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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"> |
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3 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glPrioritizeTextures</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glPrioritizeTextures"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glPrioritizeTextures — set texture residence priority</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glPrioritizeTextures</b>(</code></td><td>GLsizei </td><td><var class="pdparam">n</var>, </td></tr><tr><td> </td><td>const GLuint * </td><td><var class="pdparam">textures</var>, </td></tr><tr><td> </td><td>const GLclampf * </td><td><var class="pdparam">priorities</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p> | |
4 | Specifies the number of textures to be prioritized. | |
5 | </p></dd><dt><span class="term"><em class="parameter"><code>textures</code></em></span></dt><dd><p> | |
6 | Specifies an array containing the names of the textures to be prioritized. | |
7 | </p></dd><dt><span class="term"><em class="parameter"><code>priorities</code></em></span></dt><dd><p> | |
8 | Specifies an array containing the texture priorities. | |
9 | A priority given in an element of <em class="parameter"><code>priorities</code></em> applies to the texture | |
10 | named by the corresponding element of <em class="parameter"><code>textures</code></em>. | |
11 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
12 | <code class="function">glPrioritizeTextures</code> assigns the <em class="parameter"><code>n</code></em> texture priorities given in <em class="parameter"><code>priorities</code></em> to the | |
13 | <em class="parameter"><code>n</code></em> textures named in <em class="parameter"><code>textures</code></em>. | |
14 | </p><p> | |
15 | The GL establishes | |
16 | a ``working set'' of textures that are resident in texture memory. | |
17 | These textures may be bound to a texture target much more efficiently | |
18 | than textures that are not resident. | |
19 | By specifying a priority for each texture, | |
20 | <code class="function">glPrioritizeTextures</code> allows applications to guide the GL implementation in determining | |
21 | which textures should be resident. | |
22 | </p><p> | |
23 | The priorities given in <em class="parameter"><code>priorities</code></em> are clamped to the range | |
24 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
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26 | <mml:mfenced open="[" close="]"> | |
27 | <mml:mn>0</mml:mn> | |
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31 | before they are assigned. | |
32 | 0 indicates the lowest priority; textures with priority 0 | |
33 | are least likely to be resident. | |
34 | 1 indicates the highest priority; textures with priority 1 | |
35 | are most likely to be resident. | |
36 | However, textures are not guaranteed to be resident until they are used. | |
37 | </p><p> | |
38 | <code class="function">glPrioritizeTextures</code> silently ignores attempts to prioritize texture 0 or any texture | |
39 | name that does not correspond to an existing texture. | |
40 | </p><p> | |
41 | <code class="function">glPrioritizeTextures</code> does not require that any of the textures named by <em class="parameter"><code>textures</code></em> | |
42 | be bound to a texture target. | |
43 | <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a> may also be used to set a texture's priority, | |
44 | but only if the texture is currently bound. | |
45 | This is the only way to set the priority of a default texture. | |
46 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
47 | <code class="function">glPrioritizeTextures</code> is available only if the GL version is 1.1 or greater. | |
48 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
49 | <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>n</code></em> is negative. | |
50 | </p><p> | |
51 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glPrioritizeTextures</code> is executed | |
52 | between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding | |
53 | execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>. | |
54 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
55 | <a class="citerefentry" href="glGetTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a> with parameter name <code class="constant">GL_TEXTURE_PRIORITY</code> | |
56 | retrieves the priority of a currently bound texture. | |
57 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
58 | <a class="citerefentry" href="glAreTexturesResident.xml"><span class="citerefentry"><span class="refentrytitle">glAreTexturesResident</span></span></a>, | |
59 | <a class="citerefentry" href="glBindTexture.xml"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>, | |
60 | <a class="citerefentry" href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>, | |
61 | <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>, | |
62 | <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>, | |
63 | <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>, | |
64 | <a class="citerefentry" href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>, | |
65 | <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a> | |
66 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
67 | Copyright <span class="trademark"></span>© 1991-2006 | |
68 | Silicon Graphics, Inc. This document is licensed under the SGI | |
69 | Free Software B License. For details, see | |
70 | <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>. | |
71 | </p></div></div></body></html> |