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4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCompressedTexImage3D</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompressedTexImage3D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompressedTexImage3D — specify a three-dimensional texture image in a compressed format</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompressedTexImage3D</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLsizei </td><td><var class="pdparam">depth</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLsizei </td><td><var class="pdparam">imageSize</var>, </td></tr><tr><td> </td><td>const GLvoid * </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> | |
5 | Specifies the target texture. | |
6 | Must be <code class="constant">GL_TEXTURE_3D</code>, <code class="constant">GL_PROXY_TEXTURE_3D</code>, | |
7 | <code class="constant">GL_TEXTURE_2D_ARRAY</code> or <code class="constant">GL_PROXY_TEXTURE_2D_ARRAY</code>. | |
8 | </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p> | |
9 | Specifies the level-of-detail number. | |
10 | Level 0 is the base image level. | |
11 | Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image. | |
12 | </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p> | |
13 | Specifies the format of the compressed image data stored at address <em class="parameter"><code>data</code></em>. | |
14 | </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p> | |
15 | Specifies the width of the texture image. | |
16 | All implementations support 3D texture images that are at least 16 texels wide. | |
17 | </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p> | |
18 | Specifies the height of the texture image. | |
19 | All implementations support 3D texture images that are at least 16 texels | |
20 | high. | |
21 | </p></dd><dt><span class="term"><em class="parameter"><code>depth</code></em></span></dt><dd><p> | |
22 | Specifies the depth of the texture image. | |
23 | All implementations support 3D texture images that are at least 16 texels | |
24 | deep. | |
25 | </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p> | |
26 | This value must be 0. | |
27 | </p></dd><dt><span class="term"><em class="parameter"><code>imageSize</code></em></span></dt><dd><p> | |
28 | Specifies the number of unsigned bytes of image data starting at the | |
29 | address specified by <em class="parameter"><code>data</code></em>. | |
30 | </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p> | |
31 | Specifies a pointer to the compressed image data in memory. | |
32 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
33 | Texturing allows elements of an image array to be read by shaders. | |
34 | </p><p> | |
35 | <code class="function">glCompressedTexImage3D</code> loads a previously defined, and retrieved, compressed three-dimensional | |
36 | texture image if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_3D</code> (see <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>). | |
37 | </p><p> | |
38 | If <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_2D_ARRAY</code>, <em class="parameter"><code>data</code></em> is | |
39 | treated as an array of compressed 2D textures. | |
40 | </p><p> | |
41 | If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_3D</code> or <code class="constant">GL_PROXY_TEXTURE_2D_ARRAY</code>, | |
42 | no data is read from <em class="parameter"><code>data</code></em>, but | |
43 | all of the texture image state is recalculated, checked for consistency, | |
44 | and checked against the implementation's capabilities. If the | |
45 | implementation cannot handle a texture of the requested texture size, it | |
46 | sets all of the image state to 0, but does not generate an error (see | |
47 | <a href="glGetError.xml"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>). To query for an entire mipmap array, use an image array level | |
48 | greater than or equal to 1. | |
49 | </p><p> | |
50 | <em class="parameter"><code>internalformat</code></em> must be a known compressed image format (such as <code class="constant">GL_RGTC</code>) | |
51 | or an extension-specified compressed-texture format. | |
52 | When a texture is loaded with <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> using a generic compressed | |
53 | texture format (e.g., <code class="constant">GL_COMPRESSED_RGB</code>), the GL selects from one of | |
54 | its extensions supporting compressed textures. In order to load the | |
55 | compressed texture image using <code class="function">glCompressedTexImage3D</code>, query the compressed texture image's | |
56 | size and format using <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a>. | |
57 | </p><p> | |
58 | If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target | |
59 | (see <a href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is | |
60 | specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store. | |
61 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
62 | <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the generic | |
63 | compressed internal formats: | |
64 | <code class="constant">GL_COMPRESSED_RED</code>, | |
65 | <code class="constant">GL_COMPRESSED_RG</code>, | |
66 | <code class="constant">GL_COMPRESSED_RGB</code>, | |
67 | <code class="constant">GL_COMPRESSED_RGBA</code>. | |
68 | <code class="constant">GL_COMPRESSED_SRGB</code>, or | |
69 | <code class="constant">GL_COMPRESSED_SRGB_ALPHA</code>. | |
70 | </p><p> | |
71 | <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>imageSize</code></em> is not consistent with | |
72 | the format, dimensions, and contents of the specified compressed image data. | |
73 | </p><p> | |
74 | <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0. | |
75 | </p><p> | |
76 | <code class="constant">GL_INVALID_OPERATION</code> is generated if parameter combinations are not | |
77 | supported by the specific compressed internal format as specified in the | |
78 | specific texture compression extension. | |
79 | </p><p> | |
80 | <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the | |
81 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped. | |
82 | </p><p> | |
83 | <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the | |
84 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer | |
85 | object such that the memory reads required would exceed the data store size. | |
86 | </p><p> | |
87 | Undefined results, including abnormal program termination, are generated if <em class="parameter"><code>data</code></em> is not encoded in a manner consistent with the extension specification defining the internal compression format. | |
88 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
89 | <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a> | |
90 | </p><p> | |
91 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_COMPRESSED</code> | |
92 | </p><p> | |
93 | <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code> | |
94 | </p><p> | |
95 | <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with arguments <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code> | |
96 | and <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code> | |
97 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
98 | <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>, | |
99 | <a href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>, | |
100 | <a href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>, | |
101 | <a href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>, | |
102 | <a href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>, | |
103 | <a href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>, | |
104 | <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>, | |
105 | <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>, | |
106 | <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>, | |
107 | <a href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>, | |
108 | <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>, | |
109 | <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>, | |
110 | <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>, | |
111 | <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>, | |
112 | <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>, | |
113 | <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>, | |
114 | <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a> | |
115 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
116 | Copyright <span class="trademark"></span>© 1991-2006 | |
117 | Silicon Graphics, Inc. This document is licensed under the SGI | |
118 | Free Software B License. For details, see | |
119 | <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>. | |
120 | </p></div></div></body></html> |