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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glMultiDrawArrays.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glMultiDrawArrays</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiDrawArrays"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiDrawArrays — render multiple sets of primitives from array data</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiDrawArrays</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>GLint *  </td><td><var class="pdparam">first</var>, </td></tr><tr><td> </td><td>GLsizei *  </td><td><var class="pdparam">count</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">primcount</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
4 Specifies what kind of primitives to render.
5 Symbolic constants
6 <code class="constant">GL_POINTS</code>,
7 <code class="constant">GL_LINE_STRIP</code>,
8 <code class="constant">GL_LINE_LOOP</code>,
9 <code class="constant">GL_LINES</code>,
10 <code class="constant">GL_TRIANGLE_STRIP</code>,
11 <code class="constant">GL_TRIANGLE_FAN</code>,
12 <code class="constant">GL_TRIANGLES</code>,
13 <code class="constant">GL_QUAD_STRIP</code>,
14 <code class="constant">GL_QUADS</code>,
15 and <code class="constant">GL_POLYGON</code> are accepted.
16 </p></dd><dt><span class="term"><em class="parameter"><code>first</code></em></span></dt><dd><p>
17 Points to an array of starting indices in the enabled arrays.
18 </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
19 Points to an array of the number of indices to be rendered.
20 </p></dd><dt><span class="term"><em class="parameter"><code>primcount</code></em></span></dt><dd><p>
21 Specifies the size of the first and count
22 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
23 <code class="function">glMultiDrawArrays</code> specifies multiple sets of geometric primitives
24 with very few subroutine calls. Instead of calling a GL procedure
25 to pass each individual vertex, normal, texture coordinate, edge
26 flag, or color, you can prespecify
27 separate arrays of vertices, normals, and colors and use them to
28 construct a sequence of primitives with a single
29 call to <code class="function">glMultiDrawArrays</code>.
30 </p><p>
31 <code class="function">glMultiDrawArrays</code> behaves identically to <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a> except that <em class="parameter"><code>primcount</code></em>
32 separate ranges of elements are specified instead.
33 </p><p>
34 When <code class="function">glMultiDrawArrays</code> is called, it uses <em class="parameter"><code>count</code></em> sequential elements from each
35 enabled array to construct a sequence of geometric primitives,
36 beginning with element <em class="parameter"><code>first</code></em>. <em class="parameter"><code>mode</code></em> specifies what kind of
37 primitives are constructed, and how the array elements
38 construct those primitives. If <code class="constant">GL_VERTEX_ARRAY</code> is not enabled, no
39 geometric primitives are generated.
40 </p><p>
41 Vertex attributes that are modified by <code class="function">glMultiDrawArrays</code> have an
42 unspecified value after <code class="function">glMultiDrawArrays</code> returns. For example, if
43 <code class="constant">GL_COLOR_ARRAY</code> is enabled, the value of the current color is
44 undefined after <code class="function">glMultiDrawArrays</code> executes. Attributes that aren't
45 modified remain well defined.
46 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
47 <code class="function">glMultiDrawArrays</code> is available only if the GL version is 1.4 or greater.
48 </p><p>
49 <code class="function">glMultiDrawArrays</code> is included in display lists. If <code class="function">glMultiDrawArrays</code> is entered into a
50 display list,
51 the necessary array data (determined by the array pointers and
52 enables) is also
53 entered into the display list. Because the array pointers and
54 enables are client-side state, their values affect display lists
55 when the lists are created, not when the lists are executed.
56 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
57 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
58 </p><p>
59 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>primcount</code></em> is negative.
60 </p><p>
61 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
62 enabled array and the buffer object's data store is currently mapped.
63 </p><p>
64 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glMultiDrawArrays</code> is executed between
65 the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
66 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
67 <a class="citerefentry" href="glArrayElement.xml"><span class="citerefentry"><span class="refentrytitle">glArrayElement</span></span></a>,
68 <a class="citerefentry" href="glColorPointer.xml"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
69 <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
70 <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
71 <a class="citerefentry" href="glEdgeFlagPointer.xml"><span class="citerefentry"><span class="refentrytitle">glEdgeFlagPointer</span></span></a>,
72 <a class="citerefentry" href="glFogCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glFogCoordPointer</span></span></a>,
73 <a class="citerefentry" href="glGetPointerv.xml"><span class="citerefentry"><span class="refentrytitle">glGetPointerv</span></span></a>,
74 <a class="citerefentry" href="glIndexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glIndexPointer</span></span></a>,
75 <a class="citerefentry" href="glInterleavedArrays.xml"><span class="citerefentry"><span class="refentrytitle">glInterleavedArrays</span></span></a>,
76 <a class="citerefentry" href="glNormalPointer.xml"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
77 <a class="citerefentry" href="glSecondaryColorPointer.xml"><span class="citerefentry"><span class="refentrytitle">glSecondaryColorPointer</span></span></a>,
78 <a class="citerefentry" href="glTexCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>,
79 <a class="citerefentry" href="glVertexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>
80 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
81 Copyright <span class="trademark"></span>© 1991-2006
82 Silicon Graphics, Inc. This document is licensed under the SGI
83 Free Software B License. For details, see
84 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
85 </p></div></div></body></html>