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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4<refentry id="glGetActiveAttrib">
5 <refmeta>
6 <refentrytitle>glGetActiveAttrib</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glGetActiveAttrib</refname>
11 <refpurpose>Returns information about an active attribute variable for the specified program object</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glGetActiveAttrib</function></funcdef>
17 <paramdef>GLuint <parameter>program</parameter></paramdef>
18 <paramdef>GLuint <parameter>index</parameter></paramdef>
19 <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
20 <paramdef>GLsizei *<parameter>length</parameter></paramdef>
21 <paramdef>GLint *<parameter>size</parameter></paramdef>
22 <paramdef>GLenum *<parameter>type</parameter></paramdef>
23 <paramdef>GLchar *<parameter>name</parameter></paramdef>
24 </funcprototype>
25 </funcsynopsis>
26 </refsynopsisdiv>
27 <refsect1 id="parameters"><title>Parameters</title>
28 <variablelist>
29 <varlistentry>
30 <term><parameter>program</parameter></term>
31 <listitem>
32 <para>Specifies the program object to be
33 queried.</para>
34 </listitem>
35 </varlistentry>
36 <varlistentry>
37 <term><parameter>index</parameter></term>
38 <listitem>
39 <para>Specifies the index of the attribute variable
40 to be queried.</para>
41 </listitem>
42 </varlistentry>
43 <varlistentry>
44 <term><parameter>bufSize</parameter></term>
45 <listitem>
46 <para>Specifies the maximum number of characters
47 OpenGL is allowed to write in the character buffer
48 indicated by <parameter>name</parameter>.</para>
49 </listitem>
50 </varlistentry>
51 <varlistentry>
52 <term><parameter>length</parameter></term>
53 <listitem>
54 <para>Returns the number of characters actually
55 written by OpenGL in the string indicated by
56 <parameter>name</parameter> (excluding the null
57 terminator) if a value other than
58 <constant>NULL</constant> is passed.</para>
59 </listitem>
60 </varlistentry>
61 <varlistentry>
62 <term><parameter>size</parameter></term>
63 <listitem>
64 <para>Returns the size of the attribute
65 variable.</para>
66 </listitem>
67 </varlistentry>
68 <varlistentry>
69 <term><parameter>type</parameter></term>
70 <listitem>
71 <para>Returns the data type of the attribute
72 variable.</para>
73 </listitem>
74 </varlistentry>
75 <varlistentry>
76 <term><parameter>name</parameter></term>
77 <listitem>
78 <para>Returns a null terminated string containing
79 the name of the attribute variable.</para>
80 </listitem>
81 </varlistentry>
82 </variablelist>
83 </refsect1>
84 <refsect1 id="description"><title>Description</title>
85 <para><function>glGetActiveAttrib</function> returns information
86 about an active attribute variable in the program object
87 specified by <parameter>program</parameter>. The number of
88 active attributes can be obtained by calling
89 <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
90 with the value <constant>GL_ACTIVE_ATTRIBUTES</constant>. A
91 value of 0 for <parameter>index</parameter> selects the first
92 active attribute variable. Permissible values for
93 <parameter>index</parameter> range from 0 to the number of
94 active attribute variables minus 1.</para>
95
96 <para>A vertex shader may use either built-in attribute
97 variables, user-defined attribute variables, or both. Built-in
98 attribute variables have a prefix of &quot;gl_&quot; and
99 reference conventional OpenGL vertex attribtes (e.g.,
100 <parameter>gl_Vertex</parameter>,
101 <parameter>gl_Normal</parameter>, etc., see the OpenGL Shading
102 Language specification for a complete list.) User-defined
103 attribute variables have arbitrary names and obtain their values
104 through numbered generic vertex attributes. An attribute
105 variable (either built-in or user-defined) is considered active
106 if it is determined during the link operation that it may be
107 accessed during program execution. Therefore,
108 <parameter>program</parameter> should have previously been the
109 target of a call to
110 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
111 but it is not necessary for it to have been linked
112 successfully.</para>
113
114 <para>The size of the character buffer required to store the
115 longest attribute variable name in
116 <parameter>program</parameter> can be obtained by calling
117 <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
118 with the value
119 <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>. This value
120 should be used to allocate a buffer of sufficient size to store
121 the returned attribute name. The size of this character buffer
122 is passed in <parameter>bufSize</parameter>, and a pointer to
123 this character buffer is passed in
124 <parameter>name</parameter>.</para>
125
126 <para><function>glGetActiveAttrib</function> returns the name of
127 the attribute variable indicated by
128 <parameter>index</parameter>, storing it in the character buffer
129 specified by <parameter>name</parameter>. The string returned
130 will be null terminated. The actual number of characters written
131 into this buffer is returned in <parameter>length</parameter>,
132 and this count does not include the null termination character.
133 If the length of the returned string is not required, a value of
134 <constant>NULL</constant> can be passed in the
135 <parameter>length</parameter> argument.</para>
136
137 <para>The <parameter>type</parameter> argument will return a
138 pointer to the attribute variable's data type. The symbolic
139 constants <constant>GL_FLOAT</constant>,
140 <constant>GL_FLOAT_VEC2</constant>,
141 <constant>GL_FLOAT_VEC3</constant>,
142 <constant>GL_FLOAT_VEC4</constant>,
143 <constant>GL_FLOAT_MAT2</constant>,
144 <constant>GL_FLOAT_MAT3</constant>,
145 <constant>GL_FLOAT_MAT4</constant>,
146 <constant>GL_FLOAT_MAT2x3</constant>,
147 <constant>GL_FLOAT_MAT2x4</constant>,
148 <constant>GL_FLOAT_MAT3x2</constant>,
149 <constant>GL_FLOAT_MAT3x4</constant>,
150 <constant>GL_FLOAT_MAT4x2</constant>,
151 <constant>GL_FLOAT_MAT4x3</constant>,
152 <constant>GL_INT</constant>,
153 <constant>GL_INT_VEC2</constant>,
154 <constant>GL_INT_VEC3</constant>,
155 <constant>GL_INT_VEC4</constant>,
156 <constant>GL_UNSIGNED_INT_VEC</constant>,
157 <constant>GL_UNSIGNED_INT_VEC2</constant>,
158 <constant>GL_UNSIGNED_INT_VEC3</constant>, or
159 <constant>GL_UNSIGNED_INT_VEC4</constant> may be returned. The
160 <parameter>size</parameter> argument will return the size of the
161 attribute, in units of the type returned in
162 <parameter>type</parameter>.</para>
163
164 <para>The list of active attribute variables may include both
165 built-in attribute variables (which begin with the prefix
166 &quot;gl_&quot;) as well as user-defined attribute variable
167 names.</para>
168
169 <para>This function will return as much information as it can
170 about the specified active attribute variable. If no information
171 is available, <parameter>length</parameter> will be 0, and
172 <parameter>name</parameter> will be an empty string. This
173 situation could occur if this function is called after a link
174 operation that failed. If an error occurs, the return values
175 <parameter>length</parameter>, <parameter>size</parameter>,
176 <parameter>type</parameter>, and <parameter>name</parameter>
177 will be unmodified.</para>
178 </refsect1>
179 <refsect1 id="errors"><title>Errors</title>
180 <para><constant>GL_INVALID_VALUE</constant> is generated if
181 <parameter>program</parameter> is not a value generated by
182 OpenGL.</para>
183
184 <para><constant>GL_INVALID_OPERATION</constant> is generated if
185 <parameter>program</parameter> is not a program object.</para>
186
187 <para><constant>GL_INVALID_VALUE</constant> is generated if
188 <parameter>index</parameter> is greater than or equal to the
189 number of active attribute variables in
190 <parameter>program</parameter>.</para>
191
192 <para><constant>GL_INVALID_VALUE</constant> is generated if
193 <parameter>bufSize</parameter> is less than 0.</para>
194 </refsect1>
195 <refsect1 id="associatedgets"><title>Associated Gets</title>
196 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
197 with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
198
199 <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
200 with argument <constant>GL_ACTIVE_ATTRIBUTES</constant> or
201 <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>.</para>
202
203 <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
204 </refsect1>
205 <refsect1 id="seealso"><title>See Also</title>
206 <para><citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
207 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
208 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
209 <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
210 </refsect1>
211 <refsect1 id="Copyright"><title>Copyright</title>
212 <para>
213 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
214 Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
215 This material may be distributed subject to the terms and conditions set forth in
216 the Open Publication License, v 1.0, 8 June 1999.
217 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
218 </para>
219 </refsect1>
220</refentry>