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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glDrawBuffers.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glDrawBuffers</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDrawBuffers"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawBuffers — Specifies a list of color buffers to be drawn into</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glDrawBuffers</b>(</code></td><td>GLsizei  </td><td><var class="pdparam">n</var>, </td></tr><tr><td> </td><td>const GLenum * </td><td><var class="pdparam">bufs</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>Specifies the number of buffers in
4 <em class="parameter"><code>bufs</code></em>.</p></dd><dt><span class="term"><em class="parameter"><code>bufs</code></em></span></dt><dd><p>Points to an array of symbolic constants
5 specifying the buffers into which fragment colors or
6 data values will be written.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glDrawBuffers</code> defines an array of
7 buffers into which fragment color values or fragment data will
8 be written. If no fragment shader is active, rendering
9 operations will generate only one fragment color per fragment
10 and it will be written into each of the buffers specified by
11 <em class="parameter"><code>bufs</code></em>. If a fragment shader is active and
12 it writes a value to the output variable
13 <code class="code">gl_FragColor</code>, then that value will be
14 written into each of the buffers specified by
15 <em class="parameter"><code>bufs</code></em>. If a fragment shader is active and
16 it writes a value to one or more elements of the output array
17 variable <code class="code">gl_FragData[]</code>, then the value of
18 <code class="code">gl_FragData[0] </code> will be written into the
19 first buffer specified by <em class="parameter"><code>bufs</code></em>, the value
20 of <code class="code">gl_FragData[1] </code> will be written into the
21 second buffer specified by <em class="parameter"><code>bufs</code></em>, and so
22 on up to <code class="code">gl_FragData[n-1]</code>. The draw buffer
23 used for <code class="code">gl_FragData[n]</code> and beyond is
24 implicitly set to be <code class="constant">GL_NONE</code>.</p><p>The symbolic constants contained in
25 <em class="parameter"><code>bufs</code></em> may be any of the following:</p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_NONE</code></span></dt><dd><p>The fragment color/data value is not written into
26 any color buffer.</p></dd><dt><span class="term"><code class="constant">GL_FRONT_LEFT</code></span></dt><dd><p>The fragment color/data value is written into the
27 front left color buffer.</p></dd><dt><span class="term"><code class="constant">GL_FRONT_RIGHT</code></span></dt><dd><p>The fragment color/data value is written into the
28 front right color buffer.</p></dd><dt><span class="term"><code class="constant">GL_BACK_LEFT</code></span></dt><dd><p>The fragment color/data value is written into the
29 back left color buffer.</p></dd><dt><span class="term"><code class="constant">GL_BACK_RIGHT</code></span></dt><dd><p>The fragment color/data value is written into the
30 back right color buffer.</p></dd><dt><span class="term"><code class="constant">GL_AUXi</code></span></dt><dd><p>The fragment color/data value is written into
31 auxiliary buffer <code class="code">i</code>.</p></dd></dl></div><p>Except for <code class="constant">GL_NONE</code>, the preceding
32 symbolic constants may not appear more than once in
33 <em class="parameter"><code>bufs</code></em>. The maximum number of draw buffers
34 supported is implementation dependent and can be queried by
35 calling
36 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
37 with the argument <code class="constant">GL_MAX_DRAW_BUFFERS</code>. The
38 number of auxiliary buffers can be queried by calling
39 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
40 with the argument <code class="constant">GL_AUX_BUFFERS</code>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glDrawBuffers</code> is available only if
41 the GL version is 2.0 or greater.</p><p>It is always the case that <code class="constant">GL_AUXi</code> =
42 <code class="constant">GL_AUX0</code> + <code class="code">i</code>.</p><p>The symbolic constants <code class="constant">GL_FRONT</code>,
43 <code class="constant">GL_BACK</code>, <code class="constant">GL_LEFT</code>,
44 <code class="constant">GL_RIGHT</code>, and
45 <code class="constant">GL_FRONT_AND_BACK</code> are not allowed in the
46 <em class="parameter"><code>bufs</code></em> array since they may refer to
47 multiple buffers.</p><p>If a fragment shader writes to neither
48 <code class="code">gl_FragColor</code> nor
49 <code class="code">gl_FragData</code>, the values of the fragment
50 colors following shader execution are undefined. For each
51 fragment generated in this situation, a different value may be
52 written into each of the buffers specified by
53 <em class="parameter"><code>bufs</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_ENUM</code> is generated if one of the
54 values in <em class="parameter"><code>bufs</code></em> is not an accepted
55 value.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
56 <em class="parameter"><code>n</code></em> is less than 0.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if a
57 symbolic constant other than <code class="constant">GL_NONE</code>
58 appears more than once in <em class="parameter"><code>bufs</code></em>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if any of
59 the entries in <em class="parameter"><code>bufs</code></em> (other than
60 <code class="constant">GL_NONE</code> ) indicates a color buffer that
61 does not exist in the current GL context.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
62 <em class="parameter"><code>n</code></em> is greater than
63 <code class="constant">GL_MAX_DRAW_BUFFERS</code>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
64 <code class="function">glDrawBuffers</code> is executed between the
65 execution of
66 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
67 and the corresponding execution of
68 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
69 with argument <code class="constant">GL_MAX_DRAW_BUFFERS</code></p><p><a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
70 with argument <code class="constant">GL_DRAW_BUFFERSi</code> where
71 <code class="code">i</code> indicates the number of the draw buffer
72 whose value is to be queried</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> <a class="citerefentry" href="glBlendFunc.xml"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>,
73 <a class="citerefentry" href="glColorMask.xml"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
74 <a class="citerefentry" href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>,
75 <a class="citerefentry" href="glIndexMask.xml"><span class="citerefentry"><span class="refentrytitle">glIndexMask</span></span></a>,
76 <a class="citerefentry" href="glLogicOp.xml"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>,
77 <a class="citerefentry" href="glReadBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glReadBuffer</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
78 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
79 This material may be distributed subject to the terms and conditions set forth in
80 the Open Publication License, v 1.0, 8 June 1999.
81 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
82 </p></div></div></body></html>