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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glPrioritizeTextures.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glPrioritizeTextures</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glPrioritizeTextures"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glPrioritizeTextures — set texture residence priority</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glPrioritizeTextures</b>(</code></td><td>GLsizei  </td><td><var class="pdparam">n</var>, </td></tr><tr><td> </td><td>const GLuint *  </td><td><var class="pdparam">textures</var>, </td></tr><tr><td> </td><td>const GLclampf *  </td><td><var class="pdparam">priorities</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>
4 Specifies the number of textures to be prioritized.
5 </p></dd><dt><span class="term"><em class="parameter"><code>textures</code></em></span></dt><dd><p>
6 Specifies an array containing the names of the textures to be prioritized.
7 </p></dd><dt><span class="term"><em class="parameter"><code>priorities</code></em></span></dt><dd><p>
8 Specifies an array containing the texture priorities.
9 A priority given in an element of <em class="parameter"><code>priorities</code></em> applies to the texture
10 named by the corresponding element of <em class="parameter"><code>textures</code></em>.
11 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
12 <code class="function">glPrioritizeTextures</code> assigns the <em class="parameter"><code>n</code></em> texture priorities given in <em class="parameter"><code>priorities</code></em> to the
13 <em class="parameter"><code>n</code></em> textures named in <em class="parameter"><code>textures</code></em>.
14 </p><p>
15 The GL establishes
16 a ``working set'' of textures that are resident in texture memory.
17 These textures may be bound to a texture target much more efficiently
18 than textures that are not resident.
19 By specifying a priority for each texture,
20 <code class="function">glPrioritizeTextures</code> allows applications to guide the GL implementation in determining
21 which textures should be resident.
22 </p><p>
23 The priorities given in <em class="parameter"><code>priorities</code></em> are clamped to the range
24 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
25
26 <mml:mfenced open="[" close="]">
27 <mml:mn>0</mml:mn>
28 <mml:mn>1</mml:mn>
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30 </mml:math>
31 before they are assigned.
32 0 indicates the lowest priority; textures with priority 0
33 are least likely to be resident.
34 1 indicates the highest priority; textures with priority 1
35 are most likely to be resident.
36 However, textures are not guaranteed to be resident until they are used.
37 </p><p>
38 <code class="function">glPrioritizeTextures</code> silently ignores attempts to prioritize texture 0 or any texture
39 name that does not correspond to an existing texture.
40 </p><p>
41 <code class="function">glPrioritizeTextures</code> does not require that any of the textures named by <em class="parameter"><code>textures</code></em>
42 be bound to a texture target.
43 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a> may also be used to set a texture's priority,
44 but only if the texture is currently bound.
45 This is the only way to set the priority of a default texture.
46 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
47 <code class="function">glPrioritizeTextures</code> is available only if the GL version is 1.1 or greater.
48 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
49 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>n</code></em> is negative.
50 </p><p>
51 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glPrioritizeTextures</code> is executed
52 between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
53 execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
54 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
55 <a class="citerefentry" href="glGetTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a> with parameter name <code class="constant">GL_TEXTURE_PRIORITY</code>
56 retrieves the priority of a currently bound texture.
57 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
58 <a class="citerefentry" href="glAreTexturesResident.xml"><span class="citerefentry"><span class="refentrytitle">glAreTexturesResident</span></span></a>,
59 <a class="citerefentry" href="glBindTexture.xml"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
60 <a class="citerefentry" href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
61 <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
62 <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
63 <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
64 <a class="citerefentry" href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
65 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
66 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
67 Copyright <span class="trademark"></span>© 1991-2006
68 Silicon Graphics, Inc. This document is licensed under the SGI
69 Free Software B License. For details, see
70 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
71 </p></div></div></body></html>