code></em> | |
16 | is a value that was not generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if | |
17 | <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if | |
18 | <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if | |
19 | <em class="parameter"><code>shader</code></em> is not attached to | |
20 | <em class="parameter"><code>program</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a> | |
21 | with the handle of a valid program object</p><p><a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a> | |
22 | with arguments <em class="parameter"><code>shader</code></em> and | |
23 | <code class="constant">GL_DELETE_STATUS</code></p><p><a href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p><p><a href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
24 | Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. | |
25 | This material may be distributed subject to the terms and conditions set forth in | |
26 | the Open Publication License, v 1.0, 8 June 1999. | |
27 | <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
28 | </p></div></div></body></html> |