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1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" | |
3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> | |
4 | <refentry id="glLightModel"> | |
5 | <refmeta> | |
6 | <refmetainfo> | |
7 | <copyright> | |
8 | <year>1991-2006</year> | |
9 | <holder>Silicon Graphics, Inc.</holder> | |
10 | </copyright> | |
11 | </refmetainfo> | |
12 | <refentrytitle>glLightModel</refentrytitle> | |
13 | <manvolnum>3G</manvolnum> | |
14 | </refmeta> | |
15 | <refnamediv> | |
16 | <refname>glLightModel</refname> | |
17 | <refpurpose>set the lighting model parameters</refpurpose> | |
18 | </refnamediv> | |
19 | <refsynopsisdiv><title>C Specification</title> | |
20 | <funcsynopsis> | |
21 | <funcprototype> | |
22 | <funcdef>void <function>glLightModelf</function></funcdef> | |
23 | <paramdef>GLenum <parameter>pname</parameter></paramdef> | |
24 | <paramdef>GLfloat <parameter>param</parameter></paramdef> | |
25 | </funcprototype> | |
26 | </funcsynopsis> | |
27 | <funcsynopsis> | |
28 | <funcprototype> | |
29 | <funcdef>void <function>glLightModeli</function></funcdef> | |
30 | <paramdef>GLenum <parameter>pname</parameter></paramdef> | |
31 | <paramdef>GLint <parameter>param</parameter></paramdef> | |
32 | </funcprototype> | |
33 | </funcsynopsis> | |
34 | </refsynopsisdiv> | |
35 | <!-- eqn: ignoring delim $$ --> | |
36 | <refsect1 id="parameters"><title>Parameters</title> | |
37 | <variablelist> | |
38 | <varlistentry> | |
39 | <term><parameter>pname</parameter></term> | |
40 | <listitem> | |
41 | <para> | |
42 | Specifies a single-valued lighting model parameter. | |
43 | <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>, | |
44 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>, and | |
45 | <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted. | |
46 | </para> | |
47 | </listitem> | |
48 | </varlistentry> | |
49 | <varlistentry> | |
50 | <term><parameter>param</parameter></term> | |
51 | <listitem> | |
52 | <para> | |
53 | Specifies the value that <parameter>param</parameter> will be set to. | |
54 | </para> | |
55 | </listitem> | |
56 | </varlistentry> | |
57 | </variablelist> | |
58 | </refsect1> | |
59 | <refsynopsisdiv><title>C Specification</title> | |
60 | <funcsynopsis> | |
61 | <funcprototype> | |
62 | <funcdef>void <function>glLightModelfv</function></funcdef> | |
63 | <paramdef>GLenum <parameter>pname</parameter></paramdef> | |
64 | <paramdef>const GLfloat * <parameter>params</parameter></paramdef> | |
65 | </funcprototype> | |
66 | </funcsynopsis> | |
67 | <funcsynopsis> | |
68 | <funcprototype> | |
69 | <funcdef>void <function>glLightModeliv</function></funcdef> | |
70 | <paramdef>GLenum <parameter>pname</parameter></paramdef> | |
71 | <paramdef>const GLint * <parameter>params</parameter></paramdef> | |
72 | </funcprototype> | |
73 | </funcsynopsis> | |
74 | </refsynopsisdiv> | |
75 | <refsect1 id="parameters2"><title>Parameters</title> | |
76 | <variablelist> | |
77 | <varlistentry> | |
78 | <term><parameter>pname</parameter></term> | |
79 | <listitem> | |
80 | <para> | |
81 | Specifies a lighting model parameter. | |
82 | <constant>GL_LIGHT_MODEL_AMBIENT</constant>, | |
83 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>, | |
84 | <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>, and | |
85 | <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted. | |
86 | </para> | |
87 | </listitem> | |
88 | </varlistentry> | |
89 | <varlistentry> | |
90 | <term><parameter>params</parameter></term> | |
91 | <listitem> | |
92 | <para> | |
93 | Specifies a pointer to the value or values that <parameter>params</parameter> will be set to. | |
94 | </para> | |
95 | </listitem> | |
96 | </varlistentry> | |
97 | </variablelist> | |
98 | </refsect1> | |
99 | <refsect1 id="description"><title>Description</title> | |
100 | <para> | |
101 | <function>glLightModel</function> sets the lighting model parameter. | |
102 | <parameter>pname</parameter> names a parameter and <parameter>params</parameter> gives the new value. | |
103 | There are three lighting model parameters: | |
104 | </para> | |
105 | <variablelist> | |
106 | <varlistentry> | |
107 | <term><constant>GL_LIGHT_MODEL_AMBIENT</constant></term> | |
108 | <listitem> | |
109 | <para> | |
110 | </para> | |
111 | <para> | |
112 | <parameter>params</parameter> contains four integer or floating-point values that specify | |
113 | the ambient RGBA intensity of the entire scene. | |
114 | Integer values are mapped linearly such that the most positive representable | |
115 | value maps to 1.0, | |
116 | and the most negative representable value maps to | |
117 | <inlineequation><mml:math> | |
118 | <!-- eqn: -1.0:--> | |
119 | <mml:mn>-1.0</mml:mn> | |
120 | </mml:math></inlineequation>. | |
121 | Floating-point values are mapped directly. | |
122 | Neither integer nor floating-point values are clamped. | |
123 | The initial ambient scene intensity is (0.2, 0.2, 0.2, 1.0). | |
124 | </para> | |
125 | </listitem> | |
126 | </varlistentry> | |
127 | <varlistentry> | |
128 | <term><constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant></term> | |
129 | <listitem> | |
130 | <para> | |
131 | </para> | |
132 | <para> | |
133 | <parameter>params</parameter> must be either <constant>GL_SEPARATE_SPECULAR_COLOR</constant> or | |
134 | <constant>GL_SINGLE_COLOR</constant>. | |
135 | <constant>GL_SINGLE_COLOR</constant> specifies that a single color is generated from the | |
136 | lighting computation for a vertex. <constant>GL_SEPARATE_SPECULAR_COLOR</constant> | |
137 | specifies that the specular color computation of lighting be stored | |
138 | separately from the remainder of the lighting computation. The specular | |
139 | color is summed into the generated fragment's color after the application | |
140 | of texture mapping (if enabled). The initial value is <constant>GL_SINGLE_COLOR</constant>. | |
141 | </para> | |
142 | </listitem> | |
143 | </varlistentry> | |
144 | <varlistentry> | |
145 | <term><constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant></term> | |
146 | <listitem> | |
147 | <para> | |
148 | </para> | |
149 | <para> | |
150 | <parameter>params</parameter> is a single integer or floating-point value that specifies | |
151 | how specular reflection angles are computed. | |
152 | If <parameter>params</parameter> is 0 (or 0.0), specular reflection angles take the | |
153 | view direction to be parallel to and in the direction of the -<emphasis>z</emphasis> axis, | |
154 | regardless of the location of the vertex in eye coordinates. | |
155 | Otherwise, specular reflections are computed from the origin | |
156 | of the eye coordinate system. | |
157 | The initial value is 0. | |
158 | </para> | |
159 | </listitem> | |
160 | </varlistentry> | |
161 | <varlistentry> | |
162 | <term><constant>GL_LIGHT_MODEL_TWO_SIDE</constant></term> | |
163 | <listitem> | |
164 | <para> | |
165 | </para> | |
166 | <para> | |
167 | <parameter>params</parameter> is a single integer or floating-point value that specifies | |
168 | whether one- or two-sided lighting calculations are done for polygons. | |
169 | It has no effect on the lighting calculations for points, | |
170 | lines, | |
171 | or bitmaps. | |
172 | If <parameter>params</parameter> is 0 (or 0.0), one-sided lighting is specified, | |
173 | and only the <emphasis>front</emphasis> material parameters are used in the | |
174 | lighting equation. | |
175 | Otherwise, two-sided lighting is specified. | |
176 | In this case, vertices of back-facing polygons are lighted using the | |
177 | <emphasis>back</emphasis> material parameters | |
178 | and have their normals reversed before the lighting equation is evaluated. | |
179 | Vertices of front-facing polygons are always lighted using the | |
180 | <emphasis>front</emphasis> material parameters, | |
181 | with no change to their normals. The initial value is 0. | |
182 | </para> | |
183 | </listitem> | |
184 | </varlistentry> | |
185 | </variablelist> | |
186 | <para> | |
187 | In RGBA mode, the lighted color of a vertex is the sum of | |
188 | the material emission intensity, | |
189 | the product of the material ambient reflectance and the lighting model full-scene | |
190 | ambient intensity, | |
191 | and the contribution of each enabled light source. | |
192 | Each light source contributes the sum of three terms: | |
193 | ambient, diffuse, and specular. | |
194 | The ambient light source contribution is the product of the material ambient | |
195 | reflectance and the light's ambient intensity. | |
196 | The diffuse light source contribution is the product of the material diffuse | |
197 | reflectance, | |
198 | the light's diffuse intensity, | |
199 | and the dot product of the vertex's normal with the normalized vector from | |
200 | the vertex to the light source. | |
201 | The specular light source contribution is the product of the material specular | |
202 | reflectance, | |
203 | the light's specular intensity, | |
204 | and the dot product of the normalized vertex-to-eye and vertex-to-light | |
205 | vectors, | |
206 | raised to the power of the shininess of the material. | |
207 | All three light source contributions are attenuated equally based on | |
208 | the distance from the vertex to the light source and on light source | |
209 | direction, spread exponent, and spread cutoff angle. | |
210 | All dot products are replaced with 0 if they evaluate to a negative value. | |
211 | </para> | |
212 | <para> | |
213 | The alpha component of the resulting lighted color is set to the alpha value | |
214 | of the material diffuse reflectance. | |
215 | </para> | |
216 | <para> | |
217 | In color index mode, | |
218 | the value of the lighted index of a vertex ranges from the ambient | |
219 | to the specular values passed to <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry> using <constant>GL_COLOR_INDEXES</constant>. | |
220 | Diffuse and specular coefficients, | |
221 | computed with a (.30, .59, .11) weighting of the lights' colors, | |
222 | the shininess of the material, | |
223 | and the same reflection and attenuation equations as in the RGBA case, | |
224 | determine how much above ambient the resulting index is. | |
225 | </para> | |
226 | </refsect1> | |
227 | <refsect1 id="notes"><title>Notes</title> | |
228 | <para> | |
229 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> is available only if the GL version is | |
230 | 1.2 or greater. | |
231 | </para> | |
232 | </refsect1> | |
233 | <refsect1 id="errors"><title>Errors</title> | |
234 | <para> | |
235 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is not an accepted value. | |
236 | </para> | |
237 | <para> | |
238 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is | |
239 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> and <parameter>params</parameter> is not one of | |
240 | <constant>GL_SINGLE_COLOR</constant> or <constant>GL_SEPARATE_SPECULAR_COLOR</constant>. | |
241 | </para> | |
242 | <para> | |
243 | <constant>GL_INVALID_OPERATION</constant> is generated if <function>glLightModel</function> is executed between | |
244 | the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>. | |
245 | </para> | |
246 | </refsect1> | |
247 | <refsect1 id="associatedgets"><title>Associated Gets</title> | |
248 | <para> | |
249 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_AMBIENT</constant> | |
250 | </para> | |
251 | <para> | |
252 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> | |
253 | </para> | |
254 | <para> | |
255 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant> | |
256 | </para> | |
257 | <para> | |
258 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> | |
259 | </para> | |
260 | <para> | |
261 | <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_LIGHTING</constant> | |
262 | </para> | |
263 | </refsect1> | |
264 | <refsect1 id="seealso"><title>See Also</title> | |
265 | <para> | |
266 | <citerefentry><refentrytitle>glLight</refentrytitle></citerefentry>, | |
267 | <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry> | |
268 | </para> | |
269 | </refsect1> | |
270 | <refsect1 id="Copyright"><title>Copyright</title> | |
271 | <para> | |
272 | Copyright <trademark class="copyright"></trademark> 1991-2006 | |
273 | Silicon Graphics, Inc. This document is licensed under the SGI | |
274 | Free Software B License. For details, see | |
275 | <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>. | |
276 | </para> | |
277 | </refsect1> | |
278 | </refentry> |