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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glVertex.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
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3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glVertex</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glVertex"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glVertex — specify a vertex</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em>, </span><span class="term"><em class="parameter"><code>z</code></em>, </span><span class="term"><em class="parameter"><code>w</code></em></span></dt><dd><p>
4 Specify <span class="emphasis"><em>x</em></span>, <span class="emphasis"><em>y</em></span>, <span class="emphasis"><em>z</em></span>, and <span class="emphasis"><em>w</em></span> coordinates of a vertex.
5 Not all parameters are present in all forms of the command.
6 </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex2dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex3dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glVertex4dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>v</code></em></span></dt><dd><p>
7 Specifies a pointer to an array of two, three, or four elements.
8 The elements of a two-element array are
9 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
10 and
11 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>;
12 of a three-element array,
13 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
14 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
15 and
16 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>;
17 and of a four-element array,
18 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
19 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
20 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>,
21 and
22 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>.
23 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
24 <code class="function">glVertex</code> commands are used within <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>/<a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> pairs to specify
25 point, line, and polygon vertices. The current color, normal, texture
26 coordinates, and fog coordinate are associated with the vertex when <code class="function">glVertex</code>
27 is called.
28 </p><p>
29 When only
30 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
31 and
32 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
33 are specified,
34 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>
35 defaults to 0 and
36 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
37 defaults to 1. When
38 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
39 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
40 and
41 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>
42 are specified,
43 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
44 defaults to 1.
45 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
46 Invoking <code class="function">glVertex</code> outside of a <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>/<a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> pair
47 results in undefined behavior.
48 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
49 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>,
50 <a class="citerefentry" href="glCallList.xml"><span class="citerefentry"><span class="refentrytitle">glCallList</span></span></a>,
51 <a class="citerefentry" href="glColor.xml"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
52 <a class="citerefentry" href="glEdgeFlag.xml"><span class="citerefentry"><span class="refentrytitle">glEdgeFlag</span></span></a>,
53 <a class="citerefentry" href="glEvalCoord.xml"><span class="citerefentry"><span class="refentrytitle">glEvalCoord</span></span></a>,
54 <a class="citerefentry" href="glFogCoord.xml"><span class="citerefentry"><span class="refentrytitle">glFogCoord</span></span></a>,
55 <a class="citerefentry" href="glIndex.xml"><span class="citerefentry"><span class="refentrytitle">glIndex</span></span></a>,
56 <a class="citerefentry" href="glMaterial.xml"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>,
57 <a class="citerefentry" href="glMultiTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>,
58 <a class="citerefentry" href="glNormal.xml"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>,
59 <a class="citerefentry" href="glRect.xml"><span class="citerefentry"><span class="refentrytitle">glRect</span></span></a>,
60 <a class="citerefentry" href="glTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
61 <a class="citerefentry" href="glVertexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>
62 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
63 Copyright <span class="trademark"></span>© 1991-2006
64 Silicon Graphics, Inc. This document is licensed under the SGI
65 Free Software B License. For details, see
66 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
67 </p></div></div></body></html>