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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCopyTexImage1D</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyTexImage1D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyTexImage1D — copy pixels into a 1D texture image</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyTexImage1D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Specifies the target texture.
5 Must be <code class="constant">GL_TEXTURE_1D</code>.
6 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
7 Specifies the level-of-detail number.
8 Level 0 is the base image level.
9 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
10 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
11 Specifies the internal format of the texture.
12 Must be one of the following symbolic constants:
13 <code class="constant">GL_ALPHA</code>,
14 <code class="constant">GL_ALPHA4</code>,
15 <code class="constant">GL_ALPHA8</code>,
16 <code class="constant">GL_ALPHA12</code>,
17 <code class="constant">GL_ALPHA16</code>,
18 <code class="constant">GL_COMPRESSED_ALPHA</code>,
19 <code class="constant">GL_COMPRESSED_LUMINANCE</code>,
20 <code class="constant">GL_COMPRESSED_LUMINANCE_ALPHA</code>,
21 <code class="constant">GL_COMPRESSED_INTENSITY</code>,
22 <code class="constant">GL_COMPRESSED_RGB</code>,
23 <code class="constant">GL_COMPRESSED_RGBA</code>,
24 <code class="constant">GL_DEPTH_COMPONENT</code>,
25 <code class="constant">GL_DEPTH_COMPONENT16</code>,
26 <code class="constant">GL_DEPTH_COMPONENT24</code>,
27 <code class="constant">GL_DEPTH_COMPONENT32</code>,
28 <code class="constant">GL_LUMINANCE</code>,
29 <code class="constant">GL_LUMINANCE4</code>,
30 <code class="constant">GL_LUMINANCE8</code>,
31 <code class="constant">GL_LUMINANCE12</code>,
32 <code class="constant">GL_LUMINANCE16</code>,
33 <code class="constant">GL_LUMINANCE_ALPHA</code>,
34 <code class="constant">GL_LUMINANCE4_ALPHA4</code>,
35 <code class="constant">GL_LUMINANCE6_ALPHA2</code>,
36 <code class="constant">GL_LUMINANCE8_ALPHA8</code>,
37 <code class="constant">GL_LUMINANCE12_ALPHA4</code>,
38 <code class="constant">GL_LUMINANCE12_ALPHA12</code>,
39 <code class="constant">GL_LUMINANCE16_ALPHA16</code>,
40 <code class="constant">GL_INTENSITY</code>,
41 <code class="constant">GL_INTENSITY4</code>,
42 <code class="constant">GL_INTENSITY8</code>,
43 <code class="constant">GL_INTENSITY12</code>,
44 <code class="constant">GL_INTENSITY16</code>,
45 <code class="constant">GL_RGB</code>,
46 <code class="constant">GL_R3_G3_B2</code>,
47 <code class="constant">GL_RGB4</code>,
48 <code class="constant">GL_RGB5</code>,
49 <code class="constant">GL_RGB8</code>,
50 <code class="constant">GL_RGB10</code>,
51 <code class="constant">GL_RGB12</code>,
52 <code class="constant">GL_RGB16</code>,
53 <code class="constant">GL_RGBA</code>,
54 <code class="constant">GL_RGBA2</code>,
55 <code class="constant">GL_RGBA4</code>,
56 <code class="constant">GL_RGB5_A1</code>,
57 <code class="constant">GL_RGBA8</code>,
58 <code class="constant">GL_RGB10_A2</code>,
59 <code class="constant">GL_RGBA12</code>,
60 <code class="constant">GL_RGBA16</code>,
61 <code class="constant">GL_SLUMINANCE</code>,
62 <code class="constant">GL_SLUMINANCE8</code>,
63 <code class="constant">GL_SLUMINANCE_ALPHA</code>,
64 <code class="constant">GL_SLUMINANCE8_ALPHA8</code>,
65 <code class="constant">GL_SRGB</code>,
66 <code class="constant">GL_SRGB8</code>,
67 <code class="constant">GL_SRGB_ALPHA</code>, or
68 <code class="constant">GL_SRGB8_ALPHA8</code>.
69 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
70 Specify the window coordinates of the left corner
71 of the row of pixels to be copied.
72 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
73 Specifies the width of the texture image.
74 Must be 0 or
75 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
76
77 <mml:mrow>
78 <mml:msup><mml:mn>2</mml:mn>
79 <mml:mi mathvariant="italic">n</mml:mi>
80 </mml:msup>
81 <mml:mo>+</mml:mo>
82 <mml:mrow>
83 <mml:mn>2</mml:mn>
84 <mml:mo>⁡</mml:mo>
85 <mml:mfenced open="(" close=")">
86 <mml:mi mathvariant="italic">border</mml:mi>
87 </mml:mfenced>
88 </mml:mrow>
89 </mml:mrow>
90 </mml:math>
91 for some integer
92 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>.
93 The height of the texture image is 1.
94 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
95 Specifies the width of the border.
96 Must be either 0 or 1.
97 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
98 <code class="function">glCopyTexImage1D</code> defines a one-dimensional texture image with pixels from the current
99 <code class="constant">GL_READ_BUFFER</code>.
100 </p><p>
101 The screen-aligned pixel row with left corner at
102 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
103
104 <mml:mfenced open="(" close=")">
105 <mml:mi mathvariant="italic">x</mml:mi>
106 <mml:mi mathvariant="italic">y</mml:mi>
107 </mml:mfenced>
108 </mml:math>
109 and with a length of
110 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
111
112 <mml:mrow>
113 <mml:mi mathvariant="italic">width</mml:mi>
114 <mml:mo>+</mml:mo>
115 <mml:mrow>
116 <mml:mn>2</mml:mn>
117 <mml:mo>⁡</mml:mo>
118 <mml:mfenced open="(" close=")">
119 <mml:mi mathvariant="italic">border</mml:mi>
120 </mml:mfenced>
121 </mml:mrow>
122 </mml:mrow>
123 </mml:math>
124 defines the texture array
125 at the mipmap level specified by <em class="parameter"><code>level</code></em>.
126 <em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
127 </p><p>
128 The pixels in the row are processed exactly as if
129 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a> had been called, but the process stops just before
130 final conversion.
131 At this point all pixel component values are clamped to the range
132 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
133
134 <mml:mfenced open="[" close="]">
135 <mml:mn>0</mml:mn>
136 <mml:mn>1</mml:mn>
137 </mml:mfenced>
138 </mml:math>
139 and then converted to the texture's internal format for storage in the texel
140 array.
141 </p><p>
142 Pixel ordering is such that lower
143 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
144 screen coordinates correspond to
145 lower texture coordinates.
146 </p><p>
147 If any of the pixels within the specified row of the current
148 <code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
149 rendering context, then the values obtained for those pixels are undefined.
150 </p><p>
151 <code class="function">glCopyTexImage1D</code> defines a one-dimensional texture image with pixels from the current
152 <code class="constant">GL_READ_BUFFER</code>.
153 </p><p>
154 When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <code class="function">glPixelMap</code> function can be used to accomplish the conversion.
155 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
156 <code class="function">glCopyTexImage1D</code> is available only if the GL version is 1.1 or greater.
157 </p><p>
158 Texturing has no effect in color index mode.
159 </p><p>
160 1, 2, 3, and 4 are not accepted values for <em class="parameter"><code>internalformat</code></em>.
161 </p><p>
162 An image with 0 width indicates a NULL texture.
163 </p><p>
164 When the <code class="code">ARB_imaging</code> extension is supported, the RGBA components copied from the framebuffer may be processed by the imaging pipeline. See <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> for specific details.
165 </p><p>
166 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
167 <code class="constant">GL_DEPTH_COMPONENT24</code>, and <code class="constant">GL_DEPTH_COMPONENT32</code> are available only
168 if the GL version is 1.4 or greater.
169 </p><p>
170 Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the <code class="constant">GL_ARB_texture_non_power_of_two</code> extension.
171 </p><p>
172 The
173 <code class="constant">GL_SRGB</code>,
174 <code class="constant">GL_SRGB8</code>,
175 <code class="constant">GL_SRGB_ALPHA</code>,
176 <code class="constant">GL_SRGB8_ALPHA8</code>,
177 <code class="constant">GL_SLUMINANCE</code>,
178 <code class="constant">GL_SLUMINANCE8</code>,
179 <code class="constant">GL_SLUMINANCE_ALPHA</code>, and
180 <code class="constant">GL_SLUMINANCE8_ALPHA8</code>
181 internal formats are only available if the GL version is 2.1 or greater. See <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> for specific details about sRGB conversion.
182 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
183 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable values.
184 </p><p>
185 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
186 </p><p>
187 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
188 than
189 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
190
191 <mml:mrow>
192 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
193 <mml:mn>2</mml:mn>
194 </mml:msub>
195 <mml:mo>⁢</mml:mo>
196 <mml:mi mathvariant="italic">max</mml:mi>
197 </mml:mrow>
198 </mml:math>,
199 where
200 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
201 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
202 </p><p>
203 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an allowable value.
204 </p><p>
205 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than 0 or greater than
206 2 + <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
207 </p><p>
208 <code class="constant">GL_INVALID_VALUE</code> is generated if non-power-of-two textures are not supported and the <em class="parameter"><code>width</code></em> cannot be represented as
209 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
210
211 <mml:mrow>
212 <mml:msup><mml:mn>2</mml:mn>
213 <mml:mi mathvariant="italic">n</mml:mi>
214 </mml:msup>
215 <mml:mo>+</mml:mo>
216 <mml:mrow>
217 <mml:mn>2</mml:mn>
218 <mml:mo>⁡</mml:mo>
219 <mml:mfenced open="(" close=")">
220 <mml:mi mathvariant="italic">border</mml:mi>
221 </mml:mfenced>
222 </mml:mrow>
223 </mml:mrow>
224 </mml:math>
225 for some integer value of <span class="emphasis"><em>n</em></span>.
226 </p><p>
227 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0 or 1.
228 </p><p>
229 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glCopyTexImage1D</code> is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
230 </p><p>
231 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>internalformat</code></em> is
232 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
233 <code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT32</code> and there is no depth
234 buffer.
235 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
236 <a class="citerefentry" href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
237 </p><p>
238 <a class="citerefentry" href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_1D</code>
239 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
240 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>,
241 <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
242 <a class="citerefentry" href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
243 <a class="citerefentry" href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
244 <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
245 <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>,
246 <a class="citerefentry" href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
247 <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>,
248 <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
249 <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
250 <a class="citerefentry" href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
251 <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
252 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
253 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
254 Copyright <span class="trademark"></span>© 1991-2006
255 Silicon Graphics, Inc. This document is licensed under the SGI
256 Free Software B License. For details, see
257 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
258 </p></div></div></body></html>