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1 | <?xml version="1.0" encoding="UTF-8"?> |
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4 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCompileShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompileShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompileShader — Compiles a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glCompileShader</b>(</code>GLuint <var class="pdparam">shader</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be | |
5 | compiled.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glCompileShader</code> compiles the source | |
6 | code strings that have been stored in the shader object | |
7 | specified by <em class="parameter"><code>shader</code></em>.</p><p>The compilation status will be stored as part of the | |
8 | shader object's state. This value will be set to | |
9 | <code class="constant">GL_TRUE</code> if the shader was compiled without | |
10 | errors and is ready for use, and <code class="constant">GL_FALSE</code> | |
11 | otherwise. It can be queried by calling | |
12 | <a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a> | |
13 | with arguments <em class="parameter"><code>shader</code></em> and | |
14 | <code class="constant">GL_COMPILE_STATUS</code>.</p><p>Compilation of a shader can fail for a number of reasons | |
15 | as specified by the OpenGL Shading Language Specification. | |
16 | Whether or not the compilation was successful, information about | |
17 | the compilation can be obtained from the shader object's | |
18 | information log by calling | |
19 | <a href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if | |
20 | <em class="parameter"><code>shader</code></em> is not a value generated by | |
21 | OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if | |
22 | <em class="parameter"><code>shader</code></em> is not a shader object.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a> | |
23 | with argument <em class="parameter"><code>shader</code></em></p><p><a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a> | |
24 | with arguments <em class="parameter"><code>shader</code></em> and | |
25 | <code class="constant">GL_COMPILE_STATUS</code></p><p><a href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>, | |
26 | <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>, | |
27 | <a href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
28 | Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd. | |
29 | This material may be distributed subject to the terms and conditions set forth in | |
30 | the Open Publication License, v 1.0, 8 June 1999. | |
31 | <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>. | |
32 | </p></div></div></body></html> |