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4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCreateShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glCreateShader"><a id="glCreateShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCreateShader — Creates a shader object</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">GLuint <b class="fsfunc">glCreateShader</b>(</code></td><td>GLenum <var class="pdparam">shaderType</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shaderType</code></em></span></dt><dd><p>Specifies the type of shader to be created. | |
5 | Must be one of <code class="constant">GL_VERTEX_SHADER</code>, | |
6 | <code class="constant">GL_GEOMETRY_SHADER</code> | |
7 | or <code class="constant">GL_FRAGMENT_SHADER</code>.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p><code class="function">glCreateShader</code> creates an empty | |
8 | shader object and returns a non-zero value by which it can be | |
9 | referenced. A shader object is used to maintain the source code | |
10 | strings that define a shader. <em class="parameter"><code>shaderType</code></em> | |
11 | indicates the type of shader to be created. Three types of shaders | |
12 | are supported. A shader of type | |
13 | <code class="constant">GL_VERTEX_SHADER</code> is a shader that is | |
14 | intended to run on the programmable vertex processor. A shader of type | |
15 | <code class="constant">GL_GEOMETRY_SHADER</code> is a shader that is intended to | |
16 | run on the programmable geometry processor. A shader of | |
17 | type <code class="constant">GL_FRAGMENT_SHADER</code> is a shader that is | |
18 | intended to run on the programmable fragment processor.</p><p>When created, a shader object's | |
19 | <code class="constant">GL_SHADER_TYPE</code> parameter is set to either | |
20 | <code class="constant">GL_VERTEX_SHADER</code>, <code class="constant">GL_GEOMETRY_SHADER</code> | |
21 | or <code class="constant">GL_FRAGMENT_SHADER</code>, depending on the value | |
22 | of <em class="parameter"><code>shaderType</code></em>.</p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>Like buffer and texture objects, the name space for | |
23 | shader objects may be shared across a set of contexts, as long | |
24 | as the server sides of the contexts share the same address | |
25 | space. If the name space is shared across contexts, any attached | |
26 | objects and the data associated with those attached objects are | |
27 | shared as well.</p><p>Applications are responsible for providing the | |
28 | synchronization across API calls when objects are accessed from | |
29 | different execution threads.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p>This function returns 0 if an error occurs creating the | |
30 | shader object.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if | |
31 | <em class="parameter"><code>shaderType</code></em> is not an accepted value.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a> | |
32 | with a valid shader object and the parameter to be queried</p><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a> | |
33 | with a valid shader object</p><p><a class="citerefentry" href="glGetShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a> | |
34 | with a valid shader object</p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>, | |
35 | <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>, | |
36 | <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>, | |
37 | <a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>, | |
38 | <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a> | |
39 | </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p> | |
40 | Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. | |
41 | This material may be distributed subject to the terms and conditions set forth in | |
42 | the Open Publication License, v 1.0, 8 June 1999. | |
43 | <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
44 | </p></div></div></body></html> |