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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glValidateProgram.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glValidateProgram</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glValidateProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glValidateProgram — Validates a program object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glValidateProgram</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object to
4 be validated.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glValidateProgram</code> checks to see
5 whether the executables contained in
6 <em class="parameter"><code>program</code></em> can execute given the current
7 OpenGL state. The information generated by the validation
8 process will be stored in <em class="parameter"><code>program</code></em>'s
9 information log. The validation information may consist of an
10 empty string, or it may be a string containing information about
11 how the current program object interacts with the rest of
12 current OpenGL state. This provides a way for OpenGL
13 implementers to convey more information about why the current
14 program is inefficient, suboptimal, failing to execute, and so
15 on.</p><p>The status of the validation operation will be stored as
16 part of the program object's state. This value will be set to
17 <code class="constant">GL_TRUE</code> if the validation succeeded, and
18 <code class="constant">GL_FALSE</code> otherwise. It can be queried by
19 calling
20 <a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
21 with arguments <em class="parameter"><code>program</code></em> and
22 <code class="constant">GL_VALIDATE_STATUS</code>. If validation is
23 successful, <em class="parameter"><code>program</code></em> is guaranteed to
24 execute given the current state. Otherwise,
25 <em class="parameter"><code>program</code></em> is guaranteed to not execute.</p><p>This function is typically useful only during application
26 development. The informational string stored in the information
27 log is completely implementation dependent; therefore, an
28 application should not expect different OpenGL implementations
29 to produce identical information strings.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glValidateProgram</code> is available only
30 if the GL version is 2.0 or greater.</p><p>This function mimics the validation operation that OpenGL
31 implementations must perform when rendering commands are issued
32 while programmable shaders are part of current state. The error
33 <code class="constant">GL_INVALID_OPERATION</code> will be generated by
34 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>,
35 <a class="citerefentry" href="glRasterPos.xml"><span class="citerefentry"><span class="refentrytitle">glRasterPos</span></span></a>,
36 or any command that performs an implicit call to
37 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
38 if:</p><div class="itemizedlist"><ul type="disc"><li><p>any two active samplers in the current program
39 object are of different types, but refer to the same
40 texture image unit,</p></li><li><p>any active sampler in the current program object
41 refers to a texture image unit where fixed-function
42 fragment processing accesses a texture target that does
43 not match the sampler type, or</p></li><li><p>the sum of the number of active samplers in the
44 program and the number of texture image units enabled
45 for fixed-function fragment processing exceeds the
46 combined limit on the total number of texture image
47 units allowed.</p></li></ul></div><p>It may be difficult or cause a performance degradation for
48 applications to catch these errors when rendering commands are
49 issued. Therefore, applications are advised to make calls to
50 <code class="function">glValidateProgram</code> to detect these issues
51 during application development.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
52 <em class="parameter"><code>program</code></em> is not a value generated by
53 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
54 <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
55 <code class="function">glValidateProgram</code> is executed between the
56 execution of
57 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
58 and the corresponding execution of
59 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
60 with arguments <em class="parameter"><code>program</code></em> and
61 <code class="constant">GL_VALIDATE_STATUS</code></p><p><a class="citerefentry" href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
62 with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
63 <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
64 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
65 This material may be distributed subject to the terms and conditions set forth in
66 the Open Publication License, v 1.0, 8 June 1999.
67 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
68 </p></div></div></body></html>