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[clinton/guile-figl.git] / upstream-doc / man2 / glLightModel.xml
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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4<refentry id="glLightModel">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glLightModel</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glLightModel</refname>
17 <refpurpose>set the lighting model parameters</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glLightModelf</function></funcdef>
23 <paramdef>GLenum <parameter>pname</parameter></paramdef>
24 <paramdef>GLfloat <parameter>param</parameter></paramdef>
25 </funcprototype>
26 </funcsynopsis>
27 <funcsynopsis>
28 <funcprototype>
29 <funcdef>void <function>glLightModeli</function></funcdef>
30 <paramdef>GLenum <parameter>pname</parameter></paramdef>
31 <paramdef>GLint <parameter>param</parameter></paramdef>
32 </funcprototype>
33 </funcsynopsis>
34 </refsynopsisdiv>
35 <!-- eqn: ignoring delim $$ -->
36 <refsect1 id="parameters"><title>Parameters</title>
37 <variablelist>
38 <varlistentry>
39 <term><parameter>pname</parameter></term>
40 <listitem>
41 <para>
42 Specifies a single-valued lighting model parameter.
43 <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>,
44 <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>, and
45 <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted.
46 </para>
47 </listitem>
48 </varlistentry>
49 <varlistentry>
50 <term><parameter>param</parameter></term>
51 <listitem>
52 <para>
53 Specifies the value that <parameter>param</parameter> will be set to.
54 </para>
55 </listitem>
56 </varlistentry>
57 </variablelist>
58 </refsect1>
59 <refsynopsisdiv><title>C Specification</title>
60 <funcsynopsis>
61 <funcprototype>
62 <funcdef>void <function>glLightModelfv</function></funcdef>
63 <paramdef>GLenum <parameter>pname</parameter></paramdef>
64 <paramdef>const GLfloat * <parameter>params</parameter></paramdef>
65 </funcprototype>
66 </funcsynopsis>
67 <funcsynopsis>
68 <funcprototype>
69 <funcdef>void <function>glLightModeliv</function></funcdef>
70 <paramdef>GLenum <parameter>pname</parameter></paramdef>
71 <paramdef>const GLint * <parameter>params</parameter></paramdef>
72 </funcprototype>
73 </funcsynopsis>
74 </refsynopsisdiv>
75 <refsect1 id="parameters2"><title>Parameters</title>
76 <variablelist>
77 <varlistentry>
78 <term><parameter>pname</parameter></term>
79 <listitem>
80 <para>
81 Specifies a lighting model parameter.
82 <constant>GL_LIGHT_MODEL_AMBIENT</constant>,
83 <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>,
84 <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>, and
85 <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted.
86 </para>
87 </listitem>
88 </varlistentry>
89 <varlistentry>
90 <term><parameter>params</parameter></term>
91 <listitem>
92 <para>
93 Specifies a pointer to the value or values that <parameter>params</parameter> will be set to.
94 </para>
95 </listitem>
96 </varlistentry>
97 </variablelist>
98 </refsect1>
99 <refsect1 id="description"><title>Description</title>
100 <para>
101 <function>glLightModel</function> sets the lighting model parameter.
102 <parameter>pname</parameter> names a parameter and <parameter>params</parameter> gives the new value.
103 There are three lighting model parameters:
104 </para>
105 <variablelist>
106 <varlistentry>
107 <term><constant>GL_LIGHT_MODEL_AMBIENT</constant></term>
108 <listitem>
109 <para>
110 </para>
111 <para>
112 <parameter>params</parameter> contains four integer or floating-point values that specify
113 the ambient RGBA intensity of the entire scene.
114 Integer values are mapped linearly such that the most positive representable
115 value maps to 1.0,
116 and the most negative representable value maps to
117 <inlineequation><mml:math>
118 <!-- eqn: -1.0:-->
119 <mml:mn>-1.0</mml:mn>
120 </mml:math></inlineequation>.
121 Floating-point values are mapped directly.
122 Neither integer nor floating-point values are clamped.
123 The initial ambient scene intensity is (0.2, 0.2, 0.2, 1.0).
124 </para>
125 </listitem>
126 </varlistentry>
127 <varlistentry>
128 <term><constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant></term>
129 <listitem>
130 <para>
131 </para>
132 <para>
133 <parameter>params</parameter> must be either <constant>GL_SEPARATE_SPECULAR_COLOR</constant> or
134 <constant>GL_SINGLE_COLOR</constant>.
135 <constant>GL_SINGLE_COLOR</constant> specifies that a single color is generated from the
136 lighting computation for a vertex. <constant>GL_SEPARATE_SPECULAR_COLOR</constant>
137 specifies that the specular color computation of lighting be stored
138 separately from the remainder of the lighting computation. The specular
139 color is summed into the generated fragment's color after the application
140 of texture mapping (if enabled). The initial value is <constant>GL_SINGLE_COLOR</constant>.
141 </para>
142 </listitem>
143 </varlistentry>
144 <varlistentry>
145 <term><constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant></term>
146 <listitem>
147 <para>
148 </para>
149 <para>
150 <parameter>params</parameter> is a single integer or floating-point value that specifies
151 how specular reflection angles are computed.
152 If <parameter>params</parameter> is 0 (or 0.0), specular reflection angles take the
153 view direction to be parallel to and in the direction of the -<emphasis>z</emphasis> axis,
154 regardless of the location of the vertex in eye coordinates.
155 Otherwise, specular reflections are computed from the origin
156 of the eye coordinate system.
157 The initial value is 0.
158 </para>
159 </listitem>
160 </varlistentry>
161 <varlistentry>
162 <term><constant>GL_LIGHT_MODEL_TWO_SIDE</constant></term>
163 <listitem>
164 <para>
165 </para>
166 <para>
167 <parameter>params</parameter> is a single integer or floating-point value that specifies
168 whether one- or two-sided lighting calculations are done for polygons.
169 It has no effect on the lighting calculations for points,
170 lines,
171 or bitmaps.
172 If <parameter>params</parameter> is 0 (or 0.0), one-sided lighting is specified,
173 and only the <emphasis>front</emphasis> material parameters are used in the
174 lighting equation.
175 Otherwise, two-sided lighting is specified.
176 In this case, vertices of back-facing polygons are lighted using the
177 <emphasis>back</emphasis> material parameters
178 and have their normals reversed before the lighting equation is evaluated.
179 Vertices of front-facing polygons are always lighted using the
180 <emphasis>front</emphasis> material parameters,
181 with no change to their normals. The initial value is 0.
182 </para>
183 </listitem>
184 </varlistentry>
185 </variablelist>
186 <para>
187 In RGBA mode, the lighted color of a vertex is the sum of
188 the material emission intensity,
189 the product of the material ambient reflectance and the lighting model full-scene
190 ambient intensity,
191 and the contribution of each enabled light source.
192 Each light source contributes the sum of three terms:
193 ambient, diffuse, and specular.
194 The ambient light source contribution is the product of the material ambient
195 reflectance and the light's ambient intensity.
196 The diffuse light source contribution is the product of the material diffuse
197 reflectance,
198 the light's diffuse intensity,
199 and the dot product of the vertex's normal with the normalized vector from
200 the vertex to the light source.
201 The specular light source contribution is the product of the material specular
202 reflectance,
203 the light's specular intensity,
204 and the dot product of the normalized vertex-to-eye and vertex-to-light
205 vectors,
206 raised to the power of the shininess of the material.
207 All three light source contributions are attenuated equally based on
208 the distance from the vertex to the light source and on light source
209 direction, spread exponent, and spread cutoff angle.
210 All dot products are replaced with 0 if they evaluate to a negative value.
211 </para>
212 <para>
213 The alpha component of the resulting lighted color is set to the alpha value
214 of the material diffuse reflectance.
215 </para>
216 <para>
217 In color index mode,
218 the value of the lighted index of a vertex ranges from the ambient
219 to the specular values passed to <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry> using <constant>GL_COLOR_INDEXES</constant>.
220 Diffuse and specular coefficients,
221 computed with a (.30, .59, .11) weighting of the lights' colors,
222 the shininess of the material,
223 and the same reflection and attenuation equations as in the RGBA case,
224 determine how much above ambient the resulting index is.
225 </para>
226 </refsect1>
227 <refsect1 id="notes"><title>Notes</title>
228 <para>
229 <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> is available only if the GL version is
230 1.2 or greater.
231 </para>
232 </refsect1>
233 <refsect1 id="errors"><title>Errors</title>
234 <para>
235 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is not an accepted value.
236 </para>
237 <para>
238 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is
239 <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> and <parameter>params</parameter> is not one of
240 <constant>GL_SINGLE_COLOR</constant> or <constant>GL_SEPARATE_SPECULAR_COLOR</constant>.
241 </para>
242 <para>
243 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glLightModel</function> is executed between
244 the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
245 </para>
246 </refsect1>
247 <refsect1 id="associatedgets"><title>Associated Gets</title>
248 <para>
249 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_AMBIENT</constant>
250 </para>
251 <para>
252 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>
253 </para>
254 <para>
255 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>
256 </para>
257 <para>
258 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_TWO_SIDE</constant>
259 </para>
260 <para>
261 <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_LIGHTING</constant>
262 </para>
263 </refsect1>
264 <refsect1 id="seealso"><title>See Also</title>
265 <para>
266 <citerefentry><refentrytitle>glLight</refentrytitle></citerefentry>,
267 <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry>
268 </para>
269 </refsect1>
270 <refsect1 id="Copyright"><title>Copyright</title>
271 <para>
272 Copyright <trademark class="copyright"></trademark> 1991-2006
273 Silicon Graphics, Inc. This document is licensed under the SGI
274 Free Software B License. For details, see
275 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
276 </para>
277 </refsect1>
278</refentry>