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3 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glMultiTexCoord</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiTexCoord"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiTexCoord — set the current texture coordinates</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1s</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1i</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1f</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1d</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">s</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2s</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2i</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2f</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2d</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">t</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3s</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3i</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3f</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3d</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">r</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4s</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4i</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4f</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4d</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">s</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">t</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">r</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">q</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> | |
4 | Specifies the texture unit whose coordinates should be modified. The number | |
5 | of texture units is implementation dependent, but must be at least | |
6 | two. Symbolic constant must be one of | |
7 | <code class="constant">GL_TEXTURE</code><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>, | |
8 | where i ranges from 0 to <code class="constant">GL_MAX_TEXTURE_COORDS</code> - 1, | |
9 | which is an implementation-dependent value. | |
10 | </p></dd><dt><span class="term"><em class="parameter"><code>s</code></em>, </span><span class="term"><em class="parameter"><code>t</code></em>, </span><span class="term"><em class="parameter"><code>r</code></em>, </span><span class="term"><em class="parameter"><code>q</code></em></span></dt><dd><p> | |
11 | Specify <em class="parameter"><code>s</code></em>, <em class="parameter"><code>t</code></em>, <em class="parameter"><code>r</code></em>, and <em class="parameter"><code>q</code></em> texture coordinates for | |
12 | <em class="parameter"><code>target</code></em> texture unit. Not all parameters are present in all forms | |
13 | of the command. | |
14 | </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1sv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1iv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1fv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord1dv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2sv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2iv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2fv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord2dv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3sv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3iv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3fv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord3dv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4sv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4iv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4fv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiTexCoord4dv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> | |
15 | Specifies the texture unit whose coordinates should be modified. The number | |
16 | of texture units is implementation dependent, but must be at least | |
17 | two. Symbolic constant must be one of | |
18 | <code class="constant">GL_TEXTURE</code><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>, | |
19 | where i ranges from 0 to <code class="constant">GL_MAX_TEXTURE_COORDS</code> - 1, | |
20 | which is an implementation-dependent value. | |
21 | </p></dd><dt><span class="term"><em class="parameter"><code>v</code></em></span></dt><dd><p> | |
22 | Specifies a pointer to an array of one, two, three, or four elements, | |
23 | which in turn specify the | |
24 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>, | |
25 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>, | |
26 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>, | |
27 | and | |
28 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">q</mml:mi></mml:math> | |
29 | texture coordinates. | |
30 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
31 | <code class="function">glMultiTexCoord</code> specifies texture coordinates in one, two, three, or four | |
32 | dimensions. | |
33 | <code class="function">glMultiTexCoord1</code> sets the current texture | |
34 | coordinates to | |
35 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
36 | ||
37 | <mml:mfenced open="(" close=")"> | |
38 | <mml:mi mathvariant="italic">s</mml:mi> | |
39 | <mml:mn>0</mml:mn> | |
40 | <mml:mn>0</mml:mn> | |
41 | <mml:mn>1</mml:mn> | |
42 | </mml:mfenced> | |
43 | </mml:math>; | |
44 | a call to <code class="function">glMultiTexCoord2</code> | |
45 | sets them to | |
46 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
47 | ||
48 | <mml:mfenced open="(" close=")"> | |
49 | <mml:mi mathvariant="italic">s</mml:mi> | |
50 | <mml:mi mathvariant="italic">t</mml:mi> | |
51 | <mml:mn>0</mml:mn> | |
52 | <mml:mn>1</mml:mn> | |
53 | </mml:mfenced> | |
54 | </mml:math>. | |
55 | Similarly, <code class="function">glMultiTexCoord3</code> specifies the texture coordinates as | |
56 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
57 | ||
58 | <mml:mfenced open="(" close=")"> | |
59 | <mml:mi mathvariant="italic">s</mml:mi> | |
60 | <mml:mi mathvariant="italic">t</mml:mi> | |
61 | <mml:mi mathvariant="italic">r</mml:mi> | |
62 | <mml:mn>1</mml:mn> | |
63 | </mml:mfenced> | |
64 | </mml:math>, | |
65 | and | |
66 | <code class="function">glMultiTexCoord4</code> | |
67 | defines all four components explicitly as | |
68 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
69 | ||
70 | <mml:mfenced open="(" close=")"> | |
71 | <mml:mi mathvariant="italic">s</mml:mi> | |
72 | <mml:mi mathvariant="italic">t</mml:mi> | |
73 | <mml:mi mathvariant="italic">r</mml:mi> | |
74 | <mml:mi mathvariant="italic">q</mml:mi> | |
75 | </mml:mfenced> | |
76 | </mml:math>. | |
77 | </p><p> | |
78 | The current texture coordinates are part of the data | |
79 | that is associated with each vertex and with the current | |
80 | raster position. | |
81 | Initially, the values for | |
82 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
83 | ||
84 | <mml:mfenced open="(" close=")"> | |
85 | <mml:mi mathvariant="italic">s</mml:mi> | |
86 | <mml:mi mathvariant="italic">t</mml:mi> | |
87 | <mml:mi mathvariant="italic">r</mml:mi> | |
88 | <mml:mi mathvariant="italic">q</mml:mi> | |
89 | </mml:mfenced> | |
90 | </mml:math> | |
91 | are | |
92 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
93 | ||
94 | <mml:mfenced open="(" close=")"> | |
95 | <mml:mn>0</mml:mn> | |
96 | <mml:mn>0</mml:mn> | |
97 | <mml:mn>0</mml:mn> | |
98 | <mml:mn>1</mml:mn> | |
99 | </mml:mfenced> | |
100 | </mml:math>. | |
101 | </p><p> | |
102 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
103 | <code class="function">glMultiTexCoord</code> is only supported if the GL version is 1.3 or greater, or if | |
104 | <code class="code">ARB_multitexture</code> is included in the string returned by | |
105 | <a class="citerefentry" href="glGetString.xml"><span class="citerefentry"><span class="refentrytitle">glGetString</span></span></a> when called with the argument <code class="constant">GL_EXTENSIONS</code>. | |
106 | </p><p> | |
107 | The current texture coordinates can be updated at any time. | |
108 | In particular, | |
109 | <code class="function">glMultiTexCoord</code> can be called between a call to <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding | |
110 | call to <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>. | |
111 | </p><p> | |
112 | It is always the case that <code class="constant">GL_TEXTURE</code> | |
113 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math> | |
114 | = <code class="constant">GL_TEXTURE0</code> + | |
115 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>. | |
116 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
117 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_TEXTURE_COORDS</code> with appropriate | |
118 | texture unit selected. | |
119 | </p><p> | |
120 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_TEXTURE_COORDS</code> | |
121 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
122 | <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>, | |
123 | <a class="citerefentry" href="glClientActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glClientActiveTexture</span></span></a>, | |
124 | <a class="citerefentry" href="glTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>, | |
125 | <a class="citerefentry" href="glTexCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>, | |
126 | <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a> | |
127 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
128 | Copyright <span class="trademark"></span>© 1991-2006 | |
129 | Silicon Graphics, Inc. This document is licensed under the SGI | |
130 | Free Software B License. For details, see | |
131 | <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>. | |
132 | </p></div></div></body></html> |