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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCopyTexImage2D</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyTexImage2D — copy pixels into a 2D texture image</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyTexImage2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Specifies the target texture.
5 Must be <code class="constant">GL_TEXTURE_2D</code>,
6 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
7 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
8 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
9 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
10 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
11 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
12 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
13 Specifies the level-of-detail number.
14 Level 0 is the base image level.
15 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
16 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
17 Specifies the internal format of the texture.
18 Must be one of the following symbolic constants:
19 <code class="constant">GL_ALPHA</code>,
20 <code class="constant">GL_ALPHA4</code>,
21 <code class="constant">GL_ALPHA8</code>,
22 <code class="constant">GL_ALPHA12</code>,
23 <code class="constant">GL_ALPHA16</code>,
24 <code class="constant">GL_COMPRESSED_ALPHA</code>,
25 <code class="constant">GL_COMPRESSED_LUMINANCE</code>,
26 <code class="constant">GL_COMPRESSED_LUMINANCE_ALPHA</code>,
27 <code class="constant">GL_COMPRESSED_INTENSITY</code>,
28 <code class="constant">GL_COMPRESSED_RGB</code>,
29 <code class="constant">GL_COMPRESSED_RGBA</code>,
30 <code class="constant">GL_DEPTH_COMPONENT</code>,
31 <code class="constant">GL_DEPTH_COMPONENT16</code>,
32 <code class="constant">GL_DEPTH_COMPONENT24</code>,
33 <code class="constant">GL_DEPTH_COMPONENT32</code>,
34 <code class="constant">GL_LUMINANCE</code>,
35 <code class="constant">GL_LUMINANCE4</code>,
36 <code class="constant">GL_LUMINANCE8</code>,
37 <code class="constant">GL_LUMINANCE12</code>,
38 <code class="constant">GL_LUMINANCE16</code>,
39 <code class="constant">GL_LUMINANCE_ALPHA</code>,
40 <code class="constant">GL_LUMINANCE4_ALPHA4</code>,
41 <code class="constant">GL_LUMINANCE6_ALPHA2</code>,
42 <code class="constant">GL_LUMINANCE8_ALPHA8</code>,
43 <code class="constant">GL_LUMINANCE12_ALPHA4</code>,
44 <code class="constant">GL_LUMINANCE12_ALPHA12</code>,
45 <code class="constant">GL_LUMINANCE16_ALPHA16</code>,
46 <code class="constant">GL_INTENSITY</code>,
47 <code class="constant">GL_INTENSITY4</code>,
48 <code class="constant">GL_INTENSITY8</code>,
49 <code class="constant">GL_INTENSITY12</code>,
50 <code class="constant">GL_INTENSITY16</code>,
51 <code class="constant">GL_RGB</code>,
52 <code class="constant">GL_R3_G3_B2</code>,
53 <code class="constant">GL_RGB4</code>,
54 <code class="constant">GL_RGB5</code>,
55 <code class="constant">GL_RGB8</code>,
56 <code class="constant">GL_RGB10</code>,
57 <code class="constant">GL_RGB12</code>,
58 <code class="constant">GL_RGB16</code>,
59 <code class="constant">GL_RGBA</code>,
60 <code class="constant">GL_RGBA2</code>,
61 <code class="constant">GL_RGBA4</code>,
62 <code class="constant">GL_RGB5_A1</code>,
63 <code class="constant">GL_RGBA8</code>,
64 <code class="constant">GL_RGB10_A2</code>,
65 <code class="constant">GL_RGBA12</code>,
66 <code class="constant">GL_RGBA16</code>,
67 <code class="constant">GL_SLUMINANCE</code>,
68 <code class="constant">GL_SLUMINANCE8</code>,
69 <code class="constant">GL_SLUMINANCE_ALPHA</code>,
70 <code class="constant">GL_SLUMINANCE8_ALPHA8</code>,
71 <code class="constant">GL_SRGB</code>,
72 <code class="constant">GL_SRGB8</code>,
73 <code class="constant">GL_SRGB_ALPHA</code>, or
74 <code class="constant">GL_SRGB8_ALPHA8</code>.
75 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
76 Specify the window coordinates of the lower left corner
77 of the rectangular region of pixels to be copied.
78 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
79 Specifies the width of the texture image.
80 Must be 0 or
81 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
82
83 <mml:mrow>
84 <mml:msup><mml:mn>2</mml:mn>
85 <mml:mi mathvariant="italic">n</mml:mi>
86 </mml:msup>
87 <mml:mo>+</mml:mo>
88 <mml:mrow>
89 <mml:mn>2</mml:mn>
90 <mml:mo>⁡</mml:mo>
91 <mml:mfenced open="(" close=")">
92 <mml:mi mathvariant="italic">border</mml:mi>
93 </mml:mfenced>
94 </mml:mrow>
95 </mml:mrow>
96 </mml:math>
97 for some integer
98 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>.
99 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
100 Specifies the height of the texture image.
101 Must be 0 or
102 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
103
104 <mml:mrow>
105 <mml:msup><mml:mn>2</mml:mn>
106 <mml:mi mathvariant="italic">m</mml:mi>
107 </mml:msup>
108 <mml:mo>+</mml:mo>
109 <mml:mrow>
110 <mml:mn>2</mml:mn>
111 <mml:mo>⁡</mml:mo>
112 <mml:mfenced open="(" close=")">
113 <mml:mi mathvariant="italic">border</mml:mi>
114 </mml:mfenced>
115 </mml:mrow>
116 </mml:mrow>
117 </mml:math>
118 for some integer
119 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">m</mml:mi></mml:math>.
120 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
121 Specifies the width of the border.
122 Must be either 0 or 1.
123 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
124 <code class="function">glCopyTexImage2D</code> defines a two-dimensional texture image, or cube-map texture image
125 with pixels from the current
126 <code class="constant">GL_READ_BUFFER</code>.
127 </p><p>
128 The screen-aligned pixel rectangle with lower left corner at (<em class="parameter"><code>x</code></em>,
129 <em class="parameter"><code>y</code></em>) and with a width of
130 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
131
132 <mml:mrow>
133 <mml:mi mathvariant="italic">width</mml:mi>
134 <mml:mo>+</mml:mo>
135 <mml:mrow>
136 <mml:mn>2</mml:mn>
137 <mml:mo>⁡</mml:mo>
138 <mml:mfenced open="(" close=")">
139 <mml:mi mathvariant="italic">border</mml:mi>
140 </mml:mfenced>
141 </mml:mrow>
142 </mml:mrow>
143 </mml:math>
144 and a height of
145 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
146
147 <mml:mrow>
148 <mml:mi mathvariant="italic">height</mml:mi>
149 <mml:mo>+</mml:mo>
150 <mml:mrow>
151 <mml:mn>2</mml:mn>
152 <mml:mo>⁡</mml:mo>
153 <mml:mfenced open="(" close=")">
154 <mml:mi mathvariant="italic">border</mml:mi>
155 </mml:mfenced>
156 </mml:mrow>
157 </mml:mrow>
158 </mml:math>
159 defines the texture array
160 at the mipmap level specified by <em class="parameter"><code>level</code></em>.
161 <em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
162 </p><p>
163 The pixels in the rectangle are processed exactly as if
164 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a> had been called, but the process stops just before
165 final conversion.
166 At this point all pixel component values are clamped to the range
167 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
168
169 <mml:mfenced open="[" close="]">
170 <mml:mn>0</mml:mn>
171 <mml:mn>1</mml:mn>
172 </mml:mfenced>
173 </mml:math>
174 and then converted to the texture's internal format for storage in the texel
175 array.
176 </p><p>
177 Pixel ordering is such that lower
178 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
179 and
180 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
181 screen coordinates correspond to
182 lower
183 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
184 and
185 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
186 texture coordinates.
187 </p><p>
188 If any of the pixels within the specified rectangle of the current
189 <code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
190 rendering context, then the values obtained for those pixels are undefined.
191 </p><p>
192 When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <code class="function">glPixelMap</code> function can be used to accomplish the conversion.
193 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
194 <code class="function">glCopyTexImage2D</code> is available only if the GL version is 1.1 or greater.
195 </p><p>
196 Texturing has no effect in color index mode.
197 </p><p>
198 1, 2, 3, and 4 are not accepted values for <em class="parameter"><code>internalformat</code></em>.
199 </p><p>
200 An image with height or width of 0 indicates a NULL texture.
201 </p><p>
202 When the <code class="code">ARB_imaging</code> extension is supported, the RGBA components read from the framebuffer may be processed by the imaging pipeline. See <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> for specific details.
203 </p><p>
204 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
205 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
206 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
207 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
208 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
209 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
210 <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code> are available only if the GL version is 1.3
211 or greater.
212 </p><p>
213 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>, <code class="constant">GL_DEPTH_COMPONENT24</code>,
214 and <code class="constant">GL_DEPTH_COMPONENT32</code> are available only if the GL version is 1.4
215 or greater.
216 </p><p>
217 The
218 <code class="constant">GL_SRGB</code>,
219 <code class="constant">GL_SRGB8</code>,
220 <code class="constant">GL_SRGB_ALPHA</code>,
221 <code class="constant">GL_SRGB8_ALPHA8</code>,
222 <code class="constant">GL_SLUMINANCE</code>,
223 <code class="constant">GL_SLUMINANCE8</code>,
224 <code class="constant">GL_SLUMINANCE_ALPHA</code>, and
225 <code class="constant">GL_SLUMINANCE8_ALPHA8</code>
226 internal formats are only available if the GL version is 2.1 or greater. See <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> for specific details about sRGB conversion.
227 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
228 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_2D</code>,
229 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
230 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
231 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
232 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
233 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
234 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
235 </p><p>
236 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
237 </p><p>
238 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
239 than
240 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
241
242 <mml:mrow>
243 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
244 <mml:mn>2</mml:mn>
245 </mml:msub>
246 <mml:mo>⁢</mml:mo>
247 <mml:mi mathvariant="italic">max</mml:mi>
248 </mml:mrow>
249 </mml:math>,
250 where
251 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
252 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
253 </p><p>
254 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than 0
255 or greater than
256 2 + <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
257 </p><p>
258 <code class="constant">GL_INVALID_VALUE</code> is generated if non-power-of-two textures are not supported and the <em class="parameter"><code>width</code></em> or <em class="parameter"><code>depth</code></em> cannot be represented as
259 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
260
261 <mml:mrow>
262 <mml:msup><mml:mn>2</mml:mn>
263 <mml:mi mathvariant="italic">k</mml:mi>
264 </mml:msup>
265 <mml:mo>+</mml:mo>
266 <mml:mrow>
267 <mml:mn>2</mml:mn>
268 <mml:mo>⁡</mml:mo>
269 <mml:mfenced open="(" close=")">
270 <mml:mi mathvariant="italic">border</mml:mi>
271 </mml:mfenced>
272 </mml:mrow>
273 </mml:mrow>
274 </mml:math>
275 for some integer
276 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">k</mml:mi></mml:math>.
277 </p><p>
278 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0 or 1.
279 </p><p>
280 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an
281 accepted format.
282 </p><p>
283 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glCopyTexImage2D</code> is executed
284 between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
285 execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
286 </p><p>
287 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>internalformat</code></em> is
288 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
289 <code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT32</code> and there is no depth
290 buffer.
291 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
292 <a class="citerefentry" href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
293 </p><p>
294 <a class="citerefentry" href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_2D</code> or <code class="constant">GL_TEXTURE_CUBE_MAP</code>
295 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
296 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>,
297 <a class="citerefentry" href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
298 <a class="citerefentry" href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
299 <a class="citerefentry" href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
300 <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
301 <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>,
302 <a class="citerefentry" href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
303 <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>,
304 <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
305 <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
306 <a class="citerefentry" href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
307 <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
308 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
309 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
310 Copyright <span class="trademark"></span>© 1991-2006
311 Silicon Graphics, Inc. This document is licensed under the SGI
312 Free Software B License. For details, see
313 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
314 </p></div></div></body></html>