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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glBindAttribLocation.xml
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2<!-- saved from url=(0013)about:internet -->
3<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glBindAttribLocation</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBindAttribLocation"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindAttribLocation — Associates a generic vertex attribute index with a named attribute variable</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBindAttribLocation</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">index</var>, </td></tr><tr><td> </td><td>const GLchar * </td><td><var class="pdparam">name</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object in
4 which the association is to be made.</p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>Specifies the index of the generic vertex
5 attribute to be bound.</p></dd><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>Specifies a null terminated string containing
6 the name of the vertex shader attribute variable to
7 which <em class="parameter"><code>index</code></em> is to be
8 bound.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glBindAttribLocation</code> is used to
9 associate a user-defined attribute variable in the program
10 object specified by <em class="parameter"><code>program</code></em> with a
11 generic vertex attribute index. The name of the user-defined
12 attribute variable is passed as a null terminated string in
13 <em class="parameter"><code>name</code></em>. The generic vertex attribute index
14 to be bound to this variable is specified by
15 <em class="parameter"><code>index</code></em>. When
16 <em class="parameter"><code>program</code></em> is made part of current state,
17 values provided via the generic vertex attribute
18 <em class="parameter"><code>index</code></em> will modify the value of the
19 user-defined attribute variable specified by
20 <em class="parameter"><code>name</code></em>.</p><p>If <em class="parameter"><code>name</code></em> refers to a matrix
21 attribute variable, <em class="parameter"><code>index</code></em> refers to the
22 first column of the matrix. Other matrix columns are then
23 automatically bound to locations <em class="parameter"><code>index+1</code></em>
24 for a matrix of type mat2; <em class="parameter"><code>index+1</code></em> and
25 <em class="parameter"><code>index+2</code></em> for a matrix of type mat3; and
26 <em class="parameter"><code>index+1</code></em>, <em class="parameter"><code>index+2</code></em>,
27 and <em class="parameter"><code>index+3</code></em> for a matrix of type
28 mat4.</p><p>This command makes it possible for vertex shaders to use
29 descriptive names for attribute variables rather than generic
30 variables that are numbered from 0 to
31 <code class="constant">GL_MAX_VERTEX_ATTRIBS</code> -1. The values sent
32 to each generic attribute index are part of current state, just
33 like standard vertex attributes such as color, normal, and
34 vertex position. If a different program object is made current
35 by calling
36 <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
37 the generic vertex attributes are tracked in such a way that the
38 same values will be observed by attributes in the new program
39 object that are also bound to
40 <em class="parameter"><code>index</code></em>.</p><p>Attribute variable
41 name-to-generic attribute index bindings for a program object
42 can be explicitly assigned at any time by calling
43 <code class="function">glBindAttribLocation</code>. Attribute bindings do
44 not go into effect until
45 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
46 is called. After a program object has been linked successfully,
47 the index values for generic attributes remain fixed (and their
48 values can be queried) until the next link command
49 occurs.</p><p>Applications are not allowed to bind any of the standard
50 OpenGL vertex attributes using this command, as they are bound
51 automatically when needed. Any attribute binding that occurs
52 after the program object has been linked will not take effect
53 until the next time the program object is linked.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glBindAttribLocation</code> is available
54 only if the GL version is 2.0 or greater.</p><p><code class="function">glBindAttribLocation</code> can be called
55 before any vertex shader objects are bound to the specified
56 program object. It is also permissible to bind a generic
57 attribute index to an attribute variable name that is never used
58 in a vertex shader.</p><p>If <em class="parameter"><code>name</code></em> was bound previously, that
59 information is lost. Thus you cannot bind one user-defined
60 attribute variable to multiple indices, but you can bind
61 multiple user-defined attribute variables to the same
62 index.</p><p>Applications are allowed to bind more than one
63 user-defined attribute variable to the same generic vertex
64 attribute index. This is called <span class="emphasis"><em>aliasing</em></span>,
65 and it is allowed only if just one of the aliased attributes is
66 active in the executable program, or if no path through the
67 shader consumes more than one attribute of a set of attributes
68 aliased to the same location. The compiler and linker are
69 allowed to assume that no aliasing is done and are free to
70 employ optimizations that work only in the absence of aliasing.
71 OpenGL implementations are not required to do error checking to
72 detect aliasing. Because there is no way to bind standard
73 attributes, it is not possible to alias generic attributes with
74 conventional ones (except for generic attribute 0).</p><p>Active attributes that are not explicitly bound will be
75 bound by the linker when
76 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
77 is called. The locations assigned can be queried by calling
78 <a class="citerefentry" href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>.</p><p>OpenGL copies the <em class="parameter"><code>name</code></em> string when
79 <code class="function">glBindAttribLocation</code> is called, so an
80 application may free its copy of the <em class="parameter"><code>name</code></em>
81 string immediately after the function returns.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
82 <em class="parameter"><code>index</code></em> is greater than or equal to
83 <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
84 <em class="parameter"><code>name</code></em> starts with the reserved prefix
85 "gl_".</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
86 <em class="parameter"><code>program</code></em> is not a value generated by
87 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
88 <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
89 <code class="function">glBindAttribLocation</code> is executed between
90 the execution of
91 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
92 and the corresponding execution of
93 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
94 with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p><p><a class="citerefentry" href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
95 with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
96 with arguments <em class="parameter"><code>program</code></em> and
97 <em class="parameter"><code>name</code></em></p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glDisableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
98 <a class="citerefentry" href="glEnableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
99 <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
100 <a class="citerefentry" href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
101 <a class="citerefentry" href="glVertexAttribPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
102 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
103 This material may be distributed subject to the terms and conditions set forth in
104 the Open Publication License, v 1.0, 8 June 1999.
105 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
106 </p></div></div></body></html>