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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"> |
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3 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glDrawPixels</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDrawPixels"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawPixels — write a block of pixels to the frame buffer</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glDrawPixels</b>(</code></td><td>GLsizei </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLenum </td><td><var class="pdparam">format</var>, </td></tr><tr><td> </td><td>GLenum </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>const GLvoid * </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>width</code></em>, </span><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p> | |
4 | Specify the dimensions of the pixel rectangle to be written | |
5 | into the frame buffer. | |
6 | </p></dd><dt><span class="term"><em class="parameter"><code>format</code></em></span></dt><dd><p> | |
7 | Specifies the format of the pixel data. | |
8 | Symbolic constants | |
9 | <code class="constant">GL_COLOR_INDEX</code>, | |
10 | <code class="constant">GL_STENCIL_INDEX</code>, | |
11 | <code class="constant">GL_DEPTH_COMPONENT</code>, | |
12 | <code class="constant">GL_RGB</code>, | |
13 | <code class="constant">GL_BGR</code>, | |
14 | <code class="constant">GL_RGBA</code>, | |
15 | <code class="constant">GL_BGRA</code>, | |
16 | <code class="constant">GL_RED</code>, | |
17 | <code class="constant">GL_GREEN</code>, | |
18 | <code class="constant">GL_BLUE</code>, | |
19 | <code class="constant">GL_ALPHA</code>, | |
20 | <code class="constant">GL_LUMINANCE</code>, and | |
21 | <code class="constant">GL_LUMINANCE_ALPHA</code> are accepted. | |
22 | </p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p> | |
23 | Specifies the data type for <em class="parameter"><code>data</code></em>. | |
24 | Symbolic constants | |
25 | <code class="constant">GL_UNSIGNED_BYTE</code>, | |
26 | <code class="constant">GL_BYTE</code>, | |
27 | <code class="constant">GL_BITMAP</code>, | |
28 | <code class="constant">GL_UNSIGNED_SHORT</code>, | |
29 | <code class="constant">GL_SHORT</code>, | |
30 | <code class="constant">GL_UNSIGNED_INT</code>, | |
31 | <code class="constant">GL_INT</code>, | |
32 | <code class="constant">GL_FLOAT</code>, | |
33 | <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>, | |
34 | <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>, | |
35 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, | |
36 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>, | |
37 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, | |
38 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>, | |
39 | <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>, | |
40 | <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>, | |
41 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>, | |
42 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>, | |
43 | <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, and | |
44 | <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> | |
45 | are accepted. | |
46 | </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p> | |
47 | Specifies a pointer to the pixel data. | |
48 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
49 | <code class="function">glDrawPixels</code> reads pixel data from memory and writes it into the frame buffer | |
50 | relative to the current raster position, provided that the raster | |
51 | position is valid. Use | |
52 | <a class="citerefentry" href="glRasterPos.xml"><span class="citerefentry"><span class="refentrytitle">glRasterPos</span></span></a> or <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a> to set the current raster position; use | |
53 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code> | |
54 | to determine if the specified raster position is valid, and | |
55 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION</code> | |
56 | to query the raster position. | |
57 | </p><p> | |
58 | Several parameters define the encoding of pixel data in memory | |
59 | and control the processing of the pixel data | |
60 | before it is placed in the frame buffer. | |
61 | These parameters are set with four commands: | |
62 | <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>, | |
63 | <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>, | |
64 | <a class="citerefentry" href="glPixelMap.xml"><span class="citerefentry"><span class="refentrytitle">glPixelMap</span></span></a>, and <a class="citerefentry" href="glPixelZoom.xml"><span class="citerefentry"><span class="refentrytitle">glPixelZoom</span></span></a>. | |
65 | This reference page describes the effects on <code class="function">glDrawPixels</code> of many, | |
66 | but not all, of the parameters specified by these four commands. | |
67 | </p><p> | |
68 | Data is read from <em class="parameter"><code>data</code></em> as a sequence of signed or unsigned bytes, | |
69 | signed or unsigned shorts, signed or unsigned integers, or | |
70 | single-precision floating-point values, depending on <em class="parameter"><code>type</code></em>. | |
71 | When <em class="parameter"><code>type</code></em> is one of <code class="constant">GL_UNSIGNED_BYTE</code>, <code class="constant">GL_BYTE</code>, | |
72 | <code class="constant">GL_UNSIGNED_SHORT</code>, <code class="constant">GL_SHORT</code>, <code class="constant">GL_UNSIGNED_INT</code>, | |
73 | <code class="constant">GL_INT</code>, or <code class="constant">GL_FLOAT</code> each of these bytes, shorts, integers, or | |
74 | floating-point values is interpreted as one color or depth component, or | |
75 | one index, depending on <em class="parameter"><code>format</code></em>. | |
76 | When <em class="parameter"><code>type</code></em> is one of <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>, | |
77 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, | |
78 | <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>, <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>, or | |
79 | <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, each unsigned value is interpreted as | |
80 | containing all the components for a single pixel, with the color | |
81 | components arranged according to <em class="parameter"><code>format</code></em>. | |
82 | When <em class="parameter"><code>type</code></em> is one of <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>, | |
83 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>, <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>, | |
84 | <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>, <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>, or | |
85 | <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>, each unsigned value is interpreted | |
86 | as containing all color components, specified by <em class="parameter"><code>format</code></em>, for a single | |
87 | pixel in a reversed order. Indices are always treated individually. | |
88 | Color components are treated as groups of one, two, three, or four | |
89 | values, again based on <em class="parameter"><code>format</code></em>. Both individual indices and groups of | |
90 | components are referred to as pixels. | |
91 | If <em class="parameter"><code>type</code></em> is <code class="constant">GL_BITMAP</code>, the data must be unsigned bytes, and | |
92 | <em class="parameter"><code>format</code></em> must be either <code class="constant">GL_COLOR_INDEX</code> or <code class="constant">GL_STENCIL_INDEX</code>. | |
93 | Each unsigned byte is treated as eight 1-bit pixels, with bit ordering | |
94 | determined by <code class="constant">GL_UNPACK_LSB_FIRST</code> (see <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>). | |
95 | </p><p> | |
96 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
97 | ||
98 | <mml:mrow> | |
99 | <mml:mi mathvariant="italic">width</mml:mi> | |
100 | <mml:mo>×</mml:mo> | |
101 | <mml:mi mathvariant="italic">height</mml:mi> | |
102 | </mml:mrow> | |
103 | </mml:math> | |
104 | pixels are read from memory, | |
105 | starting at location <em class="parameter"><code>data</code></em>. | |
106 | By default, these pixels are taken from adjacent memory locations, | |
107 | except that after all <em class="parameter"><code>width</code></em> pixels are read, | |
108 | the read pointer is advanced to the next four-byte boundary. | |
109 | The four-byte row alignment is specified by <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> with | |
110 | argument <code class="constant">GL_UNPACK_ALIGNMENT</code>, | |
111 | and it can be set to one, two, four, or eight bytes. | |
112 | Other pixel store parameters specify different read pointer advancements, | |
113 | both before the first pixel is read | |
114 | and after all <em class="parameter"><code>width</code></em> pixels are read. | |
115 | See the <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> reference page for details on these options. | |
116 | </p><p> | |
117 | If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target | |
118 | (see <a class="citerefentry" href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a block of pixels is | |
119 | specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store. | |
120 | </p><p> | |
121 | The | |
122 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
123 | ||
124 | <mml:mrow> | |
125 | <mml:mi mathvariant="italic">width</mml:mi> | |
126 | <mml:mo>×</mml:mo> | |
127 | <mml:mi mathvariant="italic">height</mml:mi> | |
128 | </mml:mrow> | |
129 | </mml:math> | |
130 | pixels that are read from memory are | |
131 | each operated on in the same way, | |
132 | based on the values of several parameters specified by <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a> | |
133 | and <a class="citerefentry" href="glPixelMap.xml"><span class="citerefentry"><span class="refentrytitle">glPixelMap</span></span></a>. | |
134 | The details of these operations, | |
135 | as well as the target buffer into which the pixels are drawn, | |
136 | are specific to the format of the pixels, | |
137 | as specified by <em class="parameter"><code>format</code></em>. | |
138 | <em class="parameter"><code>format</code></em> can assume one of 13 symbolic values: | |
139 | </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_COLOR_INDEX</code></span></dt><dd><p> | |
140 | Each pixel is a single value, | |
141 | a color index. | |
142 | It is converted to fixed-point format, | |
143 | with an unspecified number of bits to the right of the binary point, | |
144 | regardless of the memory data type. | |
145 | Floating-point values convert to true fixed-point values. | |
146 | Signed and unsigned integer data is converted with all fraction bits | |
147 | set to 0. | |
148 | Bitmap data convert to either 0 or 1. | |
149 | </p><p> | |
150 | Each fixed-point index is then shifted left by <code class="constant">GL_INDEX_SHIFT</code> bits | |
151 | and added to <code class="constant">GL_INDEX_OFFSET</code>. | |
152 | If <code class="constant">GL_INDEX_SHIFT</code> is negative, | |
153 | the shift is to the right. | |
154 | In either case, zero bits fill otherwise unspecified bit locations in the | |
155 | result. | |
156 | </p><p> | |
157 | If the GL is in RGBA mode, | |
158 | the resulting index is converted to an RGBA pixel | |
159 | with the help of the <code class="constant">GL_PIXEL_MAP_I_TO_R</code>, | |
160 | <code class="constant">GL_PIXEL_MAP_I_TO_G</code>, | |
161 | <code class="constant">GL_PIXEL_MAP_I_TO_B</code>, | |
162 | and <code class="constant">GL_PIXEL_MAP_I_TO_A</code> tables. | |
163 | If the GL is in color index mode, | |
164 | and if <code class="constant">GL_MAP_COLOR</code> is true, | |
165 | the index is replaced with the value that it references in lookup table | |
166 | <code class="constant">GL_PIXEL_MAP_I_TO_I</code>. | |
167 | Whether the lookup replacement of the index is done or not, | |
168 | the integer part of the index is then ANDed with | |
169 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
170 | ||
171 | <mml:mrow> | |
172 | <mml:msup><mml:mn>2</mml:mn> | |
173 | <mml:mi mathvariant="italic">b</mml:mi> | |
174 | </mml:msup> | |
175 | <mml:mo>-</mml:mo> | |
176 | <mml:mn>1</mml:mn> | |
177 | </mml:mrow> | |
178 | </mml:math>, | |
179 | where | |
180 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math> | |
181 | is the number of bits in a color index buffer. | |
182 | </p><p> | |
183 | The GL then converts the resulting indices or RGBA colors to fragments | |
184 | by attaching the current raster position <span class="emphasis"><em>z</em></span> coordinate and | |
185 | texture coordinates to each pixel, | |
186 | then assigning | |
187 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math> | |
188 | and | |
189 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> | |
190 | window coordinates to the | |
191 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th | |
192 | fragment such that | |
193 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
194 | ||
195 | <mml:mrow> | |
196 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
197 | <mml:mi mathvariant="italic">n</mml:mi> | |
198 | </mml:msub> | |
199 | <mml:mo>=</mml:mo> | |
200 | <mml:mrow> | |
201 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
202 | <mml:mi mathvariant="italic">r</mml:mi> | |
203 | </mml:msub> | |
204 | <mml:mo>+</mml:mo> | |
205 | <mml:mrow> | |
206 | <mml:mi mathvariant="italic">n</mml:mi> | |
207 | <mml:mo>%</mml:mo> | |
208 | <mml:mi mathvariant="italic">width</mml:mi> | |
209 | </mml:mrow> | |
210 | </mml:mrow> | |
211 | </mml:mrow> | |
212 | </mml:math></div><p> | |
213 | </p><p> | |
214 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
215 | ||
216 | <mml:mrow> | |
217 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
218 | <mml:mi mathvariant="italic">n</mml:mi> | |
219 | </mml:msub> | |
220 | <mml:mo>=</mml:mo> | |
221 | <mml:mrow> | |
222 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
223 | <mml:mi mathvariant="italic">r</mml:mi> | |
224 | </mml:msub> | |
225 | <mml:mo>+</mml:mo> | |
226 | <mml:mfenced open="⌊" close="⌋"> | |
227 | <mml:mfrac> | |
228 | <mml:mi mathvariant="italic">n</mml:mi> | |
229 | <mml:mi mathvariant="italic">width</mml:mi> | |
230 | </mml:mfrac> | |
231 | </mml:mfenced> | |
232 | </mml:mrow> | |
233 | </mml:mrow> | |
234 | </mml:math></div><p> | |
235 | </p><p> | |
236 | </p><p> | |
237 | </p><p> | |
238 | </p><p> | |
239 | where | |
240 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
241 | ||
242 | <mml:mfenced open="(" close=")"> | |
243 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
244 | <mml:mi mathvariant="italic">r</mml:mi> | |
245 | </mml:msub> | |
246 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
247 | <mml:mi mathvariant="italic">r</mml:mi> | |
248 | </mml:msub> | |
249 | </mml:mfenced> | |
250 | </mml:math> | |
251 | is the current raster position. | |
252 | These pixel fragments are then treated just like the fragments generated by | |
253 | rasterizing points, lines, or polygons. | |
254 | Texture mapping, | |
255 | fog, | |
256 | and all the fragment operations are applied before the fragments are written | |
257 | to the frame buffer. | |
258 | </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_INDEX</code></span></dt><dd><p> | |
259 | Each pixel is a single value, | |
260 | a stencil index. | |
261 | It is converted to fixed-point format, | |
262 | with an unspecified number of bits to the right of the binary point, | |
263 | regardless of the memory data type. | |
264 | Floating-point values convert to true fixed-point values. | |
265 | Signed and unsigned integer data is converted with all fraction bits | |
266 | set to 0. | |
267 | Bitmap data convert to either 0 or 1. | |
268 | </p><p> | |
269 | Each fixed-point index is then shifted left by <code class="constant">GL_INDEX_SHIFT</code> bits, | |
270 | and added to <code class="constant">GL_INDEX_OFFSET</code>. | |
271 | If <code class="constant">GL_INDEX_SHIFT</code> is negative, | |
272 | the shift is to the right. | |
273 | In either case, zero bits fill otherwise unspecified bit locations in the | |
274 | result. | |
275 | If <code class="constant">GL_MAP_STENCIL</code> is true, | |
276 | the index is replaced with the value that it references in lookup table | |
277 | <code class="constant">GL_PIXEL_MAP_S_TO_S</code>. | |
278 | Whether the lookup replacement of the index is done or not, | |
279 | the integer part of the index is then ANDed with | |
280 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
281 | ||
282 | <mml:mrow> | |
283 | <mml:msup><mml:mn>2</mml:mn> | |
284 | <mml:mi mathvariant="italic">b</mml:mi> | |
285 | </mml:msup> | |
286 | <mml:mo>-</mml:mo> | |
287 | <mml:mn>1</mml:mn> | |
288 | </mml:mrow> | |
289 | </mml:math>, | |
290 | where | |
291 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math> | |
292 | is the number of bits in the stencil buffer. | |
293 | The resulting stencil indices are then written to the stencil buffer | |
294 | such that the | |
295 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th | |
296 | index is written to location | |
297 | </p><p> | |
298 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
299 | ||
300 | <mml:mrow> | |
301 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
302 | <mml:mi mathvariant="italic">n</mml:mi> | |
303 | </mml:msub> | |
304 | <mml:mo>=</mml:mo> | |
305 | <mml:mrow> | |
306 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
307 | <mml:mi mathvariant="italic">r</mml:mi> | |
308 | </mml:msub> | |
309 | <mml:mo>+</mml:mo> | |
310 | <mml:mrow> | |
311 | <mml:mi mathvariant="italic">n</mml:mi> | |
312 | <mml:mo>%</mml:mo> | |
313 | <mml:mi mathvariant="italic">width</mml:mi> | |
314 | </mml:mrow> | |
315 | </mml:mrow> | |
316 | </mml:mrow> | |
317 | </mml:math></div><p> | |
318 | </p><p> | |
319 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
320 | ||
321 | <mml:mrow> | |
322 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
323 | <mml:mi mathvariant="italic">n</mml:mi> | |
324 | </mml:msub> | |
325 | <mml:mo>=</mml:mo> | |
326 | <mml:mrow> | |
327 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
328 | <mml:mi mathvariant="italic">r</mml:mi> | |
329 | </mml:msub> | |
330 | <mml:mo>+</mml:mo> | |
331 | <mml:mfenced open="⌊" close="⌋"> | |
332 | <mml:mfrac> | |
333 | <mml:mi mathvariant="italic">n</mml:mi> | |
334 | <mml:mi mathvariant="italic">width</mml:mi> | |
335 | </mml:mfrac> | |
336 | </mml:mfenced> | |
337 | </mml:mrow> | |
338 | </mml:mrow> | |
339 | </mml:math></div><p> | |
340 | </p><p> | |
341 | </p><p> | |
342 | where | |
343 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
344 | ||
345 | <mml:mfenced open="(" close=")"> | |
346 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
347 | <mml:mi mathvariant="italic">r</mml:mi> | |
348 | </mml:msub> | |
349 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
350 | <mml:mi mathvariant="italic">r</mml:mi> | |
351 | </mml:msub> | |
352 | </mml:mfenced> | |
353 | </mml:math> | |
354 | is the current raster position. | |
355 | Only the pixel ownership test, | |
356 | the scissor test, | |
357 | and the stencil writemask affect these write operations. | |
358 | </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_COMPONENT</code></span></dt><dd><p> | |
359 | Each pixel is a single-depth component. | |
360 | Floating-point data is converted directly to an internal floating-point | |
361 | format with unspecified precision. | |
362 | Signed integer data is mapped linearly to the internal floating-point | |
363 | format such that the most positive representable integer value maps to 1.0, | |
364 | and the most negative representable value maps to | |
365 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
366 | ||
367 | <mml:mn>-1.0</mml:mn> | |
368 | </mml:math>. | |
369 | Unsigned integer data is mapped similarly: | |
370 | the largest integer value maps to 1.0, | |
371 | and 0 maps to 0.0. | |
372 | The resulting floating-point depth value is then multiplied | |
373 | by <code class="constant">GL_DEPTH_SCALE</code> and added to <code class="constant">GL_DEPTH_BIAS</code>. | |
374 | The result is clamped to the range | |
375 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
376 | ||
377 | <mml:mfenced open="[" close="]"> | |
378 | <mml:mn>0</mml:mn> | |
379 | <mml:mn>1</mml:mn> | |
380 | </mml:mfenced> | |
381 | </mml:math>. | |
382 | </p><p> | |
383 | The GL then converts the resulting depth components to fragments | |
384 | by attaching the current raster position color or color index and | |
385 | texture coordinates to each pixel, | |
386 | then assigning | |
387 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math> | |
388 | and | |
389 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> | |
390 | window coordinates to the | |
391 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th | |
392 | fragment such that | |
393 | </p><p> | |
394 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
395 | ||
396 | <mml:mrow> | |
397 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
398 | <mml:mi mathvariant="italic">n</mml:mi> | |
399 | </mml:msub> | |
400 | <mml:mo>=</mml:mo> | |
401 | <mml:mrow> | |
402 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
403 | <mml:mi mathvariant="italic">r</mml:mi> | |
404 | </mml:msub> | |
405 | <mml:mo>+</mml:mo> | |
406 | <mml:mrow> | |
407 | <mml:mi mathvariant="italic">n</mml:mi> | |
408 | <mml:mo>%</mml:mo> | |
409 | <mml:mi mathvariant="italic">width</mml:mi> | |
410 | </mml:mrow> | |
411 | </mml:mrow> | |
412 | </mml:mrow> | |
413 | </mml:math></div><p> | |
414 | </p><p> | |
415 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
416 | ||
417 | <mml:mrow> | |
418 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
419 | <mml:mi mathvariant="italic">n</mml:mi> | |
420 | </mml:msub> | |
421 | <mml:mo>=</mml:mo> | |
422 | <mml:mrow> | |
423 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
424 | <mml:mi mathvariant="italic">r</mml:mi> | |
425 | </mml:msub> | |
426 | <mml:mo>+</mml:mo> | |
427 | <mml:mfenced open="⌊" close="⌋"> | |
428 | <mml:mfrac> | |
429 | <mml:mi mathvariant="italic">n</mml:mi> | |
430 | <mml:mi mathvariant="italic">width</mml:mi> | |
431 | </mml:mfrac> | |
432 | </mml:mfenced> | |
433 | </mml:mrow> | |
434 | </mml:mrow> | |
435 | </mml:math></div><p> | |
436 | </p><p> | |
437 | </p><p> | |
438 | where | |
439 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
440 | ||
441 | <mml:mfenced open="(" close=")"> | |
442 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
443 | <mml:mi mathvariant="italic">r</mml:mi> | |
444 | </mml:msub> | |
445 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
446 | <mml:mi mathvariant="italic">r</mml:mi> | |
447 | </mml:msub> | |
448 | </mml:mfenced> | |
449 | </mml:math> | |
450 | is the current raster position. | |
451 | These pixel fragments are then treated just like the fragments generated by | |
452 | rasterizing points, lines, or polygons. | |
453 | Texture mapping, | |
454 | fog, | |
455 | and all the fragment operations are applied before the fragments are written | |
456 | to the frame buffer. | |
457 | </p></dd><dt><span class="term"><code class="constant">GL_RGBA</code></span></dt><dd></dd><dt><span class="term"><code class="constant">GL_BGRA</code></span></dt><dd><p> | |
458 | Each pixel is a four-component group: For <code class="constant">GL_RGBA</code>, the red | |
459 | component is first, followed by green, followed by blue, followed by | |
460 | alpha; for <code class="constant">GL_BGRA</code> the order is blue, green, red and then alpha. | |
461 | Floating-point values are converted directly to an internal floating-point | |
462 | format with unspecified precision. | |
463 | Signed integer values are mapped linearly to the internal floating-point | |
464 | format such that the most positive representable integer value maps to 1.0, | |
465 | and the most negative representable value maps to | |
466 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
467 | ||
468 | <mml:mn>-1.0</mml:mn> | |
469 | </mml:math>. | |
470 | (Note that | |
471 | this mapping does not convert 0 precisely to 0.0.) | |
472 | Unsigned integer data is mapped similarly: | |
473 | The largest integer value maps to 1.0, | |
474 | and 0 maps to 0.0. | |
475 | The resulting floating-point color values are then multiplied | |
476 | by <code class="constant">GL_c_SCALE</code> and added to <code class="constant">GL_c_BIAS</code>, | |
477 | where <span class="emphasis"><em>c</em></span> is RED, GREEN, BLUE, and ALPHA | |
478 | for the respective color components. | |
479 | The results are clamped to the range | |
480 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
481 | ||
482 | <mml:mfenced open="[" close="]"> | |
483 | <mml:mn>0</mml:mn> | |
484 | <mml:mn>1</mml:mn> | |
485 | </mml:mfenced> | |
486 | </mml:math>. | |
487 | </p><p> | |
488 | If <code class="constant">GL_MAP_COLOR</code> is true, | |
489 | each color component is scaled by the size of lookup table | |
490 | <code class="constant">GL_PIXEL_MAP_c_TO_c</code>, | |
491 | then replaced by the value that it references in that table. | |
492 | <span class="emphasis"><em>c</em></span> is R, G, B, or A respectively. | |
493 | </p><p> | |
494 | The GL then converts the resulting RGBA colors to fragments | |
495 | by attaching the current raster position <span class="emphasis"><em>z</em></span> coordinate and | |
496 | texture coordinates to each pixel, | |
497 | then assigning | |
498 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math> | |
499 | and | |
500 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> | |
501 | window coordinates to the | |
502 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th | |
503 | fragment such that | |
504 | </p><p> | |
505 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
506 | ||
507 | <mml:mrow> | |
508 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
509 | <mml:mi mathvariant="italic">n</mml:mi> | |
510 | </mml:msub> | |
511 | <mml:mo>=</mml:mo> | |
512 | <mml:mrow> | |
513 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
514 | <mml:mi mathvariant="italic">r</mml:mi> | |
515 | </mml:msub> | |
516 | <mml:mo>+</mml:mo> | |
517 | <mml:mrow> | |
518 | <mml:mi mathvariant="italic">n</mml:mi> | |
519 | <mml:mo>%</mml:mo> | |
520 | <mml:mi mathvariant="italic">width</mml:mi> | |
521 | </mml:mrow> | |
522 | </mml:mrow> | |
523 | </mml:mrow> | |
524 | </mml:math></div><p> | |
525 | </p><p> | |
526 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
527 | ||
528 | <mml:mrow> | |
529 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
530 | <mml:mi mathvariant="italic">n</mml:mi> | |
531 | </mml:msub> | |
532 | <mml:mo>=</mml:mo> | |
533 | <mml:mrow> | |
534 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
535 | <mml:mi mathvariant="italic">r</mml:mi> | |
536 | </mml:msub> | |
537 | <mml:mo>+</mml:mo> | |
538 | <mml:mfenced open="⌊" close="⌋"> | |
539 | <mml:mfrac> | |
540 | <mml:mi mathvariant="italic">n</mml:mi> | |
541 | <mml:mi mathvariant="italic">width</mml:mi> | |
542 | </mml:mfrac> | |
543 | </mml:mfenced> | |
544 | </mml:mrow> | |
545 | </mml:mrow> | |
546 | </mml:math></div><p> | |
547 | </p><p> | |
548 | </p><p> | |
549 | where | |
550 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
551 | ||
552 | <mml:mfenced open="(" close=")"> | |
553 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
554 | <mml:mi mathvariant="italic">r</mml:mi> | |
555 | </mml:msub> | |
556 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
557 | <mml:mi mathvariant="italic">r</mml:mi> | |
558 | </mml:msub> | |
559 | </mml:mfenced> | |
560 | </mml:math> | |
561 | is the current raster position. | |
562 | These pixel fragments are then treated just like the fragments generated by | |
563 | rasterizing points, lines, or polygons. | |
564 | Texture mapping, | |
565 | fog, | |
566 | and all the fragment operations are applied before the fragments are written | |
567 | to the frame buffer. | |
568 | </p></dd><dt><span class="term"><code class="constant">GL_RED</code></span></dt><dd><p> | |
569 | Each pixel is a single red component. | |
570 | This component is converted to the internal floating-point format in | |
571 | the same way the red component of an RGBA pixel is. It is | |
572 | then converted to an RGBA pixel with green and blue set to 0, | |
573 | and alpha set to 1. | |
574 | After this conversion, the pixel is treated as if it had been read | |
575 | as an RGBA pixel. | |
576 | </p></dd><dt><span class="term"><code class="constant">GL_GREEN</code></span></dt><dd><p> | |
577 | Each pixel is a single green component. | |
578 | This component is converted to the internal floating-point format in | |
579 | the same way the green component of an RGBA pixel is. | |
580 | It is then converted to an RGBA pixel with red and blue set to 0, | |
581 | and alpha set to 1. | |
582 | After this conversion, the pixel is treated as if it had been read | |
583 | as an RGBA pixel. | |
584 | </p></dd><dt><span class="term"><code class="constant">GL_BLUE</code></span></dt><dd><p> | |
585 | Each pixel is a single blue component. | |
586 | This component is converted to the internal floating-point format in | |
587 | the same way the blue component of an RGBA pixel is. | |
588 | It is then converted to an RGBA pixel with red and green set to 0, | |
589 | and alpha set to 1. | |
590 | After this conversion, the pixel is treated as if it had been read | |
591 | as an RGBA pixel. | |
592 | </p></dd><dt><span class="term"><code class="constant">GL_ALPHA</code></span></dt><dd><p> | |
593 | Each pixel is a single alpha component. | |
594 | This component is converted to the internal floating-point format in | |
595 | the same way the alpha component of an RGBA pixel is. | |
596 | It is then converted to an RGBA pixel with red, green, and blue set to 0. | |
597 | After this conversion, the pixel is treated as if it had been read | |
598 | as an RGBA pixel. | |
599 | </p></dd><dt><span class="term"><code class="constant">GL_RGB</code></span></dt><dd></dd><dt><span class="term"><code class="constant">GL_BGR</code></span></dt><dd><p> | |
600 | Each pixel is a three-component group: | |
601 | red first, followed by green, followed by blue; for <code class="constant">GL_BGR</code>, the | |
602 | first component is blue, followed by green and then red. | |
603 | Each component is converted to the internal floating-point format in | |
604 | the same way the red, green, and blue components of an RGBA pixel are. | |
605 | The color triple is converted to an RGBA pixel with alpha set to 1. | |
606 | After this conversion, the pixel is treated as if it had been read | |
607 | as an RGBA pixel. | |
608 | </p></dd><dt><span class="term"><code class="constant">GL_LUMINANCE</code></span></dt><dd><p> | |
609 | Each pixel is a single luminance component. | |
610 | This component is converted to the internal floating-point format in | |
611 | the same way the red component of an RGBA pixel is. | |
612 | It is then converted to an RGBA pixel with red, green, and blue set to the | |
613 | converted luminance value, | |
614 | and alpha set to 1. | |
615 | After this conversion, the pixel is treated as if it had been read | |
616 | as an RGBA pixel. | |
617 | </p></dd><dt><span class="term"><code class="constant">GL_LUMINANCE_ALPHA</code></span></dt><dd><p> | |
618 | Each pixel is a two-component group: | |
619 | luminance first, followed by alpha. | |
620 | The two components are converted to the internal floating-point format in | |
621 | the same way the red component of an RGBA pixel is. | |
622 | They are then converted to an RGBA pixel with red, green, and blue set to the | |
623 | converted luminance value, | |
624 | and alpha set to the converted alpha value. | |
625 | After this conversion, the pixel is treated as if it had been read | |
626 | as an RGBA pixel. | |
627 | ||
628 | </p></dd></dl></div><p> | |
629 | The following table summarizes the meaning of the valid constants for the | |
630 | <span class="emphasis"><em>type</em></span> parameter: | |
631 | </p><p> | |
632 | </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><span class="bold"><strong> | |
633 | Type | |
634 | </strong></span></th><th align="left"><span class="bold"><strong> | |
635 | Corresponding Type | |
636 | </strong></span></th></tr></thead><tbody><tr><td align="left"> | |
637 | <code class="constant">GL_UNSIGNED_BYTE</code> | |
638 | </td><td align="left"> | |
639 | unsigned 8-bit integer | |
640 | </td></tr><tr><td align="left"> | |
641 | <code class="constant">GL_BYTE</code> | |
642 | </td><td align="left"> | |
643 | signed 8-bit integer | |
644 | </td></tr><tr><td align="left"> | |
645 | <code class="constant">GL_BITMAP</code> | |
646 | </td><td align="left"> | |
647 | single bits in unsigned 8-bit integers | |
648 | </td></tr><tr><td align="left"> | |
649 | <code class="constant">GL_UNSIGNED_SHORT</code> | |
650 | </td><td align="left"> | |
651 | unsigned 16-bit integer | |
652 | </td></tr><tr><td align="left"> | |
653 | <code class="constant">GL_SHORT</code> | |
654 | </td><td align="left"> | |
655 | signed 16-bit integer | |
656 | </td></tr><tr><td align="left"> | |
657 | <code class="constant">GL_UNSIGNED_INT</code> | |
658 | </td><td align="left"> | |
659 | unsigned 32-bit integer | |
660 | </td></tr><tr><td align="left"> | |
661 | <code class="constant">GL_INT</code> | |
662 | </td><td align="left"> | |
663 | 32-bit integer | |
664 | </td></tr><tr><td align="left"> | |
665 | <code class="constant">GL_FLOAT</code> | |
666 | </td><td align="left"> | |
667 | single-precision floating-point | |
668 | </td></tr><tr><td align="left"> | |
669 | <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code> | |
670 | </td><td align="left"> | |
671 | unsigned 8-bit integer | |
672 | </td></tr><tr><td align="left"> | |
673 | <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code> | |
674 | </td><td align="left"> | |
675 | unsigned 8-bit integer with reversed component ordering | |
676 | </td></tr><tr><td align="left"> | |
677 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code> | |
678 | </td><td align="left"> | |
679 | unsigned 16-bit integer | |
680 | </td></tr><tr><td align="left"> | |
681 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code> | |
682 | </td><td align="left"> | |
683 | unsigned 16-bit integer with reversed component ordering | |
684 | </td></tr><tr><td align="left"> | |
685 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code> | |
686 | </td><td align="left"> | |
687 | unsigned 16-bit integer | |
688 | </td></tr><tr><td align="left"> | |
689 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code> | |
690 | </td><td align="left"> | |
691 | unsigned 16-bit integer with reversed component ordering | |
692 | </td></tr><tr><td align="left"> | |
693 | <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code> | |
694 | </td><td align="left"> | |
695 | unsigned 16-bit integer | |
696 | </td></tr><tr><td align="left"> | |
697 | <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code> | |
698 | </td><td align="left"> | |
699 | unsigned 16-bit integer with reversed component ordering | |
700 | </td></tr><tr><td align="left"> | |
701 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code> | |
702 | </td><td align="left"> | |
703 | unsigned 32-bit integer | |
704 | </td></tr><tr><td align="left"> | |
705 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code> | |
706 | </td><td align="left"> | |
707 | unsigned 32-bit integer with reversed component ordering | |
708 | </td></tr><tr><td align="left"> | |
709 | <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code> | |
710 | </td><td align="left"> | |
711 | unsigned 32-bit integer | |
712 | </td></tr><tr><td align="left"> | |
713 | <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> | |
714 | </td><td align="left"> | |
715 | unsigned 32-bit integer with reversed component ordering | |
716 | </td></tr></tbody></table></div><p> | |
717 | </p><p> | |
718 | </p><p> | |
719 | The rasterization described so far assumes pixel zoom factors of 1. | |
720 | If | |
721 | <a class="citerefentry" href="glPixelZoom.xml"><span class="citerefentry"><span class="refentrytitle">glPixelZoom</span></span></a> is used to change the | |
722 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math> | |
723 | and | |
724 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> | |
725 | pixel zoom factors, | |
726 | pixels are converted to fragments as follows. | |
727 | If | |
728 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
729 | ||
730 | <mml:mfenced open="(" close=")"> | |
731 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
732 | <mml:mi mathvariant="italic">r</mml:mi> | |
733 | </mml:msub> | |
734 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
735 | <mml:mi mathvariant="italic">r</mml:mi> | |
736 | </mml:msub> | |
737 | </mml:mfenced> | |
738 | </mml:math> | |
739 | is the current raster position, | |
740 | and a given pixel is in the | |
741 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>th | |
742 | column and | |
743 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">m</mml:mi></mml:math>th | |
744 | row | |
745 | of the pixel rectangle, | |
746 | then fragments are generated for pixels whose centers are in the rectangle | |
747 | with corners at | |
748 | </p><p> | |
749 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
750 | ||
751 | <mml:mfenced open="(" close=")"> | |
752 | <mml:mrow> | |
753 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
754 | <mml:mi mathvariant="italic">r</mml:mi> | |
755 | </mml:msub> | |
756 | <mml:mo>+</mml:mo> | |
757 | <mml:mfenced open="" close=""> | |
758 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
759 | <mml:mi mathvariant="italic">x</mml:mi> | |
760 | </mml:msub> | |
761 | </mml:mfenced> | |
762 | <mml:mo></mml:mo> | |
763 | <mml:mi mathvariant="italic">n</mml:mi> | |
764 | </mml:mrow> | |
765 | <mml:mrow> | |
766 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
767 | <mml:mi mathvariant="italic">r</mml:mi> | |
768 | </mml:msub> | |
769 | <mml:mo>+</mml:mo> | |
770 | <mml:mfenced open="" close=""> | |
771 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
772 | <mml:mi mathvariant="italic">y</mml:mi> | |
773 | </mml:msub> | |
774 | </mml:mfenced> | |
775 | <mml:mo></mml:mo> | |
776 | <mml:mi mathvariant="italic">m</mml:mi> | |
777 | </mml:mrow> | |
778 | </mml:mfenced> | |
779 | </mml:math></div><p> | |
780 | </p><p> | |
781 | </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
782 | ||
783 | <mml:mfenced open="(" close=")"> | |
784 | <mml:mrow> | |
785 | <mml:msub><mml:mi mathvariant="italic">x</mml:mi> | |
786 | <mml:mi mathvariant="italic">r</mml:mi> | |
787 | </mml:msub> | |
788 | <mml:mo>+</mml:mo> | |
789 | <mml:mrow> | |
790 | <mml:mfenced open="" close=""> | |
791 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
792 | <mml:mi mathvariant="italic">x</mml:mi> | |
793 | </mml:msub> | |
794 | </mml:mfenced> | |
795 | <mml:mo></mml:mo> | |
796 | <mml:mfenced open="(" close=")"> | |
797 | <mml:mrow> | |
798 | <mml:mi mathvariant="italic">n</mml:mi> | |
799 | <mml:mo>+</mml:mo> | |
800 | <mml:mn>1</mml:mn> | |
801 | </mml:mrow> | |
802 | </mml:mfenced> | |
803 | </mml:mrow> | |
804 | </mml:mrow> | |
805 | <mml:mrow> | |
806 | <mml:msub><mml:mi mathvariant="italic">y</mml:mi> | |
807 | <mml:mi mathvariant="italic">r</mml:mi> | |
808 | </mml:msub> | |
809 | <mml:mo>+</mml:mo> | |
810 | <mml:mrow> | |
811 | <mml:mfenced open="" close=""> | |
812 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
813 | <mml:mi mathvariant="italic">y</mml:mi> | |
814 | </mml:msub> | |
815 | </mml:mfenced> | |
816 | <mml:mo></mml:mo> | |
817 | <mml:mfenced open="(" close=")"> | |
818 | <mml:mrow> | |
819 | <mml:mi mathvariant="italic">m</mml:mi> | |
820 | <mml:mo>+</mml:mo> | |
821 | <mml:mn>1</mml:mn> | |
822 | </mml:mrow> | |
823 | </mml:mfenced> | |
824 | </mml:mrow> | |
825 | </mml:mrow> | |
826 | </mml:mfenced> | |
827 | </mml:math></div><p> | |
828 | </p><p> | |
829 | </p><p> | |
830 | where | |
831 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
832 | ||
833 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
834 | <mml:mi mathvariant="italic">x</mml:mi> | |
835 | </mml:msub> | |
836 | </mml:math> | |
837 | is the value of <code class="constant">GL_ZOOM_X</code> and | |
838 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"> | |
839 | ||
840 | <mml:msub><mml:mi mathvariant="italic">zoom</mml:mi> | |
841 | <mml:mi mathvariant="italic">y</mml:mi> | |
842 | </mml:msub> | |
843 | </mml:math> | |
844 | is the value of <code class="constant">GL_ZOOM_Y</code>. | |
845 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
846 | <code class="constant">GL_BGR</code> and <code class="constant">GL_BGRA</code> are only valid for <em class="parameter"><code>format</code></em> if the GL | |
847 | version is 1.2 or greater. | |
848 | </p><p> | |
849 | <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>, | |
850 | <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>, | |
851 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, | |
852 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>, | |
853 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, | |
854 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>, | |
855 | <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>, | |
856 | <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>, | |
857 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>, | |
858 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>, | |
859 | <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, and | |
860 | <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> are only valid for <em class="parameter"><code>type</code></em> if the | |
861 | GL version is 1.2 or greater. | |
862 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
863 | <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>format</code></em> or <em class="parameter"><code>type</code></em> is not one of | |
864 | the accepted values. | |
865 | </p><p> | |
866 | <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>type</code></em> is <code class="constant">GL_BITMAP</code> and | |
867 | <em class="parameter"><code>format</code></em> is not either <code class="constant">GL_COLOR_INDEX</code> or <code class="constant">GL_STENCIL_INDEX</code>. | |
868 | </p><p> | |
869 | <code class="constant">GL_INVALID_VALUE</code> is generated if either <em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em> is negative. | |
870 | </p><p> | |
871 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>format</code></em> is <code class="constant">GL_STENCIL_INDEX</code> | |
872 | and there is no stencil buffer. | |
873 | </p><p> | |
874 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>format</code></em> is | |
875 | <code class="constant">GL_RED</code>, | |
876 | <code class="constant">GL_GREEN</code>, | |
877 | <code class="constant">GL_BLUE</code>, | |
878 | <code class="constant">GL_ALPHA</code>, | |
879 | <code class="constant">GL_RGB</code>, | |
880 | <code class="constant">GL_RGBA</code>, | |
881 | <code class="constant">GL_BGR</code>, | |
882 | <code class="constant">GL_BGRA</code>, | |
883 | <code class="constant">GL_LUMINANCE</code>, | |
884 | or | |
885 | <code class="constant">GL_LUMINANCE_ALPHA</code>, | |
886 | and the GL is in color index mode. | |
887 | </p><p> | |
888 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>format</code></em> is one of | |
889 | <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>, | |
890 | <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>, | |
891 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, or | |
892 | <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code> | |
893 | and <em class="parameter"><code>format</code></em> is not <code class="constant">GL_RGB</code>. | |
894 | </p><p> | |
895 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>format</code></em> is one of | |
896 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, | |
897 | <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>, | |
898 | <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>, | |
899 | <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>, | |
900 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>, | |
901 | <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>, | |
902 | <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, or | |
903 | <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> | |
904 | and <em class="parameter"><code>format</code></em> is neither <code class="constant">GL_RGBA</code> nor <code class="constant">GL_BGRA</code>. | |
905 | </p><p> | |
906 | <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the | |
907 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped. | |
908 | </p><p> | |
909 | <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the | |
910 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer | |
911 | object such that the memory reads required would exceed the data store size. | |
912 | </p><p> | |
913 | <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the | |
914 | <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and <em class="parameter"><code>data</code></em> is not evenly divisible | |
915 | into the number of bytes needed to store in memory a datum indicated by <em class="parameter"><code>type</code></em>. | |
916 | </p><p> | |
917 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glDrawPixels</code> | |
918 | is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> | |
919 | and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>. | |
920 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
921 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION</code> | |
922 | </p><p> | |
923 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code> | |
924 | </p><p> | |
925 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code> | |
926 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
927 | <a class="citerefentry" href="glAlphaFunc.xml"><span class="citerefentry"><span class="refentrytitle">glAlphaFunc</span></span></a>, | |
928 | <a class="citerefentry" href="glBlendFunc.xml"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>, | |
929 | <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>, | |
930 | <a class="citerefentry" href="glDepthFunc.xml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>, | |
931 | <a class="citerefentry" href="glLogicOp.xml"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>, | |
932 | <a class="citerefentry" href="glPixelMap.xml"><span class="citerefentry"><span class="refentrytitle">glPixelMap</span></span></a>, | |
933 | <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>, | |
934 | <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>, | |
935 | <a class="citerefentry" href="glPixelZoom.xml"><span class="citerefentry"><span class="refentrytitle">glPixelZoom</span></span></a>, | |
936 | <a class="citerefentry" href="glRasterPos.xml"><span class="citerefentry"><span class="refentrytitle">glRasterPos</span></span></a>, | |
937 | <a class="citerefentry" href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>, | |
938 | <a class="citerefentry" href="glScissor.xml"><span class="citerefentry"><span class="refentrytitle">glScissor</span></span></a>, | |
939 | <a class="citerefentry" href="glStencilFunc.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>, | |
940 | <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a> | |
941 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
942 | Copyright <span class="trademark"></span>© 1991-2006 | |
943 | Silicon Graphics, Inc. This document is licensed under the SGI | |
944 | Free Software B License. For details, see | |
945 | <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>. | |
946 | </p></div></div></body></html> |