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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glHint</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glHint"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glHint — specify implementation-specific hints</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glHint</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">mode</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Specifies a symbolic constant indicating the behavior to be controlled.
5 <code class="constant">GL_FOG_HINT</code>,
6 <code class="constant">GL_GENERATE_MIPMAP_HINT</code>,
7 <code class="constant">GL_LINE_SMOOTH_HINT</code>,
8 <code class="constant">GL_PERSPECTIVE_CORRECTION_HINT</code>,
9 <code class="constant">GL_POINT_SMOOTH_HINT</code>,
10 <code class="constant">GL_POLYGON_SMOOTH_HINT</code>,
11 <code class="constant">GL_TEXTURE_COMPRESSION_HINT</code>, and
12 <code class="constant">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</code>
13 are accepted.
14 </p></dd><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
15 Specifies a symbolic constant indicating the desired behavior.
16 <code class="constant">GL_FASTEST</code>,
17 <code class="constant">GL_NICEST</code>, and
18 <code class="constant">GL_DONT_CARE</code> are accepted.
19 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
20 Certain aspects of GL behavior,
21 when there is room for interpretation,
22 can be controlled with hints.
23 A hint is specified with two arguments.
24 <em class="parameter"><code>target</code></em> is a symbolic
25 constant indicating the behavior to be controlled,
26 and <em class="parameter"><code>mode</code></em> is another symbolic constant indicating the desired
27 behavior. The initial value for each <em class="parameter"><code>target</code></em> is <code class="constant">GL_DONT_CARE</code>.
28 <em class="parameter"><code>mode</code></em> can be one of the following:
29 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_FASTEST</code></span></dt><dd><p>
30 </p><p>
31 The most efficient option should be chosen.
32 </p></dd><dt><span class="term"><code class="constant">GL_NICEST</code></span></dt><dd><p>
33 </p><p>
34 The most correct,
35 or highest quality,
36 option should be chosen.
37 </p></dd><dt><span class="term"><code class="constant">GL_DONT_CARE</code></span></dt><dd><p>
38 </p><p>
39 No preference.
40 </p></dd></dl></div><p>
41 Though the implementation aspects that can be hinted are well defined,
42 the interpretation of the hints depends on the implementation.
43 The hint aspects that can be specified with <em class="parameter"><code>target</code></em>,
44 along with suggested semantics,
45 are as follows:
46 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_FOG_HINT</code></span></dt><dd><p>
47 </p><p>
48 Indicates the accuracy of fog calculation.
49 If per-pixel fog calculation is not efficiently supported
50 by the GL implementation,
51 hinting <code class="constant">GL_DONT_CARE</code> or <code class="constant">GL_FASTEST</code> can result in per-vertex
52 calculation of fog effects.
53 </p></dd><dt><span class="term"><code class="constant">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</code></span></dt><dd><p>
54 </p><p>
55 Indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions:
56 <code class="constant">dFdx</code>, <code class="constant">dFdy</code>, and <code class="constant">fwidth</code>.
57 </p></dd><dt><span class="term"><code class="constant">GL_GENERATE_MIPMAP_HINT</code></span></dt><dd><p>
58 </p><p>
59 Indicates the quality of filtering when generating mipmap images.
60 </p></dd><dt><span class="term"><code class="constant">GL_LINE_SMOOTH_HINT</code></span></dt><dd><p>
61 </p><p>
62 Indicates the sampling quality of antialiased lines.
63 If a larger filter function is applied, hinting <code class="constant">GL_NICEST</code> can
64 result in more pixel fragments being generated during rasterization.
65 </p></dd><dt><span class="term"><code class="constant">GL_PERSPECTIVE_CORRECTION_HINT</code></span></dt><dd><p>
66 </p><p>
67 Indicates the quality of color, texture coordinate, and fog coordinate
68 interpolation. If perspective-corrected parameter interpolation is not
69 efficiently supported by the GL implementation, hinting <code class="constant">GL_DONT_CARE</code>
70 or <code class="constant">GL_FASTEST</code> can result in simple linear interpolation of colors
71 and/or texture coordinates.
72 </p></dd><dt><span class="term"><code class="constant">GL_POINT_SMOOTH_HINT</code></span></dt><dd><p>
73 </p><p>
74 Indicates the sampling quality of antialiased points.
75 If a larger filter function is applied, hinting <code class="constant">GL_NICEST</code> can
76 result in more pixel fragments being generated during rasterization.
77 </p></dd><dt><span class="term"><code class="constant">GL_POLYGON_SMOOTH_HINT</code></span></dt><dd><p>
78 </p><p>
79 Indicates the sampling quality of antialiased polygons.
80 Hinting <code class="constant">GL_NICEST</code> can result in more pixel fragments being generated
81 during rasterization,
82 if a larger filter function is applied.
83 </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_COMPRESSION_HINT</code></span></dt><dd><p>
84 </p><p>
85 Indicates the quality and performance of the compressing texture images.
86 Hinting <code class="constant">GL_FASTEST</code> indicates that texture images should be compressed
87 as quickly as possible, while <code class="constant">GL_NICEST</code> indicates that texture images
88 should be compressed with as little image quality loss as possible.
89 <code class="constant">GL_NICEST</code> should be selected if the texture is to be retrieved by
90 <a class="citerefentry" href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a> for reuse.
91 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
92 The interpretation of hints depends on the implementation.
93 Some implementations ignore <code class="function">glHint</code> settings.
94 </p><p>
95 <code class="constant">GL_TEXTURE_COMPRESSION_HINT</code> is available only if the GL version is 1.3
96 or greater.
97 </p><p>
98 <code class="constant">GL_GENERATE_MIPMAP_HINT</code> is available only if the GL version is 1.4
99 or greater.
100 </p><p>
101 <code class="constant">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</code> is available only if the GL version is 2.0
102 or greater.
103 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
104 <code class="constant">GL_INVALID_ENUM</code> is generated if either <em class="parameter"><code>target</code></em> or <em class="parameter"><code>mode</code></em> is not
105 an accepted value.
106 </p><p>
107 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glHint</code>
108 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
109 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
110 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
111 Copyright <span class="trademark"></span>© 1991-2006
112 Silicon Graphics, Inc. This document is licensed under the SGI
113 Free Software B License. For details, see
114 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
115 </p></div></div></body></html>